Author Topic: Game of the Week Club  (Read 5556 times)

runinruder

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Re: Game of the Week Club
« Reply #150 on: April 10, 2010, 09:36:14 AM »
Incredible Aldynes review and screens:

http://www.thebrothersduomazov.com/search/label/Aldynes
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awack

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Re: Game of the Week Club
« Reply #151 on: April 10, 2010, 10:20:22 AM »
Bought this game the year it was released, i don't know of a more impressive horizontal shooter for a home console at the time of its release.

In my opinion, it has the best soundtrack of any hucard game, good detail, parallax scrolling, huge bosses, scaling sprites and good soundfx. For me, the gameplay is trial and error, very different than say Gate of Thunder.

ceti alpha

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Re: Game of the Week Club
« Reply #152 on: April 13, 2010, 04:21:45 AM »
Nice review, runin. The final Aldynes boss looks strangely familiar, though.  :-k Aero Blasters, perhaps? hehe

Seriously though, some of those bosses look amazing.




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sunteam_paul

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Re: Game of the Week Club
« Reply #153 on: April 13, 2010, 05:37:53 AM »
I think I'm the only person on the planet that doesn't have much interest in Aldynes. Music is nice, sound could be better, graphics are very uneven and the gameplay has never really sucked me in. I've tried to like it, but it just isn't for me.
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nat

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Re: Game of the Week Club
« Reply #154 on: April 13, 2010, 02:36:50 PM »
Graphics uneven? I think the graphics in Aldynes are extremely consistent throughout, which is to say, great.

sunteam_paul

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Re: Game of the Week Club
« Reply #155 on: April 13, 2010, 08:31:39 PM »
Graphics uneven? I think the graphics in Aldynes are extremely consistent throughout, which is to say, great.


Great background:


Good background


Crap background:


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futurematt

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Re: Game of the Week Club
« Reply #156 on: April 13, 2010, 09:11:14 PM »
LOL!!
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Arkhan

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Re: Game of the Week Club
« Reply #157 on: April 14, 2010, 01:23:26 AM »
I second that LOL.  :)


When you compare em like that, yeah, it sure is unevennnnnn.....

but, its still a kick ass game!

and the best HuCard exclusive EVER.

even though it needs a super grafx to be played
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Turbo D

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Re: Game of the Week Club
« Reply #158 on: April 14, 2010, 04:50:42 PM »
I always thought it to be a little grainy and brown. Like the developers took a screen grab, rolled it in sand, and put it back into the hucard.

Tatsujin

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Re: Game of the Week Club
« Reply #159 on: April 14, 2010, 06:01:31 PM »
Like the developers took a screen grab, rolled it in sand, and put it back into the hucard.

:lol:

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nat

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Re: Game of the Week Club
« Reply #160 on: April 14, 2010, 07:09:31 PM »
Graphics uneven? I think the graphics in Aldynes are extremely consistent throughout, which is to say, great.

Great background:


Good background


Crap background:




You're being silly, right? You could compare just about any shooter like that and make it appear that way, even, say, Gate of Thunder. I'm far too lazy to play into GoT in an emulator to take screenshots to illustrate my point, but I stand by my original assessment. In the "crappy background" shot for example, there is so much stuff going on the in foreground that it's a foregone conclusion the developers intentionally left things comparatively simple on the most distant plane. And that's just it: there is nothing wrong with the background in the given example, it just doesn't have a whole lot going on. It's the antithesis of the first example, not due to poor art or "uneven graphics," but to actual stage design.

sunteam_paul

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Re: Game of the Week Club
« Reply #161 on: April 14, 2010, 08:27:33 PM »
Call it intentional if you like, but I just think that third background is just fugly and not up to the standard set by the others.
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futurematt

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Re: Game of the Week Club
« Reply #162 on: April 14, 2010, 09:56:07 PM »
Paul - how many levels of parallax does that top background have - if it's over 5 I think we can safely say it's a great background. The bottom screen, that only looks like it has one or two layers. On a purely objective level, therefore we could all agree that the background 'depth' is uneven. ?  :-#  Still, most shooters do have good and bad levels - it might be cool to take the 'best and worst' from others shooters for a laugh!
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Tatsujin

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Re: Game of the Week Club
« Reply #163 on: April 14, 2010, 10:37:26 PM »
Paul - how many levels of parallax does that top background have - if it's over 5 I think we can safely say it's a great background.

actually and technically spoken, it can't have more than two ;)
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Arkhan

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Re: Game of the Week Club
« Reply #164 on: April 15, 2010, 12:43:49 AM »
Paul - how many levels of parallax does that top background have - if it's over 5 I think we can safely say it's a great background.

actually and technically spoken, it can't have more than two ;)

Sure it can!  You can fanagle 3 layers of parallax out of a regular PCE game, possibly/probably more if you are batshit insane.

So supergrafx by nature should be able to rock 6 layers.

Unfortunately, while I like parallax, I don't swear by it.   Alot of parallaxless games are better than parallaxy ones.   Its just a matter of graphics and visuals that sometimes doesn't make the gameplay outstanding.

Like Shadow of the Beast.  Great parallax, but gets a "meh" in the gameplay category from lots of people.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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