Tatsujin already answered. I was talking about NEC, Sega and Nintendo.
One thing that should be pointed out when it comes to scaling and rotaion, is that when it comes to 2D perspective games, individually drawn sprites that are loaded into memory can be more effective than hardware scaling/rotation,
so long as you have enough memory to hold allot of individual sprites/tiles. Take for example much of the crap that came out for the SNES, basically it looks like cardboard that was cut to shape by Stephen Hawking, with each sprite/tile drawn by hand you have much more control over each sprite as it changes perspective or scales, such as detail, color, light source, etc...giving it a bit more of an organic look, just look at the Egyptian boss in Sapphire.
3D perspective games like F-Zero are a different matter.