Author Topic: PC Engine Retrocade & Aetherbyte updates  (Read 1753 times)

Arkhan

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PC Engine Retrocade & Aetherbyte updates
« on: December 28, 2009, 03:34:53 PM »
http://aetherbyte.com/downloadables/lines.zip 

Here is a nice teaser 5 player light cycle thing.   You'll need at least two people to test it out.

Its pretty crude, its pretty clunky, and not too much work went into the graphics.  It WAS originally just white lines flying about the screen.  The tron knockoff was just a nice added bonus!

but heres the important part:

5 player input works! (We hope).   If anyone notices any problems, alert me please :)  Its kind of hard to test 5 player stuff.  I await some feedback.

Why 5 player stuff you say?  Whats so important about this?

Insanity Deathmatch, that is why!  Who doesn't want to have yourself plus 4 others running around the screen shooting at each other?! 

in other news the Joustaroo ideas are meshing out well and will work great with the early prototype we've had put together.

and of course, everything else is meshing out as well!


--Arkhan

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #1 on: December 29, 2009, 02:00:01 AM »
...in other news the Joustaroo ideas are meshing out well and will work great with the early prototype we've had put together.


Good to hear :)

And the 5-player support is very, very neat.

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Necromancer

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #2 on: December 29, 2009, 02:06:28 AM »
Multi-player support..... fap, fap, fappitty, fap, fap.  :D
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RoyVegas

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #3 on: December 29, 2009, 09:16:31 AM »
Sweet, 5 player?!?!?  Can't wait to have Windancer and Oldskool over to play some of this with my kids and I.  :shock:
All is well. :)

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #4 on: December 29, 2009, 09:34:34 AM »
Sweet, 5 player?!?!?  Can't wait to have Windancer and Oldskool over to play some of this with my kids and I.  :shock:

well, This little demo isn't much.  It's essentially just a 5-player input test program, not a full on piece of entertainment. :)

I think though that it will be worth it to polish it up and mold it into a game.  As crude of a tech demo as it is, its still pretty cool.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #5 on: January 20, 2010, 12:24:36 AM »
ATTENTION.

I need some able bodied soldiers to test out a demo.  It will require considerable play time, and needs to be recorded in Ootake or what have you so that we can watch it.  Especially because there is a bug that we can't duplicate consistently. 

So, if you want to help out: email Aetherbyte@gmail.com

PS: Its a pacman demo, so if you hate pac man.......

once this is squish-squased, oh man.  New graphics, and all that excitement.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

esteban

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #6 on: January 20, 2010, 02:21:01 AM »
[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]
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RoyVegas

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #7 on: January 20, 2010, 06:15:13 AM »
[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]


Have to admit, that sounds like one of the coolest most fun ideas I've ever heard.
All is well. :)

guyjin

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #8 on: January 20, 2010, 06:38:29 AM »
[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]


In the vs. pac man games for the DS and Gamecube/GBA, they deal with this by not letting the ghosts see the full screen, dunno how that would work on a TV though.
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esteban

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #9 on: January 20, 2010, 07:40:53 AM »
[daydream]

5-player pac man, ghosts are playable! So are pac, ms. pac, pac jr.

oh, i suppose there would be a problem with ghosts ganging up on pac... give pac a bomberman bomb or something...

[/dream]


In the vs. pac man games for the DS and Gamecube/GBA, they deal with this by not letting the ghosts see the full screen, dunno how that would work on a TV though.

DAMN, I thought I was the first person to want to play as Blinky, or Pinky, or...

;)
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Necromancer

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #10 on: January 20, 2010, 07:48:26 AM »
In the vs. pac man games for the DS and Gamecube/GBA, they deal with this by not letting the ghosts see the full screen, dunno how that would work on a TV though.

How about partially disabled controls so they can't reverse course and can only make left or right hand turns?  Or pepper spray; whichever is easier.
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Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #11 on: January 20, 2010, 11:10:45 AM »
ANOTHER UPDATE

Squirrel is available.

www.aetherbyte.com/psg.htm

GO GET SOME!

I await feedbacks/stuff
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #12 on: January 20, 2010, 07:29:21 PM »
Aaaah cool   =P~

many thanks arkhan :clap: .

eh you 've used many asm on it !!  :wink:
« Last Edit: January 20, 2010, 07:39:34 PM by touko »

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #13 on: January 21, 2010, 05:37:19 AM »
Aaaah cool   =P~

many thanks arkhan :clap: .

eh you 've used many asm on it !!  :wink:

you don't need to look at the assembly :-D.

most of it is just arithmetic!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #14 on: January 21, 2010, 07:16:11 PM »

you don't need to look at the assembly :-D.


This don't affraid me , i use some ASM in galaxian, and more ASM in my new project.
For this project i 'am planing to use some overlays in full ASM.
But now you don't tell to everybody, that insanity is 100% in C  :-"

 :mrgreen:
« Last Edit: January 21, 2010, 07:20:53 PM by touko »