Author Topic: Anyone ever play BURAI? [REVIEW Added]  (Read 911 times)

termis

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Anyone ever play BURAI? [REVIEW Added]
« on: January 24, 2011, 09:46:12 PM »
Just loaded it up, and so far it's looks like absolute crap.  I'm not really the one to look for a lot of flash in an RPG, but man, this one looks bad.

Anyway, anyone ever work through this one?  I've searched through the web in both English and Japanese for a guide/faq, and all I get is a simple guide ->here<- on the Mega CD version.

I'm not sure if I'm missing out much, but this seems to be the most underwhelming RPG game I've put on the PCE so far.  But considering it had a ton of ports (MSX, SFC, MD, PCE), I *guess* there's something redeeming about this franchise?

edit: found a faq ->here<- (in Korean though) which also explains some things about the actual gameplay. I'll see if the gameplay is interesting enough for me to continue on...
« Last Edit: February 25, 2011, 11:43:50 PM by termis »

runinruder

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Re: Anyone ever play BURAI?
« Reply #1 on: January 24, 2011, 10:05:36 PM »
I completed Burai and reviewed it for my old "useless thoughts" thread a few years back.  I need to play through it again to get screens before I can post my review on Duomazov, so I might do that pretty soon.  I do remember I didn't need any kind of guide to get through it.  I don't know if you'll find anything particularly interesting or helpful here, but this is exactly what I posted to useless thoughts after I beat the game (and probably what I'll be posting to Duomazov once I get screens):

I bought this game many years ago because the character designs on the cover looked really cool, and because it was cheap. When I received it and powered it up, the kick-ass opening cinemas made me think I'd stumbled upon a diamond in the rough. But just moments later, I laid my eyes upon the most primitive in-game graphics I'd ever had the "privilege" to be blinded by in a PCE game. Still, I can tolerate bad graphics. It was the ridiculously sized playfield (a mere one-fourth or so of the menu-and-stats-dominated screen) that I found particularly appalling. I concluded that the game was pretty much useless if I couldn't even see enough of the surrounding land to have any clue of where I was supposed to go. And so Burai stood rotting on my shelf for years. Since I've been on an RPG tear lately, I decided that I might as well play and finish it once and for all, if for no other reason than to finally clear it from my queue.

Well, the premise is reasonably interesting. You have to play through seven different mini-quests, with the little tales focusing on wacky characters who meet up for one final adventure during which they search for mighty weapons, hammer on a some villains, and make a "dramatic" charge through the last bad guy's castle.

And it all actually works because the game keeps things easy on the player. The mini-quests are short and straightforward: typically, you make your way to a nearby town, hang around the town to power up, and then venture out into the world to find a maze-like area (be it a tower or cavern or mountain path). You'll experience event scenes and fight bosses and mini-bosses along the way. Even when a given mini-quest diverges from that rudimentary pattern, affairs remain simple and fun. For instance, one young fellow needs to bust out of prison--not exactly a unique theme, but the rogue gets to free other "criminals" along the way, some of whom team up with him to pummel the guards.

The game does very little to annoy the player aside from the infamous playfield scrunch, and even that isn't so bad after a bit because the overworld proves to be quite linear and the (early) dungeons are far from tortuous. In just about every area, you'll find enemies who regularly drop restorative potions so that you don't have to make many "inn breaks" during the requisite leveling. Plus, the fighting is handled pretty quickly, and the random-battle rate is perfect (encounters are spaced out at nice intervals so they don't become annoying, and they happen at an amazingly consistent rate: you can pretty much tell when you'll be attacked just by listening to the music, because it will reach the same part of the tune nearly every time).

Speaking of the music, it does seem to suck horribly at first, but play on and you'll get to hear some surprisingly nice field and town themes. There's also one particularly cool rock number that accompanies certain "showdown time" event scenes (though the quality is odd in that the track sounds like it was recorded in a cavernous area, horrible acoustics).

These nice things make the game playable, but not necessarily memorable or anything. But then your characters finally get together and the overworld opens up, and the game rises to another level. The last stretch covers quite a bit more territory than the mini-quests that preceded it, but by the time you reach that point, you'll have a good handle on how the game works, and shouldn't have much trouble figuring out the lay of the land. Despite suddenly finding yourself with a whopping eight different characters to suit up, matters remain convenient: enemies drop lots of equipment articles, most of which can be sold off for tons of cash.

And matters become more interesting thanks to some really cool tasks that you need to complete, like butchering an ogre and then finishing off his persistent, "never say die" body parts. You never know when you might be assaulted by one of the many mini-bosses or find a secret weapon: you'll be jaunting along merrily, when all of a sudden a giant gorgon or octopus or mammoth (with minions in tow) decides to attack you, or you might be stumbling along in a desert when you suddenly find the "Great Sword" lying in the sands. Some of the last few dungeons are absolutely enormous, but unlike the huge labyrinths in broken shit like Last Armageddon, they never quite drag because Burai sticks to its roots of simplicity and convenience throughout.

When I decided to play this game in earnest a few days ago, I pretty much promised myself that I wouldn't end up making it out to be some sort of Cinderella story. Then I found myself staying up really late, pressing onward to see what kind of weapon I'd find or boss I'd fight or event I'd experience next. The secrets and dungeons and crazy characters made sure that whenever I put the controller down, I did so begrudgingly. I'm not sure there's any better sign of a good RPG than that.
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termis

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Re: Anyone ever play BURAI?
« Reply #2 on: January 24, 2011, 10:59:34 PM »
Sweet, that's like THE only review of this game in English -- Thanks a bunch.  I'll stick it out a bit and see how it goes.

Necromancer

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Re: Anyone ever play BURAI?
« Reply #3 on: January 25, 2011, 02:05:27 AM »
I didn't really play it and only screwed around long enough to grab some screenies, but my favorite part was "Begin2ing".  :D
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termis

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Re: Anyone ever play BURAI?
« Reply #4 on: January 25, 2011, 06:18:58 PM »
God, this game sucks.  I feel like I'm wasting my time so far, but I'll stick out through at least one character's chapter and see how it goes.

termis

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Re: Anyone ever play BURAI?
« Reply #5 on: January 26, 2011, 03:26:31 AM »
Ever play part 2 of this franchise, runin? (or anyone else?) Does it game style change much?

runinruder

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Re: Anyone ever play BURAI?
« Reply #6 on: January 26, 2011, 03:41:16 AM »
Ever play part 2 of this franchise, runin? (or anyone else?) Does it game style change much?

Yes, I've played through part 2.  As with part 1, I have a review typed up for it, but I have to go back and get some screens before I can post to Duomazov.  For now, I'll just paste the review here:

The (one) thing that really interested me about this game when I first played it ages ago was the colorful, action-packed combat. While the first Burai's battles were ultra-primitive, the ones here feature large animated enemies, loud and flashy party-demolishing attack spells, cool music, and backdrops that may not be great but certainly represent a step up from black nothingness. Even with all of the animations and effects, the fights proceed fairly quickly, as opposed to other graphical combat "masterpieces" like those in sloggy Monster Maker. And early on, you can avoid overworld fights altogether simply by avoiding the areas where monsters reside (like forests and deserts).

Whether you engage in combat or not, your overworld treks will be more enjoyable than they were in the previous game. There's no more scrunched playfield, thank goodness. And while they don't exactly rank among the PCE's best, Burai II's field graphics annihilate its predecessor's. You'll revisit many locations from the first game, but you might not even recognize some of them at first because they look so much better here.

The cinemas are interesting in that they have more of a "hand drawn" look to them than most of the anime-style stuff in PCE RPGs. They look kind of simplistic at times, but they're neat as a one-time sort of thing, and there are plenty of them, especially towards the end. The conclusion is pretty cool, with sort of an FFX vibe for a bit, haha.

This is a sequel that calls back to its roots in many ways, and usually improves on the way things were. Your old party members return, but they're a much more balanced lot now. They still have to take care of their own business before gradually coming together, but the game is split into episodes that are longer and larger in scope than the mini-quests from last time. You'll still get assaulted by mini-bosses, and there are still numerous secrets to stumble upon. The event scenes feature cinema-style art now as opposed to the abstract drawings in the first Burai, and there's more overt humor this time around, especially involving the furry duo, who engage in such antics as dancing and putting on concerts to raise cash.

Burai II is certainly a successful effort, but there are a few not-so-positive things to note:

-When you've assembled a good seven or eight characters for your party, random battles can take an extremely long time. Aside from time spent selecting actions for those characters and watching their magic-spell light shows, you'll have to take care of enemies who can often withstand lots of hits and deal attacks that do damage to each of your party members, one at a time. Still, I've seen worse, and this problem really plagues only a couple late episodes. In fact, the last area of all is actually packed with easy enemies who go down quickly.

-But while it isn't much of a challenge, the last area can take quite a long time to get through, and it doesn't let you save your game along the way. It's a cool final stretch, with lots of cinemas and bosses, and it provides plenty of healing spots, but there's always that risk of screwing up somewhere, and you'll have to set aside a lot of time to play through it all.

-The game occasionally freezes at the end of battles. Luckily, the old "tapping trick" worked every single time this happened. So just give your system a few taps or tosses and things should get back on track again. It never completely crashed on me like Monster Maker did many times.
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termis

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Re: Anyone ever play BURAI?
« Reply #7 on: January 26, 2011, 05:34:37 PM »
Thanks again runin.  The main thing that really stands out of this series so far is the art.  Even for part 1, I can really see hand-drawing & painting which makes the cinema scenes stand out. 

Arkhan

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Re: Anyone ever play BURAI?
« Reply #8 on: January 26, 2011, 11:48:01 PM »
I like Burai.

I also like Hydlide, so you may wanna ignore the f*ck out of what I say.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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runinruder

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Re: Anyone ever play BURAI?
« Reply #9 on: January 29, 2011, 07:26:48 PM »
All right, I played through it again.  So here's my review of the brilliant Burai, with plenty of screens:

http://www.thebrothersduomazov.com/search/label/Burai
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SignOfZeta

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Re: Anyone ever play BURAI?
« Reply #10 on: January 29, 2011, 07:47:04 PM »
Gah, now I want to play this. Its been sitting on my shelf for years too. I'm too busy right now though (ie: I'm playing Phantasy Star IV).

termis

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Re: Anyone ever play BURAI?
« Reply #11 on: January 30, 2011, 04:28:14 AM »
Gah, now I want to play this. Its been sitting on my shelf for years too. I'm too busy right now though (ie: I'm playing Phantasy Star IV).

Trust me, PSIV is a much better playing experience.

But that said, I've stuck with this a bit, and have since warmed up to the game a bit.  It's very... old school and un-console-like in a way.  It really feels like I'm playing for the development of characters and everything else (story, exploration), is just a secondary sprinkle on top.  Because of this, the whole mini-sagas for each characters is a double-edged sword; it's neat in a way, but also you sort of feel like you lose out on all that grinding when you move on to a new character.

I'll stick it out a bit more, and *might* do a quick English faq on this one once I'm finished.  I'll see...

runinruder

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Re: Anyone ever play BURAI?
« Reply #12 on: January 30, 2011, 05:24:18 AM »
Ha, yeah, there are very few games that I'd walk away from Phantasy Star IV for, and Burai ain't one of them.

Replaying Burai for the review, I was reminded of just how horrible it seems at first.  But like Termis indicated, it has a way of growing on you if you stick with it.  Not all of the mini-quests were done well (the "kid and two parents" one is pretty much a disaster), but I had a lot of fun with the prison break, and there are things to appreciate about most of them, like the field music in the chick's quest.

But, and I can't stress this enough, the real meat of the game is the final stretch where the party is fully constructed.  There were so many surprises to experience the first time I played through it, from the mini-boss assaults to the hidden weapons to the mission and enemy types, that I was constantly looking forward to what cool new discovery I'd be making next.  (I guess if people read my review some of the surprises I talked about might not seem quite as cool or exciting to them when they play through it, since they'll know to expect them, but being vague wasn't going to help convey the effectiveness of the events.)  The full-party part takes a while, too.  It's not like the characters come together just for one last run at the main bad guy.  They have a lot of work to do before the final charge.

Termis, about losing out on the grinding--as I recall, your characters keep their stats, and as I started off the final quest with a ton of gold, I think all the money they had is put together when they meet up.  I know what you mean about feeling at the end of a mini-quest that the leveling work was kind of in vain, but it can pay off later.  And one little tip to make life easier--in the last quest, look for the enemy that often drops Dragon Mail when it's defeated.  It doesn't appear at the very beginning of the chapter, but I think it's some blue turtle type of thing that typically appears around certain rivers/lakes.  You can sell off the Dragon Mail for LOTS of gold.  
« Last Edit: January 30, 2011, 05:30:25 AM by runinruder »
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runinruder

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Re: Anyone ever play BURAI?
« Reply #13 on: February 06, 2011, 07:27:45 AM »
Well, I replayed Burai II, so here is my review of it with plenty of screens:

http://www.thebrothersduomazov.com/2011/02/burai-ii.html
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ParanoiaDragon

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Re: Anyone ever play BURAI?
« Reply #14 on: February 06, 2011, 10:43:43 AM »
What about the Poem of Angel/Angel's Poem/Tenshi no Uta games?  It seems like when I hear people talk about Telenet, that series is mentioned alongside Valis, Cosmic Fantasy, Gaiares, Exile, etc. as a favorite series, yet, I've never heard much about them.  I know the first game is on the SFC as well....it might even have a translation...though, I'm only interested in the Turbo version really.