Author Topic: pros & cons... 16 bit cd games.  (Read 2107 times)

esteban

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Re: pros & cons... 16 bit cd games.
« Reply #60 on: September 02, 2009, 02:24:02 AM »
Man, after seeing those sprite animations, Bonk 3 on CD is a letdown in more ways than one...

OK, who will sell me their copy of Bonk 3?

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Tatsujin

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Re: pros & cons... 16 bit cd games.
« Reply #61 on: September 03, 2009, 03:27:44 AM »


Hu card                                           CD




[/quote]
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awack

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Re: pros & cons... 16 bit cd games.
« Reply #62 on: September 09, 2009, 06:18:01 AM »
Golden Axe

PCE                                               Genesis





esteban

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Re: pros & cons... 16 bit cd games.
« Reply #63 on: September 09, 2009, 11:10:52 AM »
FRUMPY PCE                                    BADASS AMAZON


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sunteam_paul

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Re: pros & cons... 16 bit cd games.
« Reply #64 on: September 18, 2009, 03:29:03 AM »
And the sad this is the PCE version is even worse once you can hear it and see it moving. Telenet need to be spanked hard.
The Amiga Golden Axe was great, a really good copy of the Mega Drive.
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Tom

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Re: pros & cons... 16 bit cd games.
« Reply #65 on: September 18, 2009, 05:18:47 AM »
 Telenet has a track record of doing minimal effort when it comes to most CD games, with a few exceptions later on. Low/generic colors/detail, minimal animation, almost no FXs/scrolls/etc, simplistic gameplay, simplistic artwork, simplistic/minimal PSG audio, etc. But this... is even below what I would expect from them.

Tatsujin

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Re: pros & cons... 16 bit cd games.
« Reply #66 on: September 18, 2009, 09:07:27 PM »
But this... is even below what I would expect from them.

right.. i even wouldn't have expected such a crap, if my grandmother had have done it.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Tatsujin

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Re: pros & cons... 16 bit cd games.
« Reply #67 on: September 20, 2009, 09:18:10 AM »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

awack

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Re: pros & cons... 16 bit cd games.
« Reply #68 on: September 20, 2009, 03:46:50 PM »
The green dragon in the pce game will kick up dust as he moves along the sand, the second set of pics show the pce game with four frames instead of three frames for the collapsing hole that the scarab will pop out of.

PCE                                               Genesis



The water in the pce WOT is animated, the sega cd is not, you can also destroy the protruding rock which will explode and fall back down to earth, pushing Landis down if underneath. The Egyptian column is more detailed in the pce.

PCE                                               Genesis



Missing third scarab.

PCE                                                Genesis



The pce WOT tends to have more detail in the BGs and slightly better animation on a couple of smaller enemies(1st level only so far)



I looked for anything that was better in the sega cd and i just could not find any thing, not even parallax scrolling(1st level only).


Lets do some more Lords of Thunder, oh and this is not about colors since the pce emulator im using makes  LOT look a bit washed out.

The sega cd has six layers of scroll while the pce has three but the pce is more detailed with more rocks in the water etc, the art is a bit better too, like the way the grass is covering the bottom of the trees.

pce                                                sega


The pce has eight lines of scroll in the water while the sega cd has six that i could see, the pce water shimmers and the sega cd does not.

pce                                                sega


In the pce LOT the player sprite will make a splash every time leaves or enters water, the sega cd does not.

pce                                                sega



There is lightning in the pce game

                                                pce

                                                 sega
                           




Fade out in the pce version.



Its hard to tale but the boss while still under water will move foward and then to the right in the pce LOT, in the sega cd the boss just moves from left to right.

In the last screen pce screen, the white arrow indicates where the line scroll ends.






Fir the sega cd, the line scrolls where the shortest arrow indicates.                       
                                            sega cd
                             



Simple fade in, not going to show every frame, the sega cd once again does not do this, the fade in represents you character going from a bright out side day to a dark cave and his eyes adjusting from a bright to a dark environment.





                                         sega cd
                                 






pce                                                sega



awack

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Re: pros & cons... 16 bit cd games.
« Reply #69 on: January 07, 2010, 12:30:54 PM »



Something that is less apparent on a TV, are the squared tiles that make up the tree trunks, if my memory is correct, this is because dynamic tiles were used.