Author Topic: Game of the Week Club  (Read 5551 times)

sunteam_paul

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Re: Game of the Week Club
« Reply #165 on: April 15, 2010, 05:18:22 AM »
Paul - how many levels of parallax does that top background have

9
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Arkhan

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Re: Game of the Week Club
« Reply #166 on: April 15, 2010, 05:41:11 AM »
Yeah, see, bat shit insane.  :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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awack

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Re: Game of the Week Club
« Reply #167 on: April 15, 2010, 07:37:53 AM »
As time goes by, i care less about parallax scrolling and more about art work and animation for some reason, but when i played this back in 91, it was pretty amazing, similar to the canyon level in Musha,but better..hell, the first time i saw that level in musha, i dropped the controller and grabbed both sides of the TV because i thought i was going to fall into the lava steam at the bottom of the conyon  :shock:



One cool thing about the this level, is the horizontal and vertical scrolling of the BG.I have more screens of this game i might post.


sunteam_paul

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Re: Game of the Week Club
« Reply #168 on: April 15, 2010, 09:13:45 AM »
Yeah, the vertical scrolling really gives it some depth and looks great. A pity more games didn't use a similar effect.
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awack

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Re: Game of the Week Club
« Reply #169 on: April 15, 2010, 10:21:19 AM »





Tatsujin

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Re: Game of the Week Club
« Reply #170 on: April 15, 2010, 05:08:56 PM »
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Arkhan

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Re: Game of the Week Club
« Reply #171 on: April 15, 2010, 06:43:56 PM »
it takes some strong pixel fu to be able to get parallax to look nice... :)

The effect itself is easy to do, but if you just slap down some ugly messed up, stupid looking tiles and start sliding them around, it looks like pixel puke :)


My favorite parallax still to this day is Shadow of the Beast.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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futurematt

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Re: Game of the Week Club
« Reply #172 on: April 15, 2010, 09:25:40 PM »
@ awack fine screenshots! Done the game justice.
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sunteam_paul

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Re: Game of the Week Club
« Reply #173 on: April 16, 2010, 06:19:12 AM »
LEGENDARY AXE

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Tatsujin

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Re: Game of the Week Club
« Reply #174 on: April 16, 2010, 06:24:24 AM »
a legendary game.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

shubibiman

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Re: Game of the Week Club
« Reply #175 on: April 16, 2010, 06:47:38 AM »
I played it through back in 1996 (I wouldn't be able to repeat such a performance) and I think it's a very good old fashioned platformer. The graphics don't always look good but I like them overall. A rather difficult game.
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runinruder

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Re: Game of the Week Club
« Reply #176 on: April 16, 2010, 07:04:29 AM »
Review and screens for the greatest HuCard ever, The Legendary Axe:

http://www.thebrothersduomazov.com/search/label/Legendary%20Axe
www.thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

turbogrfxfan

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Re: Game of the Week Club
« Reply #177 on: April 17, 2010, 12:18:08 PM »
Is such a great game.  Those frikkin bats really piss me off ot moths whatever they were flying around my head.
« Last Edit: April 17, 2010, 06:23:15 PM by turbogrfxfan »
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Arkhan

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Re: Game of the Week Club
« Reply #178 on: April 17, 2010, 05:15:05 PM »
this is a perfectly good game.  The music is funny sometimes.  That weird jungle fantasy music cracks me up :)

sometimes the controls feel a bit herkyjerky, but overall it's a very fun game.

my only complaint is sometimes the graphics don't look done
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Game of the Week Club
« Reply #179 on: April 17, 2010, 11:25:04 PM »
The jumps on zone 3B just royally piss me off. I really enjoy the game up to that point.
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