Author Topic: PC Engine Retrocade & Aetherbyte updates  (Read 1750 times)

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #15 on: January 22, 2010, 01:08:54 AM »

But now you don't tell to everybody, that insanity is 100% in C  :-"

 :mrgreen:


never said it was :-D    Just said it was done entirely with huC!


have you tried Squirrel out yet?  I need feedback!   You might be the only person who gives a damn about it! LOL
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #16 on: January 22, 2010, 02:19:34 AM »
No sorry, i have only watched source code, because for now i don't have any time for coding  :cry:..

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #17 on: January 22, 2010, 02:28:45 AM »
oh.

>_> all you need to do is try making a song! :-D.  the coding is all ready to go. :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #18 on: January 22, 2010, 02:59:36 AM »
oh.

>_> all you need to do is try making a song! :-D.  the coding is all ready to go. :)

Ah, you're touching a sensible point !!!

 =; I'AM A BIIIIIIIIIIIG COCK for music ..

Even though you're developing a tracker, i'll really do nothing for you  :lol:
« Last Edit: January 22, 2010, 03:02:46 AM by touko »

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #19 on: January 22, 2010, 03:49:20 AM »
Im not developing a tracker.  Trackers for making PCE music seem like a pointless/overkill idea.

MML suits the platform perfect
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #20 on: January 22, 2010, 04:22:10 AM »
In fact, i'am not abble to make a music from scratch .

I'am already searching, a musician who can make music in mml format .
have you some exemples of mml musics ???

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #21 on: January 22, 2010, 05:17:50 AM »
In fact, i'am not abble to make a music from scratch .

I'am already searching, a musician who can make music in mml format .
have you some exemples of mml musics ???

there is a little tutorial on MML packed in with squirrel.  its pretty simple.

I realize the MML of MrRoboto didnt make it into the folder, and that was my mistake.  When I get home from work I will put that in the .rar.   It was supposed to contain the MML and the resultant .bin files from the converters....

you could probably google around and find some MML. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #22 on: January 22, 2010, 08:04:37 AM »

I realize the MML of MrRoboto didnt make it into the folder, and that was my mistake.  When I get home from work I will put that in the .rar.   It was supposed to contain the MML and the resultant .bin files from the converters....
No mml file are not in the rar file,only bin are present.

you could probably google around and find some MML. 

Yes i have already searched, but i have found nothing ..
« Last Edit: January 22, 2010, 08:07:37 AM by touko »

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #23 on: January 22, 2010, 10:24:22 AM »
give me just a few minutes and I will have a new .rar up with the MML files that were used to generate the .bins

edit: there you go :)
« Last Edit: January 22, 2010, 10:29:50 AM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #24 on: January 22, 2010, 09:03:56 PM »
ok  :wink:

I have found a mml make with husic, but i don't know if it's compatible with squirrel !! :-k
« Last Edit: January 22, 2010, 09:06:37 PM by touko »

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #25 on: January 23, 2010, 05:21:08 AM »
If its proper MML, it should be.

All you would have to do really is remove any HuSIC-native stuff.

The archive that has squirrel now has the proper MML files with it also.

If you want you can post the mml you found with HuSIC, and I can let you know if its good-to-go, or if anything needs tweaked.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #26 on: January 24, 2010, 07:20:00 PM »
If its proper MML, it should be.

All you would have to do really is remove any HuSIC-native stuff.

The archive that has squirrel now has the proper MML files with it also.

If you want you can post the mml you found with HuSIC, and I can let you know if its good-to-go, or if anything needs tweaked.


Ok thanks  :wink:

I'll post the mml, and i think that i'll must remove headers from this mml ..

Huum, i have seen your mml files, and mine is all in one   :-k

I post here a sample of mml file that i 've found.
Code: [Select]
; Requires mckcpp (preprocessor) to expand the "$" macros.
; compiled with mckc.exe. i can't get ppmckc's bankswitching
; to function properly, so this was compiled with normal HuSIC
; mckc. if anyone can help please email me!
; virtjk@gmail.com

#TITLE Dracula Man X
#COMPOSER virt
#PROGRAMER virt

;Fusion of Capcom and Konami styles
;My first song with HuSIC, and my first full length song in MML.

;Thanks to SCH for many of these tones, and for inspiration,
;and to MooZ for technical help, and to tz for helping tune it
;for various emulators. Plays best in Nezplug.

ABCDEF NB

; Rhodes-ish
@WT0 = { 00 02 04 06 08 10 12 14 16 18 20 22 24 26 28 30
31 30 28 26 24 22 20 18 16 14 12 10 08 06 04 02 }
; saw 1
@WT1 = { 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 }
; pulse wave (50%)
@WT2 = { 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 }
; pulse wave (25%)
@WT3 = { 00 00 00 00 00 00 00 00 31 31 31 31 31 31 31 31
31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 }
; Lead 1
@WT4 = { 01 05 06 07 01 06 08 15 10 16 07 19 20 24 27 21
29 31 19 27 24 20 26 25 17 10 12 09 04 06 11 02 }

; melody
@WT5 = { 00 12 22 20 24 20 18 16 12 06 12 02 30 26 22 18
12 04 06 10 14 18 12 26 30 28 26 05 16 08 04 02 }

; backing (NARUTO)
@WT6 = { 00 00 00 10 08 10 12 14 16 18 20 22 24 26 28 30
31 30 28 26 24 22 08 18 16 14 12 10 10 10 10 10 }

;distortion guitar
@WT7 = { $1d,$1d,$0f,$1d,$1d,$0f,$1d,$00,$0f,$00,$0f,$1d,$1d,$0f,$1d,$1d,
         $00,$10,$10,$1d,$10,$00,$10,$10,$10,$1d,$10,$00,$10,$10,$10,$00 }

;melo_hi
@WT9 = { $1f,$1f,$1f,$1f,$1f,$0e,$0d,$0d,$1f,$1f,$1f,$1f,$1f,$10,$0f,$0f,
         $1f,$1f,$1f,$1f,$1f,$11,$0f,$0f,$1f,$1f,$1f,$1f,$1f,$12,$10,$10 }

;bass
@WT10 = { $1f,$1f,$1f,$1f,$1f,$1f,$1f,$1f,$1b,$18,$14,$11,$0c,$08,$05,$02,
          $00,$00,$00,$00,$1f,$1f,$0e,$0c,$0b,$09,$07,$06,$04,$02,$00,$00 }

;bass2
@WT11 = { $19,$01,$01,$19,$04,$19,$19,$07,$19,$19,$0a,$19,$19,$0d,$19,$19,
          $10,$0c,$12,$0c,$14,$0c,$16,$0c,$18,$19,$0c,$1b,$1c,$0c,$1e,$0c }

;new lead
@WT12 = { $10,$09,$17,$19,$1b,$1c,$08,$09,$09,$16,$17,$19,$1a,$1b,$1c,$1e,
 $1e,$04,$04,$04,$05,$05,$0d,$01,$16,$17,$17,$04,$19,$19,$1d,$1b }

;slap bass
@WT13 = { $0c,$0d,$0d,$0e,$0e,$0f,$10,$10,$1f,$1f,$1f,$1f,$03,$1f,$1f,$1f,
 $1c,$04,$04,$04,$04,$05,$16,$16,$17,$17,$18,$1b,$1c,$1c,$16,$16 }

@WT14 = { $11,$12,$12,$12,$1f,$1f,$1f,$0a,$0a,$0a,$0a,$0a,$0a,$1f,$0a,$0a,
 $0a,$0a,$0a,$09,$09,$09,$09,$00,$00,$00,$07,$07,$06,$06,$06,$06 }


@EP4 = { -30 0 10 10 10 0 }
@EP5 = { -10 0 4 2 2 2 0 }
@EP6 = { 0 }
@EP9 = { 0 0 0 0 0 0 0 0 20 40 100 100 100 100 100 100 100 -40 -40 -40 }
@EP10 = { 0 0 0 0 0 0 0 0 0 0 -3 }
@EP11 = { 0 0 0 0 0 0 40 40 0 -40 -40 0 }
@EP12 = { 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 0 }
@EP13 = { 0 15 5 0 0 0 -10 -5 -5 0}
@EP14 = { 0 0 0 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 }
@EP15 = { 0 0 0 0 0 0 5 5 5 0 }
@EP16 = { 0 0 0 0 0 5 5 0 0 0 -5 -5 0}
@EP17 = { 20 -8 -8 -4 0 }
@EP18 = { 0 0 0 5 0 }

@MP0 = { 26 3 12 0 }
@MP1 = { 18 3 4 0 }
@MP2 = { 12 3 8 0 }
@MP3 = { 12 3 3 0 }

@v4 = { 30 28 28 27 27 26 26 26 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 }
@v5 = { 30 29 28 26 26 25 25 24 23 22 20 18 16 14 12 10 8 6 4 2 0 }
@v6 = { 25 26 26 27 27 27 26 26 26 25 25 25 24 24 24 23 }
@v7 = { 26 24 20 18 14 14 13 13 12 12 11 10 }
@v9 = { 24 24 20 18 }
@v10 = { 31 31 31 31 28 28 26 26 24 }
@v11 = { 31 31 30 30 28 28 26 26 24 }
@v12 = { 16 14 12 10 8 6 4 2 1 0 }
@v13 = { 7 9 11 13 15 17 18 19 20 21 22 23 24 25 26 }



; RHYTHM ENVELOPES

; snare
@v0 = { 24 20 18 16 14 12 11 10 8 6 4 3 2 1 0 }
@EP0 = { 4 0 }
;==========================================
; kick
@v1 = { 31 30 24 22 14 12 10 8 6 4 2 0 }
@EP1 = { -120 }
;==========================================
; tom
@v8 = { 31 30 29 28 27 26 24 20 16 14 12 10 8 4 2 0 }
@EP8 = { -50 }
;==========================================
; hihat closed
@v2 = { 24 16 10 4 2 1 0 }
@EP2 = { 2 0 }
;==========================================
; hihat medium
@v3 = { 18 16 15 15 15 14 13 12 11 10 09 08 07 06 05 05 04 04 03 03 02 02 01 01 01 00 }
@EP3 = { 2 0 }
;==========================================
; crash cymbal
@v12 = { 28 28 27 27 26 26 25 25 24 24 23 23 22 21 20 19 19 19 18 18 18 17 17 16 16 15 15 14 14 13 13
12 11 11 11 10 10 10 9 9 9 8 8 7 7 7 6 6 6 5 5 5 4 4 3 3 3 2 2 2 2 1 1 1 1 1 1 1 1 0 }

;=================================
;DRUM MACROS
;=================================

;kick
;==========================================
$k N0 EP1 @v1 o4 W2 c
$l N0 EP1 @v1 o4 W2 c64 N1 o0 EP3 @v3 c64^32^16
$m N0 EP1 @v1 o5 W0 c64 N1 o0 EP3 @v3 c64^32^16^8
;toms
;==========================================
$a N0 EP8 @v8 o6 W0 e
$b N0 EP8 @v8 o5 W0 f+
$c N0 EP8 @v8 o4 W0 b
$d N0 EP8 @v8 o4 W0 f
;snares (s = 16th, t = 32nd, u = 16th triplet, v = 8th w/ open hat, w = 16th / open hat)
;==========================================
$s N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c32.
$t N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c64
$u N0 EP1 @v1 o5 W2 c48 N1 o0 EP0 @v0 c48
$v N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c64 o0 EP3 @v3 c16.
$w N0 EP1 @v1 o5 W2 c64 N1 o0 EP0 @v0 c64 o0 EP3 @v3 c32
$x N0 EP1 @v0 o5 W2 c64 N1 o0 EP0 @v0 c32.
;hats
;==========================================
$h N1 o0 EP2 @v2 c
$i N1 o0 EP2 @v2 c
$o N1 o0 EP3 @v3 c
;crash
;==========================================
$p N1 o1 EP3 @v12
$q N0 EP1 @v1 o5 W0 c64 N1 o0 EP3 @v3 c16.

ABCDEF t122

; Mute control - place a ! here to mute channels !!!!!!!
A
B
C
D
E
F

;=================================
;SONG BEGINS FINALLY
;=================================
;INTRO


A W6 PC15 o5 l8 @v4 MP1 q8
B W6 PL12 o5 l8 @v4 MP1 q8
C W6 PL15PR15 o3 l16 @v10 MP0 q7
D W7 PL15PR13 o3 l16 @v9 MP0 q8
E W7 PL13PR15 o5 l16 @v9 MP0 q8
F l8 q8

A d+2.d+8. d16^2. d8. f16^2.^8.  c16^4 d4  d+4 f4
B g2. g8.  f16^2. f8. a16^2.^8. <g16^4 g+4 a+4 a+4
C cccccccccccd+8<a+8>c8ccccccccccd+8<a+8>c8ccccccccccd+8<a+8g+8g+g+8g+8g+a+8a+ EP9 q8a+4.EPOF
D cc>c<cc>c<cc>c<ccd+8<a+8>c8c>c<cc>c<cc>c<ccd+8<a+8>c8c>c<cc>c<cc>c<ccd+8<a+8g+8g+g+rg+8g+a+8a+a+ra+8a+>c
E grgrg8rgg8rgrfrf8ggrg8grg8rgrfrf8ggrg8grg8rg8f8d+8<gg+>cd+cd+g{fg>cfg>c}4 {<a+>cfga+>c}4
F $l $o4 $o4 $o8. $v $l r16 $o4 $o4 $o8. $v $l r16 $o4 $o4 $o8. $v $l $k16 $l $v $k16 $k16
F {PL15PR4$a$a$a PL15PR12$b$b$b PL12 PR15$c$c$c}4. PL15PR15$s$l

;VERSE

A W12 PC15 o4 l16 @v4 MP1 q7
B W12 PL10PR12 o4 l16 @v4 MP1 q7
C W6 PL15PR15 o4 l16 @v10 MP0 q7
D W1 PL15PR13 o5 l16 @v9 MP0 q8
E W2 PL13PR15 o6 l16 @v9 MP0 q6
F l8 q8

B r16.
AB rr g8 >c8 d EP5 d+8.EPOF d8 c8 dd+8. <g+8 g+8 gg+4^16
AB r4^8 f8 a+8 >cd8. cd8 d+8 EP5 f8.EPOF<a+8 a+8 >c8 d8. d+8. r8
AB r8 <g+8 >d+8 fg8. f8 d+8 fg8. <g8 g8 fg16^4 > g8 f8 d+4 c4 f4 c4 g4. fd+d4 r4

C <cc>c<a+>c<fgc8c>cc<a+a+a+g+8g+g+g+g+g+g+g+g+g+g+g+g+g+g+a+8a+a+a+a+a+a+a+a+a+a+a+a+a+a+g8gggggggg8.>c8.<g8
C fffffffffffffff>f8fffffffffffffgfd+8d+<d+8d+>d+<d+>f8f<f8f>f<fg8.d8.f8<g4 r4

D [d+<g>cd<g>cf<g>]2 d+<g+>cd<g+>cg<g+> d+<g+>cd<g+>cgf8 <fa+>c<fa+>d<f> d<fa+>c<fa+>d<f> d<fa+>c<fa+>fd <a+8. >c8. g8
D {g+gd+c<g+g>g+gd+c<g+g>}2 {g+gd+c<a+>cg+d+g+>c<a+>d+}2 {d<bgbgd>d<bgbgd}2 {fgbgb>d<b>dfg+fd}2
D g4 d+4 g+4 f4 c8. f8. > c8 < b4 {g+fd<bg+g}4

E c<cgd+>c<cgd+>c<cgd+>c<cg>c8<cgd+>c<cgd+>c<cgd+>c<cd+f8dfda+dfda+dfda+dfa+8dfda+fdfd8.d+8.g8
E g+cd+cg+cd+cg+cd+cg+cg+g8<b>d<b>g<b>d<b>g<b>d<b>g<b>dfd+cdg>c<gd+cfcfg+>c<g+fcd8.g8.>c8<{bg+fg+fdfd<bg+fd}2

F r16 $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $s$k $k16$s$l
F $k16$sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $l r16 $l r16 $l
F $k $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $sr16 $k16$k16$sr16
F $k $sr16 $k16$k16$sr16 $k $sr16 $k16$k16$sr16 $l r16 $l r16 $l $l r8 {$a$a$a$b$b$d}4


; verse second half

A W5 PC15 o5 l16 @v4 MP1 q7
B W5 PL10PR12 o5 l16 @v4 MP1 q7
C W6 PL15PR15 o4 l16 @v10 MP0 q7
D W2 PL15PR13 o6 l8 @v9 MP0 q8
E W7 PL13PR15 o6 l16 @v9 MP0 q6
F l8 q8

AB rr EP5 g8 EPOF >c8 d d+8. d8 c8 dd+8. <g+8 g+8 gg+4^16
AB r4^8 f8 a+8 >cd8. cd8 d+8 EP5f8.EPOF<a+8 a+8 >c8 d8. d+8. r8
AB r8 <g+8 >d+8 fg8. f8 d+8 fg8. <g8 g8 fg16^4 > g8 f8 d+4 c4 f4 c4 g8. g8. g8 g4 < gfd+d

C cccccccccccc<a+a+a+g+8g+g+g+g+g+g+g+g+g+g+g+g+g+g+a+8a+a+a+a+a+a+a+a+a+a+a+a+a+a+g8gggggggg8.>c8.<g8
C fffffffffffffff>f8fffffffffffffgfd+8d+<d+8d+>d+<d+>f8f<f8f>f<fg8.d8.f8<g4 r4

D c2 d4 d+8. < g+16^2 a+4 > c8. < f16^2 a+4 > c8. < a+8. f8 g8 a+ > d8. d+8. g8
D g+2 <g+4 >g+8. g16^4 < g8 b >d f d+ d
D g4 d+4 g+4 f4 c8. f8. > c8 < b4 r4

E c<cgd+>c<cgd+>c<cgd+>c<cg>c8<cgd+>c<cgd+>c<cgd+>c<cd+f8dfda+dfda+dfda+dfa+8dfda+fdfd8.d+8.g8
E g+cd+cg+cd+cg+cd+cg+cg+g8<b>d<b>g<b>d<b>g<b>d<b>g<b>dfd+cdg>c<gd+cfcfg+>c<g+fcd8.g8.>c8<g4 r4

F $l $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $s$k $k16$s$l
F $k16$sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $l r16 $l r16 $l
F $k $sr16 $k $s$k $k16$sr16 $k $s$k $k16$sr16 $k $sr16 $k $sr16 $k16$k16$sr16
F $k $sr16 $k16$k16$sr16 $k $sr16 $k16$k16$sr16 $l r16 $l r16 $l $l r8 {$a$a$a$b$b$d}4


A W12 PC15 o5 l16 @v4 MP1 q7
B W12 PL10PR12 o5 l16 @v4 MP1 q7
C W6 PL15PR15 o3 l16 @v10 MP0 q7
D W1 PL15PR13 o6 l16 v26 MP0 q8
E W0 PL13PR15 o6 l4 @v4 MPOF q6
F l8 q8

AB d+8 dc4^8^8. gfd+d d+8 dc @v7 d < @v4 a+> @v7 c @v4 c16^4
AB q8 gfd+d q7
AB d+8dc8^4 r16 d8 d+8 f8 d8.<a+8.g4. >gfd+d
AB d+8 dc4^8^8. gfd+dd+8dc8<a+8g8^4 o6r fg8

C g+g+>g+<g+g+g+>d+g+8g+8<g+8g+g+a+>cc<cc>c<ca+>d+8d+c<g>ccdd
C d+d+<d+>d+8<d+b+>d+ff<f>f8<f>afgggg<gg>dfg<gg>g<gg>c<c
C f8.f8 <f>c>fg8.g8dd<gg+g+8g+8<g+>d+g+a+<a+a+>a+<a+>a+<a+>EP10 c8 EPOF

D d+c<g+>d+c<g+>d+c<g+>d+c<g+>d<a+>fdd+c<g>d+c<g>d+c<g>d+c<g>gd+>c<g
D a+gd+a+g<a+>gd+fc<a>faf>c<aa+fdfd<a+>dfa+f>d<a+>fd<a+f
D l2 @v13 MPOF g+ a+ > c d4. @v4 l16 d+ EP10 f8

E c2.dd+2.ga+4^16g16a16a+16a8.f8.c8dfa+>d
E l16 d+<a+g+gg+a+>d+cd<a+fdfa+>d<a+>c<gfcfg>c<gfg>cfg>cfg

F $l $s$k $k16$sr16 $k $sr16 $l $sr16 $l $s$k $k16$s$k $k16$sr16 $l $sr16
F $l $s$l $k16$sr16 $l $sr16 $l $sr16
F $l $sr16 $k16$k16$sr16 $k16 $s $o16 $k16 $u$u$u {$a$b$c}8
F $l $sr16 $k16$k16$sr16$k $s$k $k16$sr16
F $w $k16$k16 $w $k16$k16 $s $s {$k$u$u}16 {$k$k$k}8 $v $s $l


; chorus second half
AB l16

A W12 PR13PR15 o5 l16 @v0 MP1 q7
B W12 PL15PR13 o5 l16 @v12 MP1 q7
C W6 PC15 o4 l16 @v10 MP0 q7
D W1 PL13PR15 o6 l16 v26 MP0 q7
E W2 PL15PR13 o6 l16 @v4 MPOF q6
F l16 q8

B r16.

A @v9 g f @v9 g8 g @v4 g a+8 @v9 a+8 v12 a+ @v4 a+ > c8 < f8
A @v9 f8 @v9 f8 f @v4 fd+8 d8 d8 c8 g8
A @v9 g8 @v9 g8 g @v4 g a+8 @v9 a+8 @v9 a+8 @v12 a+ @v4 a+ > EP10 c8
A  @v9 c8 v16 c8 v13 c8 v9 EPOF c r2

B d d @v4 d f8 @v9 f8 v12 f @v4 f g8 c8
B @v9 c8 @v9 c8 c @v4 c < a+8 > c8 d+8 f8 g+8
B @v9 g+8 @v9 g+8 g+ @v4 g+ > f8 @v9 f8 @v9 f8 @v12 c @v4 f > EP10 g8
B  @v9 g8 v16 g8 v13 g8 v9 EPOF g r2

C c < a+>c>c<c8c8<ca+>cd+c<a+c8c>c<a+>c<cc>c8ca+d+f<a+d+c8c>c<a+>c<fgc8>d+<d+>c<<a+>a+>c<cr
C >c<{fq4ga+}8>q8d+q6f<q2a+>q8c<q4fq2d+q7gq3cq2fd+<c
C q7c8

D EP10 f8 v20 f8 v17 f16 EPOF @v4 f EP10 g8 v22 g8 v18 g EPOF ga+ r d+8
D EP10 d+8 v20 d+8 v17 d+16 EPOF @v4 d+ c8<a+8>c8<a+>c d+8 cd+f8d+fg8fga+8gb+f8rrrrrrrrrrrrrrr

E r @v9 g f @v9 g8 g @v4 g a+8 @v9 a+8 v12 a+ @v4 a+ > c8 < f8
E @v9 f8 @v9 f8 f @v4 fd+8 d8 d8 c8 g8
E @v9 g8 @v9 g8 g @v4 g a+8 @v9 a+8 @v9 a+8 @v12 a+ @v4 a+ > EP10 c8
E  @v9 c8 v16 c8 v13 c8 v9 EPOF c r2

« Last Edit: January 24, 2010, 10:09:02 PM by touko »

Arkhan

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #27 on: January 25, 2010, 08:04:28 AM »
That is essentially why I stopped using HuSIC.  It gets too crazy. 

You really only need the note portions near the bottom.

The rest is setup/waveforms/envelopes.

Squirrel doesn't support envelopes quite yet, but will soon.

In its current format, you need only set up each channels parameters (song1inits.c).  Its commented enough to follow through.

Did you read the tutorial in the archive?   I think it covers it pretty good!

You basically need to just strip out the note information, and if you would like, add those specific waveforms he has into waveloader.c either by appending them to the list, or replacing some.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #28 on: January 25, 2010, 10:15:15 PM »
That is essentially why I stopped using HuSIC.  It gets too crazy. 

You really only need the note portions near the bottom.

The rest is setup/waveforms/envelopes.

Squirrel doesn't support envelopes quite yet, but will soon.

In its current format, you need only set up each channels parameters (song1inits.c).  Its commented enough to follow through.

Ok, thanks .

Did you read the tutorial in the archive?   I think it covers it pretty good!

You basically need to just strip out the note information, and if you would like, add those specific waveforms he has into waveloader.c either by appending them to the list, or replacing some.

Yes, your explanations are very good, ant it seems very easy to make music ..  :?

But, like i've said before ,i'am very, very, very bad in musics compositions ,and make a "do-re-mi-fa-sol" music, is not representative of you music library quality.

Also for complicate i have not an ear for music.
« Last Edit: January 25, 2010, 10:20:45 PM by touko »

peperocket

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Re: PC Engine Retrocade & Aetherbyte updates
« Reply #29 on: February 27, 2010, 12:09:51 PM »
Hello,

I've a error message about some 64 bits problems compatibility when executing MML2BIN. Do you have a solution for ?
My OS is Windows 7 64bits.

thank you !