Another exemple, watch turrican PCE and compare intro music with amiga's one ..
If you know anything about synth sound generation and how to effectively get fairly complex instruments out of the PCE, you'll know who ever code Turrican on the PCE is an idiot. It's basically treated like an ST with an extra sound channel. Square waveforms? What a joke. The port of Turrican to the PCE (and even on MD) is a joke. Quick cash no talent coders.
And Sunteam Paul is right, bring out more specs about the audio hardware and what even qualifies as a synth - will only degrade this topic without anyone getting any meaning out of it. Fact, Amiga's 4 audio channels makes it more of a pain for games. Reserving 1 channel for FX (soft mixed or not), you've got 3 channels left. Many Amiga games resort of small sample shorts to "extend" the number of instrument complexity in a song. Hell, quite a few games have been known to just straight sample stream with repeated sections. There are weaknesses in the Amiga's audio system and it isn't totally superior to the PCE's audio (PCE has more channels, better hardware volume (two stages), real stereo, higher frequencies, real noise generation). Not arguing the Amiga's sound isn't damn good or sounds more realistic, just that it's not superior in
every category. Oh and Bonk's original sound track totally kicks BC-Kids changed sound track
Way to ruin the game Factor 5.
But regardless, music/sound track is just that. There is no fair or unfair. If an Amiga games streamed all its music, that would be perfectly valid (and some come really close to this). I played Jimpower on SCD, it had music. I watched a video of someone playing Jimpower on Amiga, and it had the game's music. Fair comparison. I mean, why do you think the CD format was partly chosen for the game system? Duh... audio/music upgrade. There are PS1 and Saturn games that stream compressed audio. No one complains that's unfair. Hell, even the PS2 streams compressed audio for a lot of games (and it can do it while streaming live data from the DVD. Compressed audio only needs a small fetch every few or more seconds. Perfect for fetching/streaming from two places on the DVD drive at once). Matter of fact, 99.5% of games don't even change there sound track to react. So it doesn't make any real difference if the music is generated in realtime - but never deviates or if it comes from a streaming source. SF2 is about the only game that I can think of where the music speeds up/down. Most games, it's not a factor.
Also, Chris is right. Because the Amiga chipset treats the video pixels as planar, it's able to take 3bits for one plane and 3bits for another plane to have a two BG layer system. The Amiga has a total 6bit pixel mode, with the 6th bit being half-bright. What youtube rarely shows (because of the blurry image of the pixels) is that only 8 colors are shown on a line per layer (7+1 constant, and 7 for the other) - but a good master palette helps hide the low color count on a single line. You just can't have wide range of changes/colors in a single line. Games use copper to change those colors on specific scanlines, but it's still a VERY limit method. Games graphics are design explicitly around this limitation. If you look carefully at Brain the Brave, you clearly see the limitation in the design. On a side note, why is that game trying sooo hard to look like a SNES game? Almost every other level has that "tunnel" effect. For no reason too. Pardon me, but I didn't know caves were round like that and tend to rotate. Even the cloud part made no sense. But the tunnel doesn't even scroll like it would on the SNES. It's just a static, rolling BG. (I know how the effect is pulled off). This is a running theme for EU/UK games. Over the top, but completely out of the place FX for no reason other than to show off. A demo/game. It makes the games feel hollow/empty overall. SotB 1, while not my favorite game or anywhere near it, is a good example of a EU/UK game that at least keeps itself in
check from this. Yes the over world FX are nice, but would the game play any different if it didn't have them? I would say no. I'm definitely *not* against eye-candy (having coded some crazy ass complicated FX myself), I just can't stand when it's clearly out of place/looking.
I'm getting off track there though.
1. I don't think anyone would argue that the 'raw' PCE sound chip could outperform the Amiga sound chip (including samples)
Well, if you want to get technical - the PCE *can* output three 13bit linear PCM streams on 3 channel with real stereo/pan hardware volume direction. It's raw and it's superior.. or six 10bit non linear sample streams with the same stereo hardware pan volume per channel
If you like your cpu resource processed through a meat grinder...
/smart ass off