Author Topic: Platform engine demo  (Read 2725 times)

Vecanti

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Re: Platform engine demo
« Reply #45 on: December 24, 2010, 07:01:32 AM »
Awesome! Bit of an early Christmas present. 

nodtveidt

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Re: Platform engine demo
« Reply #46 on: December 24, 2010, 01:16:10 PM »
Running a bit late :) but still working on it. I really wanted to have a playable demo of Jungle Bros prepped for tomorrow, but ran into some technical issues that can only be resolved by our tile artist, who is current MIA. :(

ParanoiaDragon

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Re: Platform engine demo
« Reply #47 on: December 24, 2010, 03:41:33 PM »
And my song for the level isn't ready yet either, we'd have to use something similar in it's place as a substitute(in regards to JB).

nodtveidt

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Re: Platform engine demo
« Reply #48 on: December 25, 2010, 12:43:42 AM »
I'm almost done with the demo game... got all collisions coded in and the stats system is half-done. Just gotta finish it up now... will take a couple of hours to do the rest of the code, and then some time to fill out the test level a bit more. I'll likely release it this evening. :)

Vecanti

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Re: Platform engine demo
« Reply #49 on: December 25, 2010, 02:44:15 AM »
I'll plan on some Christmas Day Obeying! :)  Merry Christmas guys and don't work too hard.  We can always have some boxing day obeying instead!

nodtveidt

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Re: Platform engine demo
« Reply #50 on: December 25, 2010, 05:47:00 AM »
The demo is almost done... it's an almost fully playable game at this point, most of the statistics are in place (just missing experience/leveling, but that gets added next), and it even has a boss fight (although it's pitifully easy). There's no magic spells yet though, and the submenu isn't implemented either... those won't be added for this demo release. The release will come with my next posting. :)

nodtveidt

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Re: Platform engine demo
« Reply #51 on: December 25, 2010, 09:57:13 AM »
The demo is ready.

http://www.nodtveidt.net/monolith-xmasdemo.7z

Not quite everything I wanted to have done made it in, but it's still good for a few laughs. However, it's actually a playable game at this point... just not a complete game.

Vecanti

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Re: Platform engine demo
« Reply #52 on: December 25, 2010, 10:19:09 AM »
Amazing how fast you did this.  Got to the boss and he kicked my butt.  This is just awesome!

nodtveidt

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Re: Platform engine demo
« Reply #53 on: December 25, 2010, 11:15:57 AM »
The shadow boss is pretty easy to beat... all he does is follow you, he never attacks (although he actually has attack frames... he never uses them). You take a swing at him, hop on a rope, and jump over his head... rinse and repeat. :D

nodtveidt

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Re: Platform engine demo
« Reply #54 on: December 26, 2010, 06:17:59 PM »
A lot of subtle little details are being added here and there...


nodtveidt

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Re: Platform engine demo
« Reply #55 on: December 27, 2010, 07:39:09 PM »
Just a quick little update... the game engine now supports "door warps"... going through doors to end up in a different part of the map. It also now supports basic dynamic parallax. As a side-effect of door warps, it now also supports enemy respawning a la Exile II. I'm going to release a supplemental build of the ISO soon that shows off these new features if anyone is interested.

nodtveidt

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Re: Platform engine demo
« Reply #56 on: December 27, 2010, 08:27:38 PM »
Try this out. It's a replacement for track02.iso so use it with the xmas demo release.
CLICKY

Vecanti

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Re: Platform engine demo
« Reply #57 on: December 28, 2010, 02:21:06 AM »
Will try when I get home from work!

nodtveidt

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Re: Platform engine demo
« Reply #58 on: December 28, 2010, 05:43:55 AM »
Our server is having DNS issues at the moment so if it doesn't work, just try again later on.

TheOldMan

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Re: Platform engine demo
« Reply #59 on: December 28, 2010, 05:06:01 PM »
I musta snagged it before then :-)

Very Nice! Like the earth showing behind the walls, but there's only one good place to see it. Tricky jumps aren't my thing, but the controls were very responsive, even after adding all the extras over the last few days. Really impressed by the transparent HUD, especially scores. Some day I'll have to figure out how to do it :-)

My Complaints? Need to be able to change sides while climbing rope, and the ladder animation needs a back view. I know, it's a demo - just keep it in mind :-)

Good Work!