Author Topic: Top 10 reasons why I HATED the Turbografx-16  (Read 1694 times)

DragonmasterDan

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #15 on: August 12, 2010, 07:44:04 AM »


"16-bits" in this case can largely be viewed as a marketing gimmick.  The Intellivision could be considered a 16-bit system.  I tend to lump consoles more into generations.  Of course, that prompts another argument over how you define each generation. ;)

Yep, an argument can be made that compiled code for say, the Atari Jaguar is 64-bit, and the original Xbox is only 32-bit (being based on X86_, despite the original X-box being far far more powerful. Bits are a poor way to judge systems, especially when only taking into account the main processor's capabilities.
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DesmondThe3rd

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #16 on: August 12, 2010, 10:49:37 AM »
I can list two thing that i hated most about it Des.

1st
Poor suport by nec for it in the u.s when it had so much for it in japan.
2nd
Not selling the (Super System Card) to retailers.

Though that's the only thing i was ever bother about it.
Yeah, the card should have been sold in stores especially since there were more Turbografx's out there then Duo's and it's so disappointing seeing all these cool Japanese games..... that never came over here!

DesmondThe3rd

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #17 on: August 12, 2010, 10:52:00 AM »
Oh, and hey Desmond/Starsoldier! It's avenuePad on Youtube. :)
Hey dude, what's up!?

DragonmasterDan

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #18 on: August 12, 2010, 10:53:10 AM »

Yeah, the card should have been sold in stores especially since there were more Turbografx's out there then Duo's and it's so disappointing seeing all these cool Japanese games..... that never came over here!

There were more TurboGrafx's in circulation, but there were SOOOOO few TG-CD add ons in circulation it makes some sense.
« Last Edit: August 12, 2010, 10:56:22 AM by DragonmasterDan »
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DesmondThe3rd

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #19 on: August 13, 2010, 01:43:40 AM »
S
you have blasphemed the name of keith courage!
Sorry, I just think it's merely only a average game at best.

DesmondThe3rd

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #20 on: August 13, 2010, 01:54:15 AM »
Yep, an argument can be made that compiled code for say, the Atari Jaguar is 64-bit, and the original Xbox is only 32-bit (being based on X86_, despite the original X-box being far far more powerful. Bits are a poor way to judge systems, especially when only taking into account the main processor's capabilities.
[/quote]

Yeah bits are poor way to judge a system's capabilities but I think it was a dumb move that NEC slapped a '16' at the end of their machine when they knew the truth.

SuperDeadite

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #21 on: August 13, 2010, 02:23:42 AM »
Yep, an argument can be made that compiled code for say, the Atari Jaguar is 64-bit, and the original Xbox is only 32-bit (being based on X86_, despite the original X-box being far far more powerful. Bits are a poor way to judge systems, especially when only taking into account the main processor's capabilities.

Yeah bits are poor way to judge a system's capabilities but I think it was a dumb move that NEC slapped a '16' at the end of their machine when they knew the truth.
[/quote]

The PCE has an 8-bit CPU with 16-bit GPUs
The Genesis has a 16-bit CPU with an 8-bit GPU

NEC did nothing wrong at all.
Stronger Than Your Average Deadite

DesmondThe3rd

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #22 on: August 13, 2010, 01:42:00 PM »

Yeah, the card should have been sold in stores especially since there were more Turbografx's out there then Duo's and it's so disappointing seeing all these cool Japanese games..... that never came over here!

There were more TurboGrafx's in circulation, but there were SOOOOO few TG-CD add ons in circulation it makes some sense.
Yeah, the Turbo CD wasn't actually sold in my local TG store back in the day.

DesmondThe3rd

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #23 on: August 13, 2010, 01:47:51 PM »
Yep, an argument can be made that compiled code for say, the Atari Jaguar is 64-bit, and the original Xbox is only 32-bit (being based on X86_, despite the original X-box being far far more powerful. Bits are a poor way to judge systems, especially when only taking into account the main processor's capabilities.

Yeah bits are poor way to judge a system's capabilities but I think it was a dumb move that NEC slapped a '16' at the end of their machine when they knew the truth.

The PCE has an 8-bit CPU with 16-bit GPUs
The Genesis has a 16-bit CPU with an 8-bit GPU

NEC did nothing wrong at all.
[/quote]I can see your point and back in the 1990's I didn't care personally but the media and some my friends annoyed the hell out of me with these facts. Us Turbo fans can see the advantages despite it's main 8-bit processor.

ceti alpha

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #24 on: August 13, 2010, 01:58:19 PM »
To me the proof was in the pudding, and the TG had some tasty pudding.

As for the "16 in Turbografx 16, it didn't really bother me that much. The only thing that bothered me was how much bullshit hype that was being thrown around about how the Genesis was the only "true" "16 bit" system. The SNES, Genesis, and TG all had their pros and cons (some more than others...yeah, I'm talking to you SNES :P), but they were all 16 bit consoles, to be sure. The "16" in the TG name wasn't a misnomer in my mind, but you could argue that it was superfluous since most people simply called it the "Turbografx" in the end anyway. 

Oh, and hey Desmond/Starsoldier! It's avenuePad on Youtube. :)
Hey dude, what's up!?

Not too much. Trying to enjoy the last few weeks of summer before we have to set up our igloos for the winter.  :|
« Last Edit: August 13, 2010, 02:01:08 PM by ceti alpha »


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nat

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #25 on: August 13, 2010, 02:29:42 PM »
I think it depended on the market..... Here in Seattle, in the early days, TurboGrafx hardware and games were just as prevalent in stores as Genesis stuff. You could walk into any video game store and count on a selection of TG-16 titles. In the later years, after TTi took over, is when the retail outlets started clearing the stuff out.

As for the "16-bit" issue.... As Deadite pointed out, it's no more or less misleading than calling the Genesis 16-bit. How about the Genesis claiming it outputs "High Definition Graphics?" Now THERE'S some false advertising!

ceti alpha

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #26 on: August 13, 2010, 02:35:13 PM »
As for the "16-bit" issue.... As Deadite pointed out, it's no more or less misleading than calling the Genesis 16-bit. How about the Genesis claiming it outputs "High Definition Graphics?" Now THERE'S some false advertising!

hahaha. What do you mean?! You mean my Genesis won't play Bluray?!  :P


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ParanoiaDragon

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #27 on: August 13, 2010, 03:28:27 PM »
What's funny, is that I never recall seeing any TG stuff in any Radio Shacks out here, but, all the other places(Toys R Us, Babbages, even mom n' pop places) had Turbo stuff.

TR0N

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #28 on: August 13, 2010, 04:06:42 PM »
What's funny, is that I never recall seeing any TG stuff in any Radio Shacks out here, but, all the other places(Toys R Us, Babbages, even mom n' pop places) had Turbo stuff.
That was usely where i usely saw the TG16&games being sold at.Either at Toy'sR'US or at Babbages,beside in Sears Catalogs.

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DragonmasterDan

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Re: Top 10 reasons why I HATED the Turbografx-16
« Reply #29 on: August 14, 2010, 03:42:28 AM »
What's funny, is that I never recall seeing any TG stuff in any Radio Shacks out here, but, all the other places(Toys R Us, Babbages, even mom n' pop places) had Turbo stuff.

I remember buying games at Target, Toys R us ,Electronic Boutique, Babbages, Child World during the systems initial lifepsan.
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