If you know anything about synth sound generation and how to effectively get fairly complex instruments out of the PCE, you'll know who ever code Turrican on the PCE is an idiot. It's basically treated like an ST with an extra sound channel. Square waveforms? What a joke. The port of Turrican to the PCE (and even on MD) is a joke. Quick cash no talent coders.
Yes tom , my exemple was very easy, and it's true that turrican intro music is not reflecting PCE sound quality.
You 'll be abble to post street fighter 2 comparaison between PCE and amiga too .. :-"
But your affirmation is true for all game ports on all systems.
This is why, is idiot to compare same game on different systems, when are made by teams ,who don't knows the system perfectly.
Tom your technicals knoledges are very good, but in fact in game, amiga sound more realistic, and digits are more clean than PCE ones.
Amiga's 4 channels is really a problem to make musik and fx, but 2 years separate PCE and amiga.
For true technicals informations about amiga, we need an amiga programmer.
I prefer amiga's realistic sound or c64's music than all other 16 bit systems.
Yes sound processors of PCE ,MD or SNIN are technicaly superior (effects, channels number), but in game, these processors sound not good than amiga's one .