Author Topic: Composite, S-Video and Component Comparison Shots  (Read 801 times)

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Composite, S-Video and Component Comparison Shots
« Reply #15 on: December 12, 2010, 04:03:53 PM »
Pure RGB pictures without scanlines always looking ugly as hell. Like those old PC games on VGA monitors. That's why I hated PC games mostly, but loved amiga etc. games back in the 80s.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Composite, S-Video and Component Comparison Shots
« Reply #16 on: December 12, 2010, 05:15:57 PM »
I actually felt the opposite back in the day.  Regular Amiga games with visible scanlines always bothered me.  I preferred the scandoubled modes by far.

PC games I hated because they were PC games, not because of something more superficial like display types.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Composite, S-Video and Component Comparison Shots
« Reply #17 on: December 12, 2010, 05:31:10 PM »
That's evil, Chris.  Red seems to be one of the hardest colors for most SD to handle, especially in NTSC.  That red dot will surely be washed away even in s-video.  Kind of like the hearts and life bar still "bleed" in Super Castlevania IV on whatever system that is.  I don't have the Doreamon game, but if I did I'd take a picture of my screen with the transcoded YUV setup on my fantastic TurboGrafx-16 CD-ROM.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Composite, S-Video and Component Comparison Shots
« Reply #18 on: December 12, 2010, 07:43:45 PM »
PC games I hated because they were PC games, not because of something more superficial like display types.

Yeah, also because of that, but having no visible scanlines (like on a TV or amiga etc. monitor) steals the whole arcade feeling.

Because your Doraemon pic shows no scanlines, it looks awful as hell (to me).
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Composite, S-Video and Component Comparison Shots
« Reply #19 on: December 12, 2010, 08:36:10 PM »
Me, too.

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Composite, S-Video and Component Comparison Shots
« Reply #20 on: December 12, 2010, 08:43:34 PM »
Yeah, but scanlines means snapshots of CRTs and that means blur, moiré patterns, reflections, and a nasty curvature.


Scanlines are nice when playing, but when putting pics on a webpage, a direct RGB capture from the system is the best, I think.
« Last Edit: December 12, 2010, 08:45:37 PM by ccovell »

electrochip

  • Newbie
  • *
  • Posts: 38
Re: Composite, S-Video and Component Comparison Shots
« Reply #21 on: December 12, 2010, 09:26:07 PM »
I added the doraemon shots.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Composite, S-Video and Component Comparison Shots
« Reply #22 on: December 12, 2010, 09:50:59 PM »
Nice shots there, electrochip.

I agree that photographing CRT displays is an art unto itself and resizing the picture in very small steps to avoid moiré is important.  But it doesn't mean it can be done and reflect the quality differences at hand.  Electrochip did pretty well with his Doreamon shots, but his shots previous to that aren't done as well.

electrochip

  • Newbie
  • *
  • Posts: 38
Re: Composite, S-Video and Component Comparison Shots
« Reply #23 on: December 12, 2010, 10:21:44 PM »
Nice shots there, electrochip.

I agree that photographing CRT displays is an art unto itself and resizing the picture in very small steps to avoid moiré is important.  But it doesn't mean it can be done and reflect the quality differences at hand.  Electrochip did pretty well with his Doreamon shots, but his shots previous to that aren't done as well.

I agree taking shots of a CRT is hard, you can see I got better doing it by the time I got to the Doraemon shots. I wanted to give people an idea as to what to expect with any video mod. I've managed to make some people rethink the quality of the composite out of the PCE, which was supposed to be great. I thought it looked great too, until I dropped in a CXA1645 and compared them, and S-Video is no doubt WAY better, then component is another step up. People should at least do the S-Video and see all the colors and details that were missed in their favorite games.
« Last Edit: December 12, 2010, 10:34:27 PM by electrochip »

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Composite, S-Video and Component Comparison Shots
« Reply #24 on: December 12, 2010, 10:40:31 PM »
Overall, the CXA colour is more vibrant in composite, but I think I see one thing that's degraded: areas of grey, like the Gigazombie's mask, have rainbow interference in the CXA composite pic but not in the original Turbo composite.
« Last Edit: December 12, 2010, 10:42:23 PM by ccovell »

electrochip

  • Newbie
  • *
  • Posts: 38
Re: Composite, S-Video and Component Comparison Shots
« Reply #25 on: December 12, 2010, 11:16:35 PM »
Overall, the CXA colour is more vibrant in composite, but I think I see one thing that's degraded: areas of grey, like the Gigazombie's mask, have rainbow interference in the CXA composite pic but not in the original Turbo composite.

You are right, there is a little rainbowing with the CXA1645, using a CXA2075 would eliminate almost all the rainbows. I didn't have any extras though.
« Last Edit: December 12, 2010, 11:43:49 PM by electrochip »

ceti alpha

  • Hero Member
  • *****
  • Posts: 3836
Re: Composite, S-Video and Component Comparison Shots
« Reply #26 on: December 13, 2010, 01:47:16 AM »
Wow. The new shots you put up, electro, are great. The difference between composite and composite out from CXA1645 is impressive.


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

electrochip

  • Newbie
  • *
  • Posts: 38
Re: Composite, S-Video and Component Comparison Shots
« Reply #27 on: December 13, 2010, 10:56:38 AM »
Quote
Wow. The new shots you put up, electro, are great. The difference between composite and composite out from CXA1645 is impressive.

Thanks, the composite out is really nice from the CXA1645, but s-video is better  :D

I'm glad I wired it up, at first I wasn't going to as I was content with the way the TG16/PCE/DUO looked already. I was definitely surprised at the difference.

electrochip

  • Newbie
  • *
  • Posts: 38
Re: Composite, S-Video and Component Comparison Shots
« Reply #28 on: December 15, 2010, 06:49:44 PM »
another request added.

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Composite, S-Video and Component Comparison Shots
« Reply #29 on: December 24, 2010, 01:36:32 PM »
I've added more PCE, SFC, and a ton of Mega Drive pics to my RGB comparison page:

http://www.chrismcovell.com/gotRGB/rgb_compare.html
http://www.chrismcovell.com/gotRGB/rgb_compare2.html