Author Topic: Instances where the PCE port of a game sucked hard  (Read 1807 times)

Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #45 on: November 13, 2010, 02:50:50 PM »
please do not compare SF with SF2, those are two completely different games from a different era of games :)

this is like saying please don't compare Legendary Axe 1 and Legendary Axe 2.

WRONG.


what the hells wrong about comparing the second game to the first game in a series of games?   

4 or so years of time (87-91) is not a huge gap as far as gaming goes.  Especially in an arcade.   Street Fighter 1 just sucked.  They didn't know how to do fighters because thats the game that through sucking hard, defined how a fighter SHOULD BE.

SF2 fixed all the problems and thus the good fighting genre was born.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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TR0N

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Re: Instances where the PCE port of a game sucked hard
« Reply #46 on: November 13, 2010, 07:58:33 PM »
The difference is Legendary Axe I&II are both awesome games. Street Fighter is well...hmm
LAII rastan clone not that is a bad thing mind you.Heck i passed on legendary axe II it's in day afther how egm rated it.It wasn't untile getting a pce again a few years back,that i gave the game a chance and i was surpise by it.

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Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #47 on: November 13, 2010, 11:56:51 PM »
please do not compare SF with SF2, those are two completely different games from a different era of games :)

this is like saying please don't compare Legendary Axe 1 and Legendary Axe 2.

WRONG.


what the hells wrong about comparing the second game to the first game in a series of games?  

4 or so years of time (87-91) is not a huge gap as far as gaming goes.  Especially in an arcade.   Street Fighter 1 just sucked.  They didn't know how to do fighters because thats the game that through sucking hard, defined how a fighter SHOULD BE.

SF2 fixed all the problems and thus the good fighting genre was born.



You just answered to your own question. Bravo :)
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Liquid Snake

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Re: Instances where the PCE port of a game sucked hard
« Reply #48 on: November 14, 2010, 01:05:59 AM »
Shinobi due to the missing levels, though it is still great fun to play and the only true-to-arcade conversion that appeared on any of the consoles that I know of.

Strider - Yeah, just a bad port all around.  Good music, yes.

now we have arcade-perfect port included in PS3 Genesis Ultmate collection


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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #49 on: November 14, 2010, 06:16:30 AM »
You just answered to your own question. Bravo :)

no... I just explained why its ok to compare the two games?    If you think one game sucking and doing it wrong and the next one being good means you can't compare the two, then I don't know what to tell you.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Gogan

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Re: Instances where the PCE port of a game sucked hard
« Reply #50 on: November 14, 2010, 11:15:20 AM »
Only difference in these comparisions is,.... SF2 was good, SF1 was bad, LA1 was good, LA2 was bad. Lol

Ps.I use "bad" loosely as I like all the games mentioned in this post
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Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #51 on: November 14, 2010, 12:09:33 PM »
You just answered to your own question. Bravo :)

no... I just explained why its ok to compare the two games?    If you think one game sucking and doing it wrong and the next one being good means you can't compare the two, then I don't know what to tell you.

Lol, you can compare what ever and everything you like. Thats not the point. The point is, they are so completely different in almost every aspect. Not just good/bad. And that mostly due to the era difference.
And between end 80s and early 90s, 4 years was a huge gap imo.
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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #52 on: November 14, 2010, 04:11:17 PM »
so we're not allowed to compare games of the same series, namely the first to any of its successors, in the event that the first one sucks.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #53 on: November 14, 2010, 04:19:24 PM »
Now you come up with that "because it sucked" ploy again? I have never said that.
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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #54 on: November 14, 2010, 04:35:03 PM »
Now you come up with that "because it sucked" ploy again? I have never said that.

I said it sucks.

You also agreed with me when I said it sucks by quoting what I said and going you just answered your own question!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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rag-time4

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Re: Instances where the PCE port of a game sucked hard
« Reply #55 on: November 14, 2010, 04:45:15 PM »
You just answered to your own question. Bravo :)

no... I just explained why its ok to compare the two games?    If you think one game sucking and doing it wrong and the next one being good means you can't compare the two, then I don't know what to tell you.

Lol, you can compare what ever and everything you like. Thats not the point. The point is, they are so completely different in almost every aspect. Not just good/bad. And that mostly due to the era difference.
And between end 80s and early 90s, 4 years was a huge gap imo.
I don't think that Street Fighter 1 and 2 are very different overall. There are some things that Street Fighter 1 did better than Street Fighter 2.

Street Fighter 1 has some awesome backgrounds, with only 2 stinkers (Gen and Birdie), while Street Fighter 2 has less creative backgrounds. Street Fighter 1 also has better music, and many of the various tunes do an awesome job of providing an ethnic / international feel, that immerses you in the international aspect much more than in Street Fighter 2. The only stage music that stands out to me from Street Fighter 2 is Honda's music. I also think that being able to hear your fighter's voice as you throw basic punches and kicks was cool and should have been expanded for Street Fighter 2 rather than dropped entirely.

Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #56 on: November 14, 2010, 04:59:01 PM »
Now you come up with that "because it sucked" ploy again? I have never said that.

I said it sucks.

You also agreed with me when I said it sucks by quoting what I said and going you just answered your own question!

I also have never argued the converse. But as I said, that also was never the point.
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PCE Shmups countdown: 111/111 (all clear!!)
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Arkhan

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Re: Instances where the PCE port of a game sucked hard
« Reply #57 on: November 14, 2010, 05:08:02 PM »
your point was 4 years of time is too far of a gap to compare the first and second game in a series.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Instances where the PCE port of a game sucked hard
« Reply #58 on: November 14, 2010, 05:36:10 PM »
your point was 4 years of time is too far of a gap to compare the first and second game in a series.

No, not the first and second game in a series, but Street Fighter (1) and Street Fighter II. Right.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Duo_R

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Re: Instances where the PCE port of a game sucked hard
« Reply #59 on: November 14, 2010, 05:44:00 PM »
Well are you comparing to Street Fighter 1 Champion Edition or normal SF1? Lol
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