Author Topic: Game of the Week Club  (Read 5542 times)

Tatsujin

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Re: Game of the Week Club
« Reply #105 on: April 01, 2010, 02:35:33 PM »
i have the PCE, the Saturn and the DC version of it. and sure you can't compare the PCE to the very near arcade perfect SS/DC versions. but what paul already stated above, it really deserves some hails for several points!

btw. i dislike yu's book for one reason, they have (had to) change(d) the ferrari testarossa in outrun into a clumsy non-existing shitty car. most probably due to ferrari license reasons, which are expired after 10 years or so. anyway i'ts kinda hilarious to change the TESTAROSSA in an OUT RUN!

for gods sake, i have all the sega ages separately on teh SS.
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esteban

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Re: Game of the Week Club
« Reply #106 on: April 01, 2010, 03:29:10 PM »
If you have a Dreamcast, track down a copy of "Yu Suzuki GameWorks Vol. 1"

It usually comes with a book, although it's possible to find just the collection disc if you're patient and you'll usually save some money that way. The collection includes the arcade versions of Space Harrier, Outrun, Afterburner II, Power Drift and Hang On. In my opinion, an obligatory purchase for Dreamcast owners who are fans of vintage 16-bit SEGA.

Damn, Yu had the goddamned Midas Touch. I was just reading about him...I love his 80's stuff. Looks like I'll have to find this "GameWorks Vol. 1" disc.

GODDAMMIT.

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sunteam_paul

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Re: Game of the Week Club
« Reply #107 on: April 01, 2010, 11:14:01 PM »
VIGILANTE

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Arkhan

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Re: Game of the Week Club
« Reply #108 on: April 01, 2010, 11:26:57 PM »
To date, its got the best 'punch'd a bitch in the face' sound effect ever.  This was one of the first PCE games I ever played (Bonk and neutopia first), and IMO the PCE one is actually better than the Arcade one... 

pretty fluid control wise, graphics are basically identical to the arcade, the music isnt farty IREM nonsense, and its fun!

The overall setting of the game just reminds me so much of a cheesy 80s dubbed kung fu flick, and I like to pretend the main character is Jackie Chan, and the chick youre saving really is THE madonna.  :D

and jumping kicking the motorcyclists never gets old.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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termis

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Re: Game of the Week Club
« Reply #109 on: April 02, 2010, 01:51:39 AM »
Also the very first TG16 game I've ever played.  As Kung Fu Master was one my arcade favs, I naturally gravitated toward this title. 

I definitely like the beat-em up action of this one, and the bosses are pretty cool too.  I think the gritty graphics are well fitting and sets up the "run-down hood" atmosphere pretty nicely.  Ditto for the music.

The only real con is that it's a bit too easy (Though I've heard of someone complaining it was too difficult :-k), but perhaps because of it, it makes for a good 15 minute beat-the-shit-out-of-everyone-and-you're-done session.

esteban

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Re: Game of the Week Club
« Reply #110 on: April 02, 2010, 04:05:39 AM »
I was disappointed with Vigilante back in the day (TG-16 launch), because I wanted more depth/length/something. Remember, I also was disappointed with JJ & Jeff.

Now, however, over the years, I have become much more appreciative of Vigilante (and JJ & Jeff).

* Vigilante does have great music that fits the mood of the game perfectly.
* The bosses are unique, and, if you take the time, you can find a different strategy to beat each one.
* I really like the "pastel grittiness" that Vigilante pulls off--it seems like a paradox, but Vigilante's aesthetics are wonderfully rendered (even the thick, black outlines around the sprites don't turn me off). Pastel+Grit=Vigilante.
* THE JAPANESE COVER ART IS ONE OF THE BEST WORKS OF ART. PERIOD. Search the forums for my rantings and ravings on this.
* We never really care about the story in these games, but I think Vigilante does a decent job of "The Princess is in another castle!" and stringing us along. I wish there were some brief cinemas between each stage--the story would be so much more compelling!
* For KUNG FU gameplay, Vigilante is much more fun and enjoyable than, say, KAZE KIRI, which fails to satisfy basic gameplay needs (I feel good when I smash someone in Vigilante, it seems worthwhile and meaningful, there is a visceral feeling--KAZE KIRI lacks all of these qualities).
* FOR THE LOVE OF GOD, DO NOT USE TURBO SWITCHES WHEN PLAYING VIGILANTE.
* I REPEAT, DO NOT USE AUTO FIRE, YOU HEATHENS. YOU BASTARDS.
* If you do use turbo switches, you're totally stripping all the fun from Vigilante. The game was totally designed to have a "flow" and "rhythm", and in order to do this, you must push the button at variable speeds. This is most evident with the nunchuks! Again, search the forums for my rantings and ravings on Vigilante. Monster Lair, for example, should never be played with auto fire.
* I LOVE ALL THE REFERENCES TO IREM GAMES ON THE BILLBOARDS. MR. HELI!
* STRANGLING! Why don't more games have opponents who attempt to strangle you??!!

...it makes for a good 15 minute beat-the-shit-out-of-everyone-and-you're-done session.

EXACTLY. This is why I've come to really appreciate Vigilante. When I was younger, I felt cheated. I paid full price  for a short romp. Over the years, though, I realized I should appreciate games for what they actually deliver, and Vigilante is a fun, easy little romp.

Yes, romp.

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shubibiman

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Re: Game of the Week Club
« Reply #111 on: April 02, 2010, 06:51:18 AM »
The first screenshot of the game I ever saw was back in 1990 in a french video game magazine. I loved the graphics and from then on, searched for that game. Still, I could only grab it a few years ago and I was not disappointed at all. Actually, I think that if I had played this game back when it was released, I would have been blown away. It's true that it's a bit easy, even though the first time I played it I found it a bit tough and could not clear it, but I like the action and pace.

And of course, I like the graphics too. Sometimes, you're sooo disappointed when you finally play a game you were dreaming of for so long.
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runinruder

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Re: Game of the Week Club
« Reply #112 on: April 02, 2010, 11:10:15 AM »
www.thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

Necromancer

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Re: Game of the Week Club
« Reply #113 on: April 02, 2010, 11:14:36 AM »
Yeehaw!  I have this one, though I don't really care for it.  Even so, I'll give it a couple spins this weekend and report back.
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esteban

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Re: Game of the Week Club
« Reply #114 on: April 02, 2010, 11:46:42 AM »
Vigilante review and screens:

http://www.thebrothersduomazov.com/search/label/Vigilante


I am sorry that you don't appreciate the goodness that Vigilante offers.

At least my post served as a pre-emptive counterpoint to your mini-review :)

I know you dig the coverart, though:


« Last Edit: April 02, 2010, 11:49:09 AM by esteban »
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Arkhan

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Re: Game of the Week Club
« Reply #115 on: April 02, 2010, 12:42:47 PM »
the cover art is very awesome.   provocative and offensive!

it reminds me of the warriors, almost
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Game of the Week Club
« Reply #116 on: April 02, 2010, 09:11:26 PM »
I have a soft spot for Vigilante. I think the graphics are just brilliant. I love the style of them - so well drawn and coloured and the game really has the arcade quality look to it. I don't usually like Irem sound, but the way it's used in Vigilante works for the game. It's easy to blast it for being too short and easy, but sometimes that is exactly the kind of game I want to play. Something I can just mindlessly play to the finish for half an hour and have a bit of fun in doing so.
If only they did a Streets of Rage style sequel...
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Arkhan

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Re: Game of the Week Club
« Reply #117 on: April 02, 2010, 09:25:28 PM »
I have a soft spot for Vigilante. I think the graphics are just brilliant. I love the style of them - so well drawn and coloured and the game really has the arcade quality look to it. I don't usually like Irem sound, but the way it's used in Vigilante works for the game. It's easy to blast it for being too short and easy, but sometimes that is exactly the kind of game I want to play. Something I can just mindlessly play to the finish for half an hour and have a bit of fun in doing so.
If only they did a Streets of Rage style sequel...

vigilante was successfully ported ONLY to the PCE.   the rest of the ports were craptacular laughs!

they really should have done a sequel
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Game of the Week Club
« Reply #118 on: April 02, 2010, 09:50:13 PM »
I have a soft spot for Vigilante. I think the graphics are just brilliant. I love the style of them - so well drawn and coloured and the game really has the arcade quality look to it. I don't usually like Irem sound, but the way it's used in Vigilante works for the game. It's easy to blast it for being too short and easy, but sometimes that is exactly the kind of game I want to play. Something I can just mindlessly play to the finish for half an hour and have a bit of fun in doing so.
If only they did a Streets of Rage style sequel...

vigilante was successfully ported ONLY to the PCE.   the rest of the ports were craptacular laughs!

they really should have done a sequel

I just played the SMS version. It's really fast and hard and the FM music sounds like a 70s porno.
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Arkhan

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Re: Game of the Week Club
« Reply #119 on: April 03, 2010, 12:19:15 AM »
I have a soft spot for Vigilante. I think the graphics are just brilliant. I love the style of them - so well drawn and coloured and the game really has the arcade quality look to it. I don't usually like Irem sound, but the way it's used in Vigilante works for the game. It's easy to blast it for being too short and easy, but sometimes that is exactly the kind of game I want to play. Something I can just mindlessly play to the finish for half an hour and have a bit of fun in doing so.
If only they did a Streets of Rage style sequel...


vigilante was successfully ported ONLY to the PCE.   the rest of the ports were craptacular laughs!

they really should have done a sequel


I just played the SMS version. It's really fast and hard and the FM music sounds like a 70s porno.


i have the C64 one on a tape, and it literally, made me kick the c64 across the room in disgust!


rrrrrqer54rhrgbsfthsfthsfh

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.