This - coming from the guy that thought PC-Genjin sounding like PC-Engine was just a coincidence, even when he was given plenty of examples as to why it was more than just that.
Hey that’s cool. Go read that thread again and really process it this time, and while you're at it, leave it there, as it has no relevancy. Would you like to discuss MML while we are at it? ^_^. Anyone who thinks scholarly effort was put into that clever title is a goon. The words rhyme, ideas flowed, this is the result.
No one gave examples of why it was more than a coincidence that the two words rhyme and one could become a sweet cartoon mascot/character for years to come..
Yes, CD audio is fantastic for RPG and other games. But just take a look at the SFC in Japan. I'd venture to say it has MORE RPGs and more high production value RPGs too. There's no CDDA there, and yet the system was extremely popular. Where were the cinemas and voice acting? No where. And yet the system was extremely popular. And on the other side of the coin, FM setup being superior to the WSG setup of the PCE - yet the MD was a distant third even with it's superior sound to "PSG". And finally the FC, that competed with the PCE and MD - had plenty of audio upgrades via Famicom carts ranging from simple 1 or 2 more channels to PCE like upgrades (even FM chip). Given all that said, do you fail to realize that the "PSG" as you call it wouldn't have been upgraded via cart (or back plane addon)? Hell, even the SMS games had dual options for PSG or FM music (which ever was detected). There's no evidence that NEC/Hudson wouldn't have upgraded the sound if the CD addon never existed. I think on the contrary, by competitive example - they would have.
You can stop wrapping quotes around PSG and acting like it’s not correct and that calling it WSG separates you from the pack.. It’s called that (PSG) in the official documentations and in Develo. What they say goes and is correct, despite how you may feel about it. WSG works too, cool, I diggit. Acting like PSG is incorrect because you say so isn’t. I do not dig that.
You missed the point. SFC has very high quality audio WITHOUT requiring CD audio. That is why the PCE having a CD addon with redbook gave it a definite edge. Redbook + cdrom storage space! They would have needed a pretty beefy addon sound expansion to compete with the changing times. Some SFC games have soundtracks that sound like they’re redbook. It’s stock hardware outclasses the PCEs stock hardware. Granted, this didn’t always result in the SFC game having the better turnout of the two…. (see comparison thread!)
Without the CD-Audio, a very tricked out sound module of some variety would have been a must. Something with nice sampling capabilities, possibly FM. Something to really give it a new sonic depth.
That's great and all, but the PCE isn't a PC and wasn't dominated by EU politics. I fail to see any relevance that has on the PCE, Japan, and console tech in Japan.
Do you know what the phrasing “akin to” means? It didn’t seem very complex. The better audio technology of the [SFC/Redbook vs. console PSG] is much like the [Paula quality audio vs. other computer PSG’s.] You have to adapt to the current technology to compete well.
Also, we aren't talking strictly EU here. You know Amiga exists right here in your home country? So does that Atari stuff.
If you're talking PCE, then it's SFC.
Hoooboy, more semantics (note: not schematics). Yay.
And those "expensive" SFC carts were selling pretty damn good. And do you know how much a mapper costs? Even simple audio upgrades? Very cheap, especially if they become the norm. Why else do you think Nintendo of Japan used the hell out of them? The cost of rom was cheaper by the time SFC was into it's first year, than when the PCE was first released. Mappers are cheap to make (I made one out of a few cheap TTL chips). Not the mention NEC had its OWN fabrication plant - they MADE ram and rom ICs.
Adding more things to the card will only increase the cost of said card to the end user. It doesn’t really matter who’s got what plant, and who’s doing what. More stuff = more $$ and more time. They may be “cheap” depending how you look at it, but they certainly aren’t free. There are business sides to these things that in all honesty, none of us can comment on. I am sure there are many considerations that need to be taken into account besides “oh its cheap and easy to get these things”. CD’s had a large storage size and always cost the same. Once the cdrom hardware was in place, the sky was the limit. Eventually, making massive hucards was going to look strange, and I would’t be surprised if they stopped fitting in jewel cases at that point. Considerations for new cards and cases would have had to have been taken into account. SFC carts benefited from already being pretty spacious.
Yes the expensive SFC carts sold good. They were expensive nonetheless, and the later runs of games didn’t even get large runs in the first place. I myself prefer CD games and their cheap price vs. Cartridges. Like PSX vs. N64. Those N64 carts were pricey man. They didn’t even have cartoons on them either.
Also, sound addons for the backplane aren’t always the best marketing solution even if they are the best technical solution, as it narrows the target audience and possibly alienates those who don’t get the addon and get less of an experience because of it . At least with CDs, you weren’t in for any surprises. You have the CDROM setup, you are good to go. No extra doodad to buy. There are a lot of factors that could have come in to play. Not everyone may have wanted to go buy a sound addon to expand the life of their console. Many may have just shrugged and moved onto something else that was just as good out of box. Who’s to say, really. The more addons that start getting added on, the more of an unsure thing you may begin to see for that consoles future… I am sure the PCE would have had some kind of neat addons, but who is to say it would have been a success in keeping the life of the PCE going?
What looks great on paper doesn’t always work out once put into action.
You of all people should understand the concept of "redundancy". Really, now. There are a ton of redundant sprites, tiles, tables, etc in a CD game. No to mention compression. What the CD format offered was incredible (albeit in limited sections), but what was actually taken advantage of? Barely at all by comparison.
Me of all people? What does that mean exactly? For comparisons sake, go look at the PCE vs SFC Dracula X comparisons. They speak for themselves. We are talking one specific game here. Not the all encompassing CD-ROM library and the various tricks and behind the scenes technology.
You think the SGX failed because of the CDROM addon!? That's ridiculous. There was a CD addon for the SGX. No developer ever made such a game or even a bi-compatible game. Second, 5 games. 5 WHOLE games. If the system had something like 50-100 games, maybe you'd have a point. But 5 games? Yeah, the CD addon wasn't responsible for the SGX only having 5 games.
Its not ridiculous. Look at it. No one developed for the SuperGrafx. Why? I bet it’s probably because they enjoyed working on the more popularly selling PCE+CD and devoted far more time to that system. No CD game makes use of the SuperGrafx. If the CDROM unit had never come out, and never had any time spent in development on it, the Super Grafx probably would have been a lot more refined (better cpu?), and would have offered a lot more to developers since they wouldn’t have had the option of developing CD-ROM games. You are looking at the super grafx as it stands today. REMEMBER TOM, we are imagining a world where the CDROM never came out. History could be very different my man.
Maybe instead of being a new console like that Sega Neptune plan, it would have just been an add-on for the back to add more capabilities to the system like the 32-X. It would have been ideal probably since the Neptune never even came out and its still a joke.
If this were the case, SuperGrafx would have been a clear, and definite step up from PCE, rather than a gimpy stepping stone to attempt to tie people over…. If the CD-ROM never came out and instead time was spent developing both the SuperGrafx hardware (either as an addon or a new console) and library. 5 games blows.
Again, you're mixing Japanese game system with an American system. The MegaCD had much more than just FMV games, and still did poorly. Even had one of the top famous RPGs - Lunar series. The MegaCD in Japan wasn't trying to be a PC. So I'm not sure what you're talking about. And as far as PCE having "nice high color stuff"? Knowing the extremely large subpalette systems for sprites/tiles, most games were modest with their color counts (CD or hucard).
More semantics. You know what I mean. I’m not mixing anything up. All the games mentioned were Japanese releases. Like Lunar, which I totally already mentioned. FMV games were an interesting idea at the time, but the hardware proved it wasn’t ready for that nonsense. Its like watchin hires porn on dialup in 640x480 256 color mode. Sounds great until you do it and are displeased with the result.
As far as ‘high color stuff’: Replace it with vibrant if it makes it less technical for you. PCE games have a distinct flair for being very vibrant and colorful. The technical aspects need not be mentioned really. Use your eyes. Go look at all the comparison thread pictures. There you will find tons of proof of which system is more lush and exciting to the eyes. My eyes do not see, nor do they give two flying shits about bits and bytes. They care about what they get to stare at.
So you don't think there can be absurd speculation!? How about I say the PC-Engine would have had mini candy canes inside every game box/purchase if the CD addon didn't exist? Speculation can be absurd. When speculating, you still have to apply logic, common sense, past history, near history, and related events. And since this is about the PCE, all has to be in the context of Japan (not the US or other countries) and consoles (not computers).
No, I just don’t see the point in pointing out that a speculation is absurd because you don’t agree with it … Especially when it’s within the bounds of reason. I can apply other regions/computers/consoles as examples if I want to. It’s why they are called examples. Use the concept presented within said example and apply it elsewhere. You keep spouting on and on about logic and various “wholes” in them, but have some problem with applying a clean example across the board. Should US business practices only use other US businesses as examples to learn from? Should they ignore successful strategies of other nations?
Need I remind you the Famicom took on the SMS (which had better graphics and better sound with the FM module), the Megadrive, and even competed with the PCE. Yet it was inferior to all systems, be it minor to major in differences. The MegaCD was technically better than the Megadrive. It was newer and shinier and still never even sold 1:1 (or even 1/8) to the MD fan base.
Sometimes theres a successful underdog. Doesn’t mean it’s a 100% thing. Especially when you weigh in the fact that technical aspects didn’t set it apart in a good way. The game library did, and part of that was Nintendo’s marketing strategy. Nothing to do with technical aspects.
Tumor like addons? The CD unit itself was a tumor like addon. The system card 3.0 as an "addon". The AC was an addon. The six button controller, etc. And given Sega's history, I don't see how they proved anything about moving on. They had the CD addon and the 32x. As far as "external" addons, SFC would have proved the rule. But technically, they had a lot of built in cart addons. Pick your poison.
They also had the power base converter. Having all kinds of crap clicked on makes it like tumors. And yes GIVEN SEGAS HISTORY, they proved why it is best to NOT keep adding crap and move on. They failed hard because of constantly adding crap to their console instead of cutting the crap and moving on. The PCE+CD was just that. a PCE + CD. two nicely sized pieces sitting next to each other. It wasn't nearly tumor like in comparison to the MegaDrive CD which was far bulkier, and was a whole lotta useless plastic.
Do you see now?
Or Now?
Fact: PC-Engine had the most expansion port of any console. It's incredible in the amount of accessibility on that back plane. They could have easily made an SGX style addon instead of a separate system (and then later made an all in one, like the Duo was). To think they went to such lengths to create that impressive back bus without any such plans for serious addon.. is well, ignorant. Given that this was NEC's first system into market, I don't think they expected the base system to live as long as it did. Nor did they think CD format was going to be as popular as it became when the first released it in '88. And like I said before, by releasing the all in one Duo - the solidified any future possible upgrades on that back bus port. The PCE's specs were pretty much set in stone by that point (with the SGX proving that addition sprites and BG layers didn't make a difference to the fanbase).
Sure you can call me ignorant if you want. You of course would be wrong, and need to re-read what I said. I never said they didn’t have plans for addons. What I mean is, its often the case that expansion ports are added, and before the console has the chance to use them as planned, they fail or they decide to not go through with things. Like the PC-FX.
The PC-Engine had a popular/pretty strong following. Add that with number of clean/expansive hardware upgrade options that other systems couldn't really to match - it could have went into a number of different directions. We just happen to end up with the ones that were made because of choices by NEC, not necessarily hardware limitations. I think it's foolish and ignorant to look at the base PCE setup that was originally release, and think that's what they would have stuck with though out the system's life if the CD addon did exist. I mean, they had the balls to make the CD addon for the PCE to begin with. 1988, that was pretty hot shit. You think they wouldn't have done something else on that scale if it didn't come out?
What’s with the constant condescension there guy. Its not foolish and ignorant to think maybe they would have never gone with the expansions after all and would have just milked the hucard size growth as much as possible. It’s a possibility that we will never know because we can’t rewrite history. Its also possible they may have just kept with pretty standard fair HuCard stuff without evening going through the HuCard beefing upping. The C64 did that and did pretty damn good!