btw. some uber great work you have done paul. indescribable! this is real pro work. you could have been a pro game designer
Unfortunately, it's probably for the best that he didn't go that route. 'Cuz, you know, I think he has a life, and likes it.
I vigorously deny any allegations that I have a life. If I did, you think I'd be able to create and maintain my website?
One of my big regrets is that we (the small group of us back then) never pushed far or hard enough with our work. With a few twitches of fate, we might just have slipped into game design as a career. Sure, we were not as good as a lot of people, but considering the quality of some of the bilge that was released on the Amiga, we were certainly more talented than others at the time. Unfortunately, none of our large projects were completely programmed to a finish and they were held back by the slowness of AMOS, great though it was. And after I moved away from the area with my family, it all started to fade away. I've repeatedly be driven to design retro styled games over the years since, but again, the programming just tends to never get finished (I'm not knocking my programmer, top bloke, but it seems there's always a bottleneck at the programming stage). We managed to complete the PC based Cybernoid remake which I am very pleased with, and I'm very much hoping that we can get the new project done (again, programming seems to be running slow, but of course these days people have families and it's just not as easy any more). Looking back at all my stuff makes me kind of sad at the untapped potential that we had, if only we had developed our skills a bit more.