I finished Star Breaker tonight. It took almost 60 hours, which is about 20 hours longer than I usually spend on RPGs of this era. I did get stuck in two spots, but not for 20 hours. More like 3 or 4. There are MANY bosses in the final dungeon.
Anyway, for anyone looking for a PCE RPG that you (probably) won't get stuck in, at least not for long, this is a good one. I also recommend Rayforce's other RPG from that time period, Startling Odyssey 2.
Star Breaker pros:
It is a simple game
There is a walkthrough that is complete (although not %100 accurate).
Loads of katakana (all items, weapons, armor, characters, towns, bosses, etc)
Does not have any stupid "systems" to complicate things
Nice cinemas
Very good character graphics. Towns are simple, but colorful.
Not very hard
Very little load times, partially due to loads of chip tune usage.
Cinemas often have no load breaks thanks to using streamed audio over PSG music much like some digital comics.
It takes place in outer space, and you get to freely fly a ship from planet to planet and even from star system to star systems. Very nice touch.
Cons:
Costs about $15, which isn't a lot, but is more expensive that a lot of other PCE RPGs
Is too simplistic at times. Its nice to play a game that isn't bogged down with the nonsensical "systems" that new games from SquareEnix always have now, but at the same time something more like DQV (or even DQ1?) might be nice. There is no "death". Your characters simply are reduced to 0 HP and disappear. If you cast Mega Heal they all come back, no resurrection needed. Enemies never heal, or cast any spells that are particularly tricky (ie: Doom or Imp) but there are elemental effects (ie: use a fire sword on a flaming bird and it heals it instead of doing damage). Virtually every boss is the same as the one before.
There are a lot of chip tunes, and what redbook is uses isn't very great. The best track in the game is the vocal closing theme, and even that is just OK. The plus side is that fights have zero load time, or even CD access time. Those who have played through Cosmic Fantasy games know how brutal that crap can be. Fights in SB aren't as quick as they are in Tengai Makyou 2, but then no game is. As I mentioned chip tunes are also used in cinemas to make stealth loads. This is nice in its own way, but it means you'll never get anything like Exile or even Y's 1&2 when it comes to the "HOLY SHIT! AWESOME CINEMA!" category. The weezing squawky PCE sound chip keeps your mind in 8-bit land.
Over all, quite fun. Play it if you are into this kind of thing.