So Johnny Turbo was Hudson's idea? Why did they advertise every major PCE game under the sun as coming for Turbo but never released them?
Hudson might've made the final call on big decisions, but people within TTI did all kinds of messed up things. Worshiping them like this would be same as running around Bernie Stolar's front yard flapping my arms wearing a cut-out Panzer Dragoon Azel mask. Because I love the Saturn (2D, RPGs, etc) so much.
They actually employed a guy who went around promoting Lords of Thunder as the world's first "HVDS", meanwhile launched on FEKA's console so many years earlier.
B_T, I think you're a bit too negative with your critique of TTi. First, for the record, I don't think they did a great job. However, given the obstacles they faced, I don't think it is fair to attribute the Duo's success (or lack thereof) to silly things like Johnny Turbo.
1. Johnny Turbo had no consequence on the Duo's or TTi's fate. It was hilarious, but no one paid any attention to it back in the day. The whole horizontal-vertical shootemup thing is hilarious as well, but inconsequential. Brandstetter went on to manage Sega CD projects.
2. Duo's / TTi's fate was rooted in the fact that they were David against not one but two Goliath's: Nintendo and Sega. No $$$ for marketing, paltry 3rd party support, severe lack of titles in popular genres at the time (beat-em-ups, sports, vs. fighting, etc.).
3. I submit the following argument: even if we could erase every mistake TTi made, and replace each with a wiser decision, the Duo would have ended up fighting the same losing battle. I concede that they might have lasted a bit longer, or profited a bit more, with a handful of better games in the NA library... but the end result would, essentially, not differ significantly than the story we know all too well.
B_T, you know I respect your thoughts
, I just wanted to play devil's advocate.