So, we will have to agree to disagree.
but I will quote you, and respond to it.
necromancer: "That is exactly what the following sentence intimates:"
@ necromancer: I am not sure what lingerie has to do with anything!!!! Please be more specific, do you mean panties, thongs or brassieres?
necromancer: "As already noted, NEC wasn't an arcade game developer. Consequently, all games in NEC/Hudson's repertoire started on a console (PC Engine, PC-88, or whatever). That isn't to say that they couldn't have licensed other companies arcade games to make console ports, which they did numerous times for the PCE library."
@ necromancer: I don't think I said that NEC was an "arcade game developer", I said they could do this, and then you agree that they (pc engine) did license games, so I am not sure what the problem is, or why you are quoting me...
necromancer: "So you're saying that the US library was small and weak? Holy shit, that's genius! Why didn't anyone else notice that before? LaughingIt's a given that the US library sucked; not just in arcade ports but also in nearly every other category (everything but shmups, really). The PCE, on the other hand, had many of the same ports found on the MD and SF, and not so coincidentally, it was actually competitive."
@ necromancer: I never said the US [hu] library was small and weak, you did. I think 94 or so titles is not so small (unless compared with the NES, or Super nintendo). Yeah, some of the games are weak, but your words, not mine. Someone else seemed to agree with my earlier point. I was not saying that the games were so few and bad and that is why NEC didn't take off. I was stating that I thought NEC would have fared better if they licensed or ported [some of the weak 94 games] into the arcades, so people could recognize them [as they completely failed in terms of advertising] and I felt that the fact that people were playing the games [however shitty] would have been good advertising for them to sell games and or systems. I don't think the games were so bad and few that no one knew about them, a huge problem was the advertising, and in my opinion, a lack of arcade games featuring turbo grafx 16 games, was also to blame.
And just because a game is weak, does not mean that it did not sell. ET for the 2600 sold around 1.5 million cartridges, and I can assure you it sucks. People buy games for all kinds of reasons, whether to play, collect, gift and etc. I understand and appreciate that the lack of advertising in general crippled the NEC TG and the games made for it, but I thought just having people play some of the games in the arcade could have helped..
necromancer: "In other words, your shrewd insight is less than shrewd and not terribly insightful. You may as well have started a thread telling us that the sky is blue."
@ necromancer: If my comments are less than shrewd, and not terribly insightful, then my people can judge my comments as such, I don't see how your comments on my comments are helpful or productive.
Well if I was to start a thread telling you the sky is blue, it would actually be the wrong forum, as this is about NEC/PC Engine hardware, software, and etc, not meteorology. I am sure there are forums for that as well. Also that would be a false statement. The sky is not blue, it can be blue, it can be gray, white, red, pink, orange, or a mix of all of the above.
If you think the lack of arcade games had no effect on NEC, then say so, or argue otherwise, tell me why the lack of arcade games did not have an effect on the eventual outcome of NEC's TG...