How do you achieve a sense of depth with a system that only has one bg screen with out causing excessive flicker by using to many sprites.
Every thing in the screenshots are sprites.
Again every thing are sprites, the sprites marked by the white arrows will magically turn into tiles when you reach the end, so as not to cause flicker when the boss fight begins.
Rondo uses three types of transparency tricks that i know of.
type that is used in magical chase, shadow effect.
Colors will become darker as they pass thru the areas
marked by the white arrows.
Simple sprite flicker, the sprite will reappear every other frame, this is the flashiest of the three, giving the flames a transparent look.
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Changing the colors of the bg tiles.