When I see projects like this being started my only hope is that eventually a downloadable ISO of a working demo (burnable by N00bS, playable on real hardware) gets made. Anything more than that %99 of the time never comes to completion.
I'm afraid you're right
I was thinking, you could pick n' choose your favorite version of every song, however, I'd guess that some songs would have to be PCM, so, atleast for those, someone would have to rewrite them, not to mention, using the right sounding sound engine. The sound engine used (alteast) in LOX2 was fairly organic sounding at times, deffinitly one of my favorites. It's probably the same as the one used in LOX1, but perhaps tweaked a bit?
Actually, 90 % of the original soundtrack/speech is composed of cdda tracks, which could be reused as is or remixed a bit.
I've already remixed the intro song with soundforge and Premiere with effects and sfx to illustrate the animation in a better way. I think there's still room to put a couple of additional tracks. For ingame sfx, I have the saturn sfx in wav for reference if it had to be recreated. What remains are a couple of small/short melodies like when you win a battle and such. The chip music in LoX 2 is very good.
Unfortunately, I don't really know how to create soundchip music, so I guess someone would have to rewrite them.
There is also the option to rip the games guts out and just use the engine.... Theres no reason your original RPG couldn't use Lunar's game engine.... Not sure the technical problems present in doing such a thing. But Im sure if you can rip the graphics off and lay them back overtop the game, then you could just as well lay your own world overtop the engine. Maybe I over simplify....
You would need to rewrite all the main engine and the battle engine code for the PCE anyway. The PCE has technical limitations the MegaCD doesn't have. Creating a new RPG like Lunar would mean even before starting pixel art to recreate all the world settings/ color style/characters designs. This would require a tremendous amount of design works if you wanted it to be done properly.
I agree, creating something new and original is rewarding. Creating cutscenes art for Pier Solar was interesting
Personally, I prefer to create a short animation movie to tell a story that I've imagined. I choose this medium because I know that I'll be able to recreate what I would have in my mind and manage to handle every step of the process which would be impossible in a game because of the graphic, sound or coding constraints.
These images were in the other thread so I put them here. The wrong syscard screenshot was created from the ground (after being drawn on paper then scanned)
http://img202.imageshack.us/img202/5898/lunartss1pcedialportrai.pnghttp://img715.imageshack.us/img715/1269/lunasyscardpceversion2.png