Author Topic: Instances where the PCE port of a game sucked hard  (Read 1818 times)

Necromancer

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Re: Instances where the PCE port of a game sucked hard
« Reply #15 on: November 10, 2010, 05:43:52 AM »
Ok, where did the name Crest of the Wolf come from? Was that the original name in JP and in U.S. we got Riot Zone / City?

Nope - Riot City was only released in Japan.  According to wikipedia, Westone owned the rights to the game but Sega owned the rights to the title and character names, so they changed 'em a bit to keep things legal.  It's a mystery why they didn't use the same name in both regions, though.
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Duo_R

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Re: Instances where the PCE port of a game sucked hard
« Reply #16 on: November 10, 2010, 05:46:16 AM »
So again why is the game called Crest of the Wolf for the PCE release???
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Necromancer

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Re: Instances where the PCE port of a game sucked hard
« Reply #17 on: November 10, 2010, 05:56:45 AM »
So again why is the game called Crest of the Wolf for the PCE release???

Beats me.  Maybe Riot City was considered to be too close to the original in Japan, but it was okay in the US since it never existed here.  Still, they could've just left it as Crest of Wolf for both regions, as Riot Zone wasn't going to earn 'em any name recognition points in the US anyway.
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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #18 on: November 10, 2010, 08:33:02 AM »
I don't mind the Altered Beast on PCE.  The chiptunes are nice. 


I totally forgot about Golden Axe though.    I suspect it was an abortion on purpose though, so the Genesis would look superior.



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[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
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Obfuscate

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Re: Instances where the PCE port of a game sucked hard
« Reply #19 on: November 10, 2010, 09:16:02 AM »
Riot Zone could have been so much better if the bosses were tougher to beat and less repetitive enemies. You beat up over and over and over these shitbox badguys then you finally get to a cool end boss and they go down easy. I was sooooo disapointed in Riot Zone when I was a kid and when I go back to replay it the stupid thing still pisses me off.

Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #20 on: November 10, 2010, 09:30:17 AM »
Riot Zone could have been so much better if the bosses were tougher to beat and less repetitive enemies. You beat up over and over and over these shitbox badguys then you finally get to a cool end boss and they go down easy. I was sooooo disapointed in Riot Zone when I was a kid and when I go back to replay it the stupid thing still pisses me off.


Agreed.  I'll take Vigilante myself.   That games ill as f*ck.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Instances where the PCE port of a game sucked hard
« Reply #21 on: November 10, 2010, 09:31:22 AM »
I suspect it was an abortion on purpose though, so the Genesis would look superior.

I would suspect it is rather that Telenet is just rubbish (and much of their early catalogue backs this up). It's no wonder that NEC Avenue handled the Sega conversions from then on.
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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #22 on: November 10, 2010, 09:45:31 AM »
I suspect it was an abortion on purpose though, so the Genesis would look superior.

I would suspect it is rather that Telenet is just rubbish (and much of their early catalogue backs this up). It's no wonder that NEC Avenue handled the Sega conversions from then on.


Telenet isnt rubbish! YOURE TALKIN CRAZY


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[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #23 on: November 10, 2010, 11:12:36 AM »
Vigilante is such a nice port. There is absolutely nothing to complain about! Also it is still the best port to date.
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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #24 on: November 10, 2010, 11:18:41 AM »
Vigilante is such a nice port. There is absolutely nothing to complain about! Also it is still the best port to date.

arguably better than the arcade one.   The PSG is better than the FM crap
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nat

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Re: Instances where the PCE port of a game sucked hard
« Reply #25 on: November 10, 2010, 12:41:23 PM »
I'm going to go ahead and have to disagree with all the Golden Axe hate. The Turbo/PCE version has simply stellar music-- better than the original and/or Genesis version. The graphics are stylistically darker, which I actually kind of like as it sets a certain tone for the game. About the only bad thing I can say about Golden Axe is the game scrolls at like 10 FPS. Once you get in the groove though, you can easily look past this. I think it's a decent port that surpasses the original in some areas (music, cinemas).

Altered Beast doesn't qualify for me either as it's probably the closest to the arcade of any port up through the 16-bit era. Ditto for Street Fighter... I'm told the original arcade controlled just as badly (although I'll admit I've never played it).

Ninja Warriors is a piss-poor port, however. It seems like virtually zero effort was put into it. Same can be said for any of NAMCO's early Turbo ports (Ordyne, Genpei Toumaden, etc). NAMCO seemed to only put in effort about 1/4th of the time when it came to support of the console, actually.

Mathius

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Re: Instances where the PCE port of a game sucked hard
« Reply #26 on: November 10, 2010, 04:55:55 PM »
I would also add Rastan Saga 2 but I suspect the arcade version was also as enjoyable as constipation.

Rastan Saga 2 in the arcade makes constipation look like a trip to Disney World!
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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #27 on: November 10, 2010, 05:42:02 PM »
I'm going to go ahead and have to disagree with all the Golden Axe hate. The Turbo/PCE version has simply stellar music-- better than the original and/or Genesis version. The graphics are stylistically darker, which I actually kind of like as it sets a certain tone for the game. About the only bad thing I can say about Golden Axe is the game scrolls at like 10 FPS. Once you get in the groove though, you can easily look past this. I think it's a decent port that surpasses the original in some areas (music, cinemas).
I didn't care for the dark PCE graphics.  They reminded me too much of shitty commodore 64 games.   Thats mostly what did me in.  Other then that it plays OK.

The music is definitely better.   I just expected better graphics out of it.     Scrolling problems don't concern me either.  I'm used to those blocky scroll MSX games 90% of the round eye population whines about.

The dark muddy graphics are what made me go blah. 

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Altered Beast doesn't qualify for me either as it's probably the closest to the arcade of any port up through the 16-bit era. Ditto for Street Fighter... I'm told the original arcade controlled just as badly (although I'll admit I've never played it).
Street Fighter 1 sucks, period.  It sucks everywhere.    Altered Beast on the other hand, I think the PCE one is the best.  The genesis one controls clunky.  Even Golden Axe does.  PCE's Golden Axe is fugly but controls better.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #28 on: November 10, 2010, 05:56:15 PM »
I would also add Rastan Saga 2 but I suspect the arcade version was also as enjoyable as constipation.

Rastan Saga 2 in the arcade makes constipation look like a trip to Disney World!

This is such a sad chapter in game history. Rastan went from one of the best games in its genre to one of the worst ever.
It is sheer unbelievable how they could managed to ruin a successor from such a brilliant game so heavily. That needs some serious skills. Chapeau Taito.

I wish so much they would have had ported rastan saga insteat of rastan saga 2.
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termis

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Re: Instances where the PCE port of a game sucked hard
« Reply #29 on: November 10, 2010, 06:31:43 PM »
I'll just chime in and say that as a port, Fighting Street was actually rather excellent. 

The problems (shitty controls, garbled voices) plagued the original arcade just as well.  I can still remember people (including myself) playing that game just whirling the joystick around and pounding on buttons -- that was the way to win the matches -- and it still is on the PCE.