Oh & in regards to voice acting, I will give the Japanese credit, they really tried to act while speaking english, atleast, I think they tried to act. Most games, like Last Alert, Final Zone 2, Valis 3, were all voiced in Japan, by people who don't know how to speak proper english. Infact, Browning, which was never released stateside, uses the same voice actors as the US version of Last Alert & Final Zone 2! Ys 3 is a different story, as those actors just plain sucked, though, I did like Mayor Grady muh-boy!
As for the hardware, like it having short controllers & only one port, that was all Hudson of Japan, & they made the system sucessfull....but only in Japan! Seriously, thoughs were some of my biggest gripes, but, I can't blame them on the US branch. Infact, most descisions(especially when TTI came around) came directly from Japan
The system isn't 16-bit? Depends on who you ask. If it has 16-bit grafics, does that make it 16-bit? Or is it a really fricken good looking 8-bit? Infact, an 8-bitter that's sooo powerful, it actually has things it can do that the Genesis & SNES can't? I'm not answering the questions, I'm only throwing them out there. Generally speaking, I think of it as 16-bit. It came out roughly 2 years before the Mega Drive, & what...3 or 4 years before the SFC, something like that. Either way, it's impressive. Plus, some people still to this day think the Neo Geo was 24-bit, but my understanding has been for quite some time, that it too is 16-bit. Really it comes down to what generation people think of. The Turbo was from the 16-bit generation, of which, only the Neo Geo has any power over the others. The main 3 all have their strengths & weaknesses, but, outside Japan, we didn't get to see many of the Turbo's strengths