Author Topic: Instances where the PCE port of a game sucked hard  (Read 1822 times)

Arkhan

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Instances where the PCE port of a game sucked hard
« on: November 09, 2010, 05:13:55 PM »
Anyone got any examples?  I tried and couldn't find one.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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blueraven

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Re: Instances where the PCE port of a game sucked hard
« Reply #1 on: November 09, 2010, 06:01:11 PM »
Klax
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
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Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Frank_fjs

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Re: Instances where the PCE port of a game sucked hard
« Reply #2 on: November 09, 2010, 06:14:00 PM »
Golden Axe.

termis

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Re: Instances where the PCE port of a game sucked hard
« Reply #3 on: November 09, 2010, 06:17:58 PM »
Ninja warriors and Golden Axe get a lot of flack, though I've never played any one of these on the PCE...  (they do look pretty bad on youtube, though)

Strider definitely has some issues, but the red-book audio alone almost makes up for its shortcomings.


blueraven

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Re: Instances where the PCE port of a game sucked hard
« Reply #4 on: November 09, 2010, 06:19:34 PM »
Golden Axe.

Yeah that was horrible too. Only 1 player.

I'd Argue the CD version of Altered Beast as well due to the fact that you have to have a 1.0 card to play it :|
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Joe Redifer

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Re: Instances where the PCE port of a game sucked hard
« Reply #5 on: November 09, 2010, 09:33:52 PM »
Shinobi due to the missing levels, though it is still great fun to play and the only true-to-arcade conversion that appeared on any of the consoles that I know of.

Strider - Yeah, just a bad port all around.  Good music, yes.


shubibiman

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Re: Instances where the PCE port of a game sucked hard
« Reply #6 on: November 09, 2010, 09:46:13 PM »
Golden Axe.

Strider was a disapointment to me but it's still an OK conversion.

Ninja Warriors is not so bad either. I just feel that the original game is not that good neither.
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Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #7 on: November 10, 2010, 01:36:57 AM »
Not mentioned yet:  Tora e no Michi
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Necromancer

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Re: Instances where the PCE port of a game sucked hard
« Reply #8 on: November 10, 2010, 02:47:54 AM »
Games that suck in general but not limited to just the PCE port: Klax, Pac-Land, Ballistix, Altered Beast (difficulty level and mid-level loads make the PCE version suck a tad more than others), and Falcon.

Games that are suckier on PCE:
Golden Axe - ugly + one-player only = fail
Riot Zone - it's an OK game on its own, but lack of two-player mode sucks hard in comparison to the arcade.
Impossamole - hit detection sucks, but maybe it sucks in other versions too (I've never played 'em).
Fighting Street - controls?!?  I don't need no steenkeen controls!

P.S. - That Turbob clone of Berzerk is ass.  Whoever made that shit pile deserves to have an angry ocelot shoved down their pants.  :P
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spenoza

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Re: Instances where the PCE port of a game sucked hard
« Reply #9 on: November 10, 2010, 04:22:18 AM »
Is that a new MGS character? Angry Ocelot?
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Senshi

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Re: Instances where the PCE port of a game sucked hard
« Reply #10 on: November 10, 2010, 04:57:45 AM »
I thought After Burner II sucked even though a lot of people seem to like it.
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sunteam_paul

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Re: Instances where the PCE port of a game sucked hard
« Reply #11 on: November 10, 2010, 05:05:07 AM »
Golden Axe is the obvious one.

I would also add Rastan Saga 2 but I suspect the arcade version was also as enjoyable as constipation.
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Duo_R

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Re: Instances where the PCE port of a game sucked hard
« Reply #12 on: November 10, 2010, 05:14:51 AM »
Riot Zone was a port? I thought that was a TG/PCE exclusive rip-off of Final Fight.

Oh and Fighting Street! The game ported so terribly they had to change the name! lol

Capcom - "no this port is so terrible, you can't call it Street Fighter"

Games that suck in general but not limited to just the PCE port: Klax, Pac-Land, Ballistix, Altered Beast (difficulty level and mid-level loads make the PCE version suck a tad more than others), and Falcon.

Games that are suckier on PCE:
Golden Axe - ugly + one-player only = fail
Riot Zone - it's an OK game on its own, but lack of two-player mode sucks hard in comparison to the arcade.
Impossamole - hit detection sucks, but maybe it sucks in other versions too (I've never played 'em).
Fighting Street - controls?!?  I don't need no steenkeen controls!

P.S. - That Turbob clone of Berzerk is ass.  Whoever made that shit pile deserves to have an angry ocelot shoved down their pants.  :P
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Necromancer

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Re: Instances where the PCE port of a game sucked hard
« Reply #13 on: November 10, 2010, 05:23:03 AM »
Riot Zone was a port?


Yep, it was a Turbob exclusive port of Riot City.
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Duo_R

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Re: Instances where the PCE port of a game sucked hard
« Reply #14 on: November 10, 2010, 05:33:02 AM »
Ok, where did the name Crest of the Wolf come from? Was that the original name in JP and in U.S. we got Riot Zone / City?

Riot Zone was a port?


Yep, it was a Turbob exclusive port of Riot City.
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