Author Topic: Neo Nectaris  (Read 331 times)

exile

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Neo Nectaris
« on: February 20, 2010, 07:20:15 AM »
Hey guys not sure if I should post this here, Why didn't anyone port this game? Nectaris recently showed up on PSN and live. Years back(1998) it showed up on PS-one via Jaleco. Why hasn't anyone put out a compilation with both titles? Is the game any good? What's the story behind this elusive and important sequel to the father of RTS gaming?
« Last Edit: February 20, 2010, 07:22:49 AM by exile »

esteban

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Re: Neo Nectaris
« Reply #1 on: February 20, 2010, 08:23:01 AM »
Hey guys not sure if I should post this here, Why didn't anyone port this game? Nectaris recently showed up on PSN and live. Years back(1998) it showed up on PS-one via Jaleco. Why hasn't anyone put out a compilation with both titles? Is the game any good? What's the story behind this elusive and important sequel to the father of RTS gaming?


Answer: I don't know why Neo Nectaris hasn't been ported to/updated for a few platforms. It is a fantastic game, IMO. So here are some ramblings...

1. If you grab the Neo Nectaris SCD, you'll have Nectaris (ROM) as a bonus. It is one of the few CD games that allows you to boot a HuCard ROM. Hudson is kool for doing this. I wish it had happened more often.

2. I don't know why Neo Nectaris hasn't been ported to at least a few more platforms, considering how often the original Nectaris campaign has been RECYCLED. It's as if Hudson insists on totally ignoring the improvements introduced by Neo Nectaris, despite it being the flagship (IMHO) of the series. Follow the link to read my thoughts, so I don't repeat myself here. :)

3. Neo Nectaris was ported to cellular (Verizon), but my phone is too old to support it, so I haven't played it yet. Someone was going to write a review of the cellular version, but they never got back to me.

ASIDE: I played a bit of the new Nectaris: Military Madness on XBOX 360 (or maybe it was PS3)... I'll reserve judgement until I can spend more time with it, but it seems to commit the same sins as the PlayStation 1 version of the game (in regard to the battle cinemas, especially, which could have been visceral, but instead end up feeling sterile and disconnected from the game). I could go on with my critique, but I'll save that for the future.

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exile

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Re: Neo Nectaris
« Reply #2 on: February 26, 2010, 05:40:20 PM »
Thanks for the info Esteban

I bought the PSN version and its frankly a disappointment. The animations are weak and its a virtual clone to the Turbo classic, but seems like a lazy port. if you have a PS# hit me up via message to play. I can NEVER find someone to play against. I'm afraid you and I are the only ones who know it exists.
 Like you stated everyone seems to remember the 1st game so they do not even try to give us the sequel. I'm thinking I might have to procure Neo in the near future. Is it easy to learn the controls?

esteban

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Re: Neo Nectaris
« Reply #3 on: February 27, 2010, 04:15:31 PM »
Thanks for the info Esteban

I bought the PSN version and its frankly a disappointment. The animations are weak and its a virtual clone to the Turbo classic, but seems like a lazy port. if you have a PS# hit me up via message to play. I can NEVER find someone to play against. I'm afraid you and I are the only ones who know it exists.
 Like you stated everyone seems to remember the 1st game so they do not even try to give us the sequel. I'm thinking I might have to procure Neo in the near future. Is it easy to learn the controls?

Definitely grab Neo Nectaris. You can easily figure out the controls without any help, since they are nearly identical to the first game. Of course, the FAQ will help with any questions you have.

As for the PlayStation 1 version: it's worth it for the new maps! I played both the GB and PS1 versions back to back, and the new maps were fun, but moreso on PS1. Plus, PS music was kinda neat.

I play PS3 and xbox360 via my brother :). Doesn't mean we can't try to play, though. Plus, my brother is a big Nectaris fan, himself.


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exile

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Re: Neo Nectaris
« Reply #4 on: February 28, 2010, 05:17:48 PM »
coolness I'm not sure how good I am but I'll like die trying to win lol (no one takes my bases) My PSN ID hotshotdas

hoobs88

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Re: Neo Nectaris
« Reply #5 on: March 01, 2010, 02:20:13 AM »
I was thinking of picking up the iPod Touch version. Do you guys know if you can play that against someone via WiFi?
1 title needed for a complete US Turbo Grafx collection: Magical Chase

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http://www.pcenginefx.com/forums/index.php?topic=9292.0

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exile

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Re: Neo Nectaris
« Reply #6 on: March 01, 2010, 05:57:16 PM »
good question dude. I do not know....... Esteban?

esteban

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Re: Neo Nectaris
« Reply #7 on: March 02, 2010, 04:52:33 PM »
I was thinking of picking up the iPod Touch version. Do you guys know if you can play that against someone via WiFi?

Wow, I didn't even know it was available!

I just downloaded it and played the first map.

I don't know if WiFi matches is a hidden feature that can be "unlocked", but it doesn't appear to be available.

I'd say the answer is "no" since it appears to be a single player only.

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hoobs88

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Re: Neo Nectaris
« Reply #8 on: March 03, 2010, 02:14:24 AM »
Esteban- are there any variances in this version from the original or is it pretty much a carbon copy?
1 title needed for a complete US Turbo Grafx collection: Magical Chase

Parasol Stars High Score = 119,783,770
http://www.pcenginefx.com/forums/index.php?topic=9292.0

League of Legends Summoner Name = DeviousSideburns

esteban

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Re: Neo Nectaris
« Reply #9 on: March 06, 2010, 12:06:52 AM »
Esteban- are there any variances in this version from the original or is it pretty much a carbon copy?


The iPhone/iPod Touch version is nice and on-par with the 360/PS3 upgrades... but to be honest, Neo Nectaris SuperCD is SUPERIOR to the updated efforts. Get that if it is within your means. IT ROCKS.

But, honestly, the iPhone/iPod Touch will satisfy 99.99% people.

Here are my thoughts. Please remember that my "critique" is coming from the mind of a person who dearly loves Nectaris and obsesses over details that most people might not even notice, or care about. The nuances are important to me, but most folks simply want the meat of the game (strategy+puzzles), and that remains essentially the same with all versions since 1989.



Important stuff:
1) Once you get used to the touch interface, it is superior to all other input methods for strategy games like this. Scrolling the map, moving troops, checking stats on weapons, etc. are intuitive and easy with touch.

2) That said, I wonder if some folks will accidentally hit "end turn" (which is infuriating in turn-based games). The button is in the bottom-right-hand part of the screen, and I haven't had a problem yet, but I did hit it once by accident. I haven't played long enough to see if it is a problem yet.


3) The battle scenes (below) can be turned-off to speed up the flow of the game. This was introduced by Neo Nectaris and has been in all versions since.



4) The battle scenes are not as satisfying as the original Nectaris/Neo Nectaris. A little bit more love would have gone a long way to make these moments better (older games had better-looking sprites, landscapes and better use of sound effects--all of which created a more visceral experience).




5) I like the polished, sophisticated sound of the "updated" songs (taken from Nectaris, not Neo Nectaris, by the way), but all the songs on iPod/iPhone have an awkward sounding loop--it is REALLY ANNOYING to have the soung abruptly "stop" for a nanosecond when it loops. AND IT IS A SHORT LOOP! Would it have killed them to make the goddamn song longer? JESUS CHRIST THIS IS 2010! You know, on later maps, you spend a great deal of time devising a plan/moving troops... the awkwardly-looping soundtrack is just SLOPPY.

6) CUSTOM SOUNDTRACK!!! Neo Nectaris iPhone/iPod supports custom soundtrack, which is really wonderful because of the flaw in #5. You can select the songs you want, but, it seems that you cannot have them play on random during the game. "Random play" would be a welcome feature.


7) Honestly, I wish Hudson would have spent a few dollars culling ALL the music from Nectaris (catchy chiptunes) and Neo Nectaris (orchestral Red Book) and offering folks the option to switch between CUSTOM, Nectaris, and NEO on the fly.

8.) VISUAL ARTIFACTS. Seriously, this is sloppy, but it doesn't break the game. Once, a piece of the "hex grid" remained on the screen until I scrolled to the other side of the map:

Can you find the artifact in the image above?


9) The new training mode/tutorial mode is interactive and allows you to actually play. This is nice. (The original Nectaris had a wonderful tutorial, but not interactivity. I still think the old tutorial has more aesthetic appeal than the new one. GO FIGURE!)



Superficial stuff:
1) No "Game Over" music when you give up/lose. Oh well. At least the new title screen music is fun and catchy!

2) Cinemas (the old ones are great, full-screen, and gorgeous. SHORT, but wonderful. The iPhone version should have used "full screen", but instead confines the cinemas to 1/10th of the screen. The original soundscape (including narration) has been stripped.



3) The new UI design is UGLY, especially the "quit" / ">>" (above) and "end turn" / "pause" (below).



4) Sprite/icon design (the new designs for the weapons/troops--especially for the maps (above)--don't have as much character as Nectaris/Neo Nectaris. The new sprite designs look better during the battle scenes (where the sprites are larger).

5) The new background/map aesthetics are basic, but "nicer" than the old ones (less straining on the eyes).

6) The sound effects for troop movement should have been louder (I miss the bassy rumbling of the tanks from Nectaris!)



« Last Edit: March 06, 2010, 01:29:00 AM by esteban »
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