Author Topic: Tiger Road and Silent Debuggers  (Read 701 times)

doomfarer75

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Tiger Road and Silent Debuggers
« on: July 26, 2005, 02:31:33 PM »
hey everyone,  I picked these up not too long ago on auction...haven't played them much yet..what are your opinions?

P.S. And excuse my ignorance,  but I want a cool logo or avatar too..where do you guys get them? -Doom
"Look to your knives now, and 'ware the foeman."- The Doomfarers of Coramonde, by Brian Daley

http://www.brian-daley.com/default.htm
http://www.charlesatlas.com

Keranu

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Tiger Road and Silent Debuggers
« Reply #1 on: July 26, 2005, 02:56:37 PM »
I think they are both pretty fun games.

Tiger Road - A very fun, classic style platform game. I like the style of this game.

Silent Debuggers - A first person shooter for the TG16, believe it or not. The game is really awesome at first, but it gets boring quickly. I go back to it after so long and play to about level 3 maybe and then stop. This game actually scared me a bit when I first played it because of the beeping system. Quite nice, but gets boring.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

twor2005

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Tiger Road and Silent Debuggers
« Reply #2 on: July 26, 2005, 03:01:41 PM »
There are some really nice tense moments in Silent Debuggers too, when you are working under pressure. They did a great job establishing atmosphere. Gets a bit repetitive though, and also too hard for me, like many Turbo games. The dialogue scenes are not skippable which can get frustrating when you have to start over.

Keranu

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Tiger Road and Silent Debuggers
« Reply #3 on: July 26, 2005, 03:07:11 PM »
Plus I'm not sure if you can continue in Silent Debuggers. There might be passwords, but I'm not completely sure. Probably.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Ninja Spirit

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Tiger Road and Silent Debuggers
« Reply #4 on: July 26, 2005, 06:13:41 PM »
I don't know if I'm the only one that recognizes this, but the drum channel used in the Tiger Road music sounds like it was ripped out of Bubble Man stage music in Mega Man 2 for NES.

AlexKidd

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Tiger Road and Silent Debuggers
« Reply #5 on: July 26, 2005, 06:57:28 PM »
I've never played silent debuggers but I do have tiger road. I like it, it's a fun game with pretty good visuals and sound. The bonus rounds are cool.  It does have it's cheap moments though. Sometimes the dudes just keep jumping down on your head and you can't do anything to protect yourself.

TR0N

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Tiger Road and Silent Debuggers
« Reply #6 on: July 26, 2005, 10:52:48 PM »
Frist time i've seen a good reponse on the, TG16 version of Tiger Road.

Just about any other 'site i go to i end up getting this reponse. It's a poor port and.. it's no way as good as it's arcade counter part.

Dunno man :wink:

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AlexKidd

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Tiger Road and Silent Debuggers
« Reply #7 on: July 26, 2005, 11:04:32 PM »
Quote from: "Tron"
Frist time i've seen a good reponse on the, TG16 version of Tiger Road.

Just about any other 'site i go to i end up getting this reponse. It's a poor port and.. it's no way as good as it's arcade counter part.

Dunno man :wink:


I've never played the arcade version though I have seen screenshots and it does look better. The arcade version may very well be better but the turbo version is still a solid game in it's own right.

esteban

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Tiger Road and Silent Debuggers
« Reply #8 on: July 27, 2005, 04:40:20 AM »
Quote from: "Ninja Spirit"
I don't know if I'm the only one that recognizes this, but the drum channel used in the Tiger Road music sounds like it was ripped out of Bubble Man stage music in Mega Man 2 for NES.
Well, since Tiger Road Arcade came out in 1987,  Mega Man II was 1988, and Tiger Road conversion to PC engine was around the same time... it wouldn't be surprising if Capcom personnel overlapped on some of the projects.  

Lots of companies have their own "library" of sound effects and "instruments" that are recycled in many projects (i.e. think of Konami's / Ultra's NES output)...

... but I don't know how relevant this is to PCE tiger road since capcom might not have been directly involved in it.
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GUTS

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Tiger Road and Silent Debuggers
« Reply #9 on: July 27, 2005, 06:02:04 AM »
I hated both of them back in the day, I can't imagine either would have gotten better with age.  Tiger Road was a crappy platformer that just wasn't any fun, and Silent Debuggers got boring REALLY fast because of the lack of a save feature and the unskippable dialogue scenes (like somebody else mentioned).  Get Legend of Hero Tonma instead, it reminded me of Tiger Road if it had actually been decent.

Ninja Spirit

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Tiger Road and Silent Debuggers
« Reply #10 on: July 27, 2005, 08:45:50 AM »
Yeah in fact, i'm gonna go off topic, but I also noticed on Hucard Sidearms a familiar sound effect Ive heard on another NES Capcom game (Legendary Wings).

Legendary Wings: You fire his highest leveled up weapon on auto fire
Sidearms: Boss explosion

And Burning Angels sounds like a late 1988 era NES/Famicom game.

EDIT: This issue about PCE/Famicom sound output deserves its own thread.

Keranu

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Tiger Road and Silent Debuggers
« Reply #11 on: July 27, 2005, 08:50:05 AM »
Burning Angels is a pretty radical game.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

TR0N

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Tiger Road and Silent Debuggers
« Reply #12 on: July 27, 2005, 08:32:25 PM »
Quote from: "AlexKidd"
Quote from: "Tron"
Frist time i've seen a good reponse on the, TG16 version of Tiger Road.

Just about any other 'site i go to i end up getting this reponse. It's a poor port and.. it's no way as good as it's arcade counter part.

Dunno man :wink:


I've never played the arcade version though I have seen screenshots and it does look better. The arcade version may very well be better but the turbo version is still a solid game in it's own right.

Some day i like to play arcade version to compare.

PSN:MrNeoGeo
Wii U:Progearspec

nodtveidt

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Tiger Road and Silent Debuggers
« Reply #13 on: July 28, 2005, 12:32:33 AM »
Silent Debuggers gets boring for some because the walls for each particular level don't change, along with the fact that hunting down the aliens can be a tiring chore...especially when the green aliens start breaking into the core. There is no save feature, but the game expects you to win or lose in under 2 hours so that's sorta understandable. Having the right weapons for this game helps a lot by the way. :) The ending is really cool and makes playing through the game worth it...the last level is a real pain in the tail though.

Kaminari

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Tiger Road and Silent Debuggers
« Reply #14 on: July 28, 2005, 03:48:25 AM »
How can Tiger's Road be a poor conversion when it's actually way better than the arcade? As a matter of fact, it's almost a whole different game. Gameplay is tough yet gratifying, graphics are neat, PSG tunes have a flavour all their one. A great "conversion" from Victor, IMO.