Author Topic: Platform engine demo  (Read 2723 times)

nodtveidt

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Re: Platform engine demo
« Reply #30 on: December 18, 2010, 06:57:30 PM »
RPGs would be a lot easier with structs, that's for damn sure. But I managed Mysterious Song without them. It took more work than normal but it was certainly doable. goto would have been useful in a few places too, but that can be faked with inline assembly anyways, or by simply monkeying with the assembly code generation.

Arkhan

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Re: Platform engine demo
« Reply #31 on: December 18, 2010, 07:45:19 PM »
yeah.  Not having structs makes way more work than is needed to do game programming.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Platform engine demo
« Reply #32 on: December 18, 2010, 10:01:11 PM »
This could be the new Rastan.
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nodtveidt

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Re: Platform engine demo
« Reply #33 on: December 19, 2010, 03:14:35 AM »
Paranoia Dragon calls it "Exile 4" hehehe

sunteam_paul

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Re: Platform engine demo
« Reply #34 on: December 19, 2010, 08:51:40 AM »
Nooo, the PC Engine NEEDS a proper clone of Rastan. Change the main dude to a shirtless barbarian and call it Natsar. Job done :)
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Arkhan

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Re: Platform engine demo
« Reply #35 on: December 19, 2010, 10:27:38 AM »
Nooo, the PC Engine NEEDS a proper clone of Rastan. Change the main dude to a shirtless barbarian and call it Natsar. Job done :)

I could clone it shittily!  Im good at crappy clones :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Platform engine demo
« Reply #36 on: December 19, 2010, 05:11:21 PM »
Paranoia Dragon calls it "Exile 4" hehehe

Well, depends on how you look at it :)  We never got Exile/Xzr 1, the PCE started out with a version of Xzr 2(which I believe does have some levels missing from the original MSX version), & then we got what they called Xzr 2(Wicked Phenomenom), but is technically Xzr 3.  It'd be nice if somebody someday actually ported Xzr 1, maybe call it Exile Zero or something, or call it Exile 3 but label it a prequal.

And that's still not as confusing as the Dragon Slayer series is!

spenoza

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Re: Platform engine demo
« Reply #37 on: December 20, 2010, 03:38:27 AM »
PCEjin, which is a TAS-enabled GUI mod of Mednafen also has sound delay problems. None of the official games I've played with PCEjin or Ootake have sound delay like that, so it might be worth taking another look at the sound engine.
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nodtveidt

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Re: Platform engine demo
« Reply #38 on: December 20, 2010, 04:30:28 AM »
Oh yeah, PCEjin, I had forgotten the name of that one. Anyways, it might be a problem with Garner's original code. It'll likely be swapped out for Squirrel soon anyways, since Arkhan's new development version is supposed to support sound effects. But I'll check it out with PCEjin too.

EDIT: PCEjin is a f*cking moron. I gave it the cuesheet to load, and instead of loading track02.iso like the cuesheet instructs, it tries to load monolith.bin. That file isn't anywhere in the cuesheet. Stupid program doesn't even know how to follow simple f*cking directions.

EDIT2: Its framerate is pathetic too. But I took notice of the sound delay there as well. Then again, that could simply be because its performance is so poor.

EDIT3: It is most definitely an emulator problem. I just tested in it Hu-Go! which, despite having some of the worst sound emulation ever, does not have the problem.
« Last Edit: December 20, 2010, 04:52:12 AM by The Old Rover »

TheOldMan

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Re: Platform engine demo
« Reply #39 on: December 20, 2010, 05:34:14 AM »
Quote
It'll likely be swapped out for Squirrel soon anyways, since Arkhan's new development version is supposed to support sound effects
Are you producing a Hu-Card, or a CD? Squirrel can do sound effects for CD, but I don't think the Hu-Card stuff is quite there yet :-)

nodtveidt

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Re: Platform engine demo
« Reply #40 on: December 20, 2010, 11:14:24 AM »
The real game is a CDROM. I just built this as a ROM because it's not yet dependent on data overlays.

nodtveidt

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Re: Platform engine demo
« Reply #41 on: December 23, 2010, 10:11:47 AM »
Nooo, the PC Engine NEEDS a proper clone of Rastan. Change the main dude to a shirtless barbarian and call it Natsar. Job done :)

I could clone it shittily!  Im good at crappy clones :)
I could probably clone it properly! :P But I think I have enough projects already... Tatsujin is still waiting for PCE Aliens! :D

nodtveidt

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Re: Platform engine demo
« Reply #42 on: December 24, 2010, 05:19:02 AM »
OK, another new shot of the work in progress...



The HUD was started. Yep. Pretty basic for now, but it'll get there.

Vecanti

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Re: Platform engine demo
« Reply #43 on: December 24, 2010, 05:31:33 AM »
Download?  :pray:

nodtveidt

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Re: Platform engine demo
« Reply #44 on: December 24, 2010, 05:42:17 AM »
Download soon... probably later today once I've finished the statistics system and implemented the rest of the coldet. :)