Author Topic: Instances where the PCE port of a game sucked hard  (Read 1824 times)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Instances where the PCE port of a game sucked hard
« on: November 09, 2010, 05:13:55 PM »
Anyone got any examples?  I tried and couldn't find one.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

blueraven

  • Hero Member
  • *****
  • Posts: 4450
Re: Instances where the PCE port of a game sucked hard
« Reply #1 on: November 09, 2010, 06:01:11 PM »
Klax
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Frank_fjs

  • Hero Member
  • *****
  • Posts: 617
Re: Instances where the PCE port of a game sucked hard
« Reply #2 on: November 09, 2010, 06:14:00 PM »
Golden Axe.

termis

  • Hero Member
  • *****
  • Posts: 1485
Re: Instances where the PCE port of a game sucked hard
« Reply #3 on: November 09, 2010, 06:17:58 PM »
Ninja warriors and Golden Axe get a lot of flack, though I've never played any one of these on the PCE...  (they do look pretty bad on youtube, though)

Strider definitely has some issues, but the red-book audio alone almost makes up for its shortcomings.


blueraven

  • Hero Member
  • *****
  • Posts: 4450
Re: Instances where the PCE port of a game sucked hard
« Reply #4 on: November 09, 2010, 06:19:34 PM »
Golden Axe.

Yeah that was horrible too. Only 1 player.

I'd Argue the CD version of Altered Beast as well due to the fact that you have to have a 1.0 card to play it :|
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Instances where the PCE port of a game sucked hard
« Reply #5 on: November 09, 2010, 09:33:52 PM »
Shinobi due to the missing levels, though it is still great fun to play and the only true-to-arcade conversion that appeared on any of the consoles that I know of.

Strider - Yeah, just a bad port all around.  Good music, yes.


shubibiman

  • Hero Member
  • *****
  • Posts: 1832
Re: Instances where the PCE port of a game sucked hard
« Reply #6 on: November 09, 2010, 09:46:13 PM »
Golden Axe.

Strider was a disapointment to me but it's still an OK conversion.

Ninja Warriors is not so bad either. I just feel that the original game is not that good neither.
Self proclamed Aldynes World Champion

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Instances where the PCE port of a game sucked hard
« Reply #7 on: November 10, 2010, 01:36:57 AM »
Not mentioned yet:  Tora e no Michi
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21371
Re: Instances where the PCE port of a game sucked hard
« Reply #8 on: November 10, 2010, 02:47:54 AM »
Games that suck in general but not limited to just the PCE port: Klax, Pac-Land, Ballistix, Altered Beast (difficulty level and mid-level loads make the PCE version suck a tad more than others), and Falcon.

Games that are suckier on PCE:
Golden Axe - ugly + one-player only = fail
Riot Zone - it's an OK game on its own, but lack of two-player mode sucks hard in comparison to the arcade.
Impossamole - hit detection sucks, but maybe it sucks in other versions too (I've never played 'em).
Fighting Street - controls?!?  I don't need no steenkeen controls!

P.S. - That Turbob clone of Berzerk is ass.  Whoever made that shit pile deserves to have an angry ocelot shoved down their pants.  :P
U.S. Collection: 98% complete    157/161 titles

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Instances where the PCE port of a game sucked hard
« Reply #9 on: November 10, 2010, 04:22:18 AM »
Is that a new MGS character? Angry Ocelot?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Senshi

  • Hero Member
  • *****
  • Posts: 905
Re: Instances where the PCE port of a game sucked hard
« Reply #10 on: November 10, 2010, 04:57:45 AM »
I thought After Burner II sucked even though a lot of people seem to like it.
PSN: Dynastic_Hero
Steam: Dynastic_Hero

sunteam_paul

  • Hero Member
  • *****
  • Posts: 4732
Re: Instances where the PCE port of a game sucked hard
« Reply #11 on: November 10, 2010, 05:05:07 AM »
Golden Axe is the obvious one.

I would also add Rastan Saga 2 but I suspect the arcade version was also as enjoyable as constipation.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

Duo_R

  • Hero Member
  • *****
  • Posts: 3302
Re: Instances where the PCE port of a game sucked hard
« Reply #12 on: November 10, 2010, 05:14:51 AM »
Riot Zone was a port? I thought that was a TG/PCE exclusive rip-off of Final Fight.

Oh and Fighting Street! The game ported so terribly they had to change the name! lol

Capcom - "no this port is so terrible, you can't call it Street Fighter"

Games that suck in general but not limited to just the PCE port: Klax, Pac-Land, Ballistix, Altered Beast (difficulty level and mid-level loads make the PCE version suck a tad more than others), and Falcon.

Games that are suckier on PCE:
Golden Axe - ugly + one-player only = fail
Riot Zone - it's an OK game on its own, but lack of two-player mode sucks hard in comparison to the arcade.
Impossamole - hit detection sucks, but maybe it sucks in other versions too (I've never played 'em).
Fighting Street - controls?!?  I don't need no steenkeen controls!

P.S. - That Turbob clone of Berzerk is ass.  Whoever made that shit pile deserves to have an angry ocelot shoved down their pants.  :P
Add my YouTube channel:


For sale trade list: http://tinyurl.com/2csm7kq

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21371
Re: Instances where the PCE port of a game sucked hard
« Reply #13 on: November 10, 2010, 05:23:03 AM »
Riot Zone was a port?


Yep, it was a Turbob exclusive port of Riot City.
U.S. Collection: 98% complete    157/161 titles

Duo_R

  • Hero Member
  • *****
  • Posts: 3302
Re: Instances where the PCE port of a game sucked hard
« Reply #14 on: November 10, 2010, 05:33:02 AM »
Ok, where did the name Crest of the Wolf come from? Was that the original name in JP and in U.S. we got Riot Zone / City?

Riot Zone was a port?


Yep, it was a Turbob exclusive port of Riot City.
Add my YouTube channel:


For sale trade list: http://tinyurl.com/2csm7kq