Author Topic: Anyone ever play BURAI? [REVIEW Added]  (Read 913 times)

runinruder

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Re: Anyone ever play BURAI?
« Reply #15 on: February 06, 2011, 12:00:30 PM »
I've played through the PC Engine Tenshi no Utas multiple times, and they're both excellent.  Those are two more cases where I have reviews all typed up and ready to go, but I have to go back and get screens before I can post.

I haven't played the SFC Tenshi no Uta game yet, but I gather from reading about it that it is not the same game as either of the PCE releases, and Kaminari told me it's not as good as the PC Engine episodes. 
www.thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

termis

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Re: Anyone ever play BURAI?
« Reply #16 on: February 06, 2011, 11:18:02 PM »
Dude, you totally just burn through these things -- I just barely got to the prison-break scene (still within in the first half of part I), and you finished through both part I and II! 

I gotta say that part II looks much, MUCH better.  The bigger playing field alone makes that so much better.  Not doing something like what they did for the Mega CD version (expanding the play area) just seems so... I dunno... lazy.  For comparison: 

Mega CD:        PCE CD:

I'll post a review myself once I finish, but I just started a new job, so my pace will be at a much slower rate -- I reckon I'll finish sometime this month, though...  But so far, I can think of lot more negative stuff to write about than the positives.  That's not to say this game is a total write-off, but I do think it's one of the weaker JRPGs in the PCE catalog.

However, I prefer the cutscene art for part I - at least compared to what I see in the runin's review shots.  Part I's art reminds me of manga art reminiscent of someone like... Leiji Matsumoto.  I dunno if he's the best example, but if I had to articulate, the art's kinda feminine in a way, but still meant for a general audience (that is, not a total shojo manga).  It's also gritty, looks hand-painted, and this style is pretty unique in the world JRPGs I've tried to date.  Some Japanese sites were also saying the artwork is very much like whoever did Saint Seiya, but I never read that series so I dunno.

Just some examples that highlight what I'm saying above:






runinruder

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Re: Anyone ever play BURAI?
« Reply #17 on: February 07, 2011, 06:37:31 AM »
The bigger playing field alone makes that so much better.  Not doing something like what they did for the Mega CD version (expanding the play area) just seems so... I dunno... lazy.

The small playfield especially doesn't make sense considering that it opens up when you're in towns.  As if having a broader view of your surroundings is more important when you're jaunting along in a village than when you're trying to find your way around the world.

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But so far, I can think of lot more negative stuff to write about than the positives.  That's not to say this game is a total write-off, but I do think it's one of the weaker JRPGs in the PCE catalog.

I think it's in the "decent-to-good" range where most of the HuCard ones are.  Quite a few of the CD titles are stronger.  I definitely prefer it to truly horrible stuff (Astralius, Last Armageddon, Cosmic Fantasy 4 Chapter 1, etc.), but I also enjoyed it more than I did a lot of "fancier"/"bigger-name" titles (Sol Moonarge, LoH2, Fang of Alnam, Monster Maker, Alshark, etc.).  I might be the only one who would, though.


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However, I prefer the cutscene art for part I - at least compared to what I see in the runin's review shots. 

Yeah, what struck me years ago when I first tried the games was how part 2 seemed to improve on just about everything but had inferior intermission art.  Burai 1's cutscenes are awesome in general and the character designs are wonderful.
www.thebrothersduomazov.com - Reviews of over 400 TurboGrafx-16/PC-Engine games

termis

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #18 on: February 26, 2011, 12:20:08 AM »
Okay, so I finished the game today, so on with the review.

There isn’t much info on this game in English other than runin’s review, so I had a tough time getting started on the game.  Luckily, I found some info on a number of Korean sites, mostly on the MSX version, as the MSX had a decent following in Korea.

From what I gather, it seems Burai tried accomplishing what Final Fantasy VII would do years later when it first came out for the MSX, as in being this grand, high-production storytelling RPG.  For example, the original MSX version came out on a 15-disk package, with a 40-minute(!) intro scene.  The game is definitely tries to be an epic, as it involves things like the fight between light and darkness, intertwined stories amongst all the characters, huge plot twists, with lots and lots of text.  And there are 7 different quests, each lasting perhaps 2-3 hours each, before all the main characters come together for the second half of the game. 



Now, this all sounds pretty cool, but when you first start the game, the crummy in-game graphics will take you straight back to the early years of computer RPGs, complete with the super crunched up play-area.  This limited play area is frustrating to say the least (BTW, this limited-field thing seems to be very common in Japanese PC-derived RPGS).   The sprites are also tiny, battle fights have no background, is static, and there’s zero nice factor at all. 


   
The music is also irritating, as many pieces loop way too often, and it gets super repetitive FAST (I think the overworld music looped every 20 seconds or so – with a short fade every single time, too).  Vast majority of pieces sound very bland, as I can only recall a few good pieces throughout the game.

The gameplay is all about character development, hence, expect a lot of grinding.  There are some extremely annoying thing about simple things like navigating through the menu.  For example, a common heal spell only heals about 20% of your health, so you have to cast it multiple times to completely heal one character.  Not a huge deal in itself, but you have to cycle through your spell list every single time you cast it as the cursor will flips back to the beginning of the menu -- certainly annoying when you have to cast it 5 times to completely heal one character.  I’m not sure if this game just wasn’t designed for the gamepad in that sense; maybe Riverhill didn’t bother optimizing the gameplay for a gamepad.  Also, simple things like just talking to villagers can be annoying as they constantly bump right back into you after your initial chat, forcing you to read the same thing like 3 times before you get away from them.

Now, even with all these annoyances, the game does grow on you.  One of the primary enjoyment factors of an old-school RPG is watching your character grow from a super wimp to an ass-kicking character, and you get to see this multiple times for a big cast of characters in chapter 1, and once more after they regroup in chapter 2.  And you have some control in how your character develops as well, as you can focus their growth areas such as magic, strength, search skills, etc.   Because of this “development”, there’s some grinding involved in the game.

Going along with the grand storyline, the developers put some real effort into the storytelling presentation, with character designs by Shingo Araki and Michi Himeno (who have been involved in some big-time animes of that era).  Very, very cool 70-80s Japanese manga style artwork, which I don’t see much of in PCE titles.  Many drawings seems to be hand-drawn as well.




         
Now, because Burai isn’t a cookie-cutter console JRPG, I’d say the gaijin-protection is higher than most PCE RPGs.  The gameplay itself isn’t so difficult once you figure it out, but figuring it out will take longer most other JRPGs, especially if you're doing everything by trial and error.  I was fortunate enough to find a pretty extensive faq in a language I can read (Korean), and the faq had a lot of good info which I definitely wouldn't have figured out for myself.  I’ll see if I can whip up something in English for those who are interested in trying out the game for themselves. 

PCE was the only console to receive the sequel this game, so I'll have a go at it sometime...

Compilation of my other reviews:
Aurora Quest: Otaku no Seiza in Another World
Ane-san
Babel
Bakushō Yoshimoto Shinkigeki
Blood Gear
Cosmic Fantasy 1
Cosmic Fantasy 3
Dragon Knight III
Dragon Slayer: Legend of Heroes
Dragon Slayer: Legend of Heroes II
Downtown Nekketsu Monogatari
KO Seiki: Beast Sanjūshi
Kūsōkagaku Sekai: Gulliver Boy
Nekketsu Legend Baseballer
Tengai Makyō: Itōryōdan
Valis I~IV
Xak I & II
Xak III

anRPGlegend

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #19 on: March 07, 2011, 10:22:02 AM »
DAAAMN!!! We need BOTH THESE GAMES TRANSLATED!!!! thank you runin!!! you are a legend in the TurboGrafx/PC Engine world!!! Blessings!

gbapalyer

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #20 on: May 22, 2013, 06:10:49 PM »
i started burai I yesterday and played it two hours.
i finished the first chapter with mai mai.

so far it was not to hard...i believe leveling is only for stats and weapons?
does the game get any tougher or more complicated in later chapters?

only problem is where to go next and the dungeons are huge (first tower?).
Currently playing:   (Started  . Feb. 2013)

SuperDeadite

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #21 on: May 23, 2013, 04:18:14 AM »
If you want to be technical I believe the FM Towns versions are Marty compatible, so that's another "console" version out there.  Never bothered to pick them up, but I may just out of curiosity sake.
Stronger Than Your Average Deadite

gbapalyer

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #22 on: May 23, 2013, 06:17:55 PM »
i finished chapter 3 yesterday. so far the game is great and not too hard to figure out where to go next.
Currently playing:   (Started  . Feb. 2013)

kazekirifx

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #23 on: May 23, 2013, 07:16:05 PM »
I recently obtained the original PC-88 version, and while I found the PCE and MCD versions to be quite underwhelming, I must say I am very impressed by the PC-88 version. This pushes the hell out of the PC-88's limitations, and puts on an impressive show of graphics and sound. I'll skip the other versions. The original is the way it was meant to be played.

gbapalyer

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #24 on: May 23, 2013, 08:20:28 PM »
I recently obtained the original PC-88 version, and while I found the PCE and MCD versions to be quite underwhelming, I must say I am very impressed by the PC-88 version. This pushes the hell out of the PC-88's limitations, and puts on an impressive show of graphics and sound. I'll skip the other versions. The original is the way it was meant to be played.

what do i need to play on a pc98 and where to get it from?
Currently playing:   (Started  . Feb. 2013)

gbapalyer

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #25 on: May 24, 2013, 10:20:51 AM »
played another 4 hours today. finished the prison break scenario recently.
awesome game. :)
Currently playing:   (Started  . Feb. 2013)

termis

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #26 on: May 24, 2013, 10:23:47 PM »
so far it was not to hard...i believe leveling is only for stats and weapons?
does the game get any tougher or more complicated in later chapters?

It's been a couple years, but from what I recall, developing your stats and all that is important, but you also have to read the right books, which gives you new spells (and sometimes nothing, and sometimes certain stats?? Can't remember very well now).  Some of these spells really will make your life a lot easier - especially the multi-attack ones.

The details of which books to read are in the faq I sent you earlier.  Just a link here for other users if they ever want to tackle this game (in original Korean - machine translation should be better than nothing)
https://dl.dropboxusercontent.com/u/3134813/burai.docx


gbapalyer

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #27 on: May 25, 2013, 03:09:38 AM »
@termis: how can i sell things?

i finally beat the last scenario and all 8 heroes are together now...is it long till the end of the game?
should i buy the best weapons and armor in every town for each character the same?
Currently playing:   (Started  . Feb. 2013)

termis

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #28 on: May 25, 2013, 09:48:14 AM »
Selling things - there's a sell command IIRC, I can't remember without looking at the screenshots, though...  

The last scene with all the 8 heroes probably comprises the last 1/2 to 1/3 of the game IIRC.  That is, you have a plenty of gaming left.

And you should indeed start equipping the best armor and weapon for each characters - finding out which weapon/armor is best for each character is a real bitch without that faq guide as you get ZERO clues before committing to the purchase, and you just end up going around in circles with each item.

esteban

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Re: Anyone ever play BURAI? [REVIEW Added]
« Reply #29 on: May 25, 2013, 10:40:21 PM »
ASIDE: I didn't play this game too much before shelving it (years and years ago)...but I must admit, re-reading this old thread, I am intrigued by the whole "assembling a party piece-meal" concept...it's, it's, it's DELAYED GRATIFICATION...

...that doesn't mean I'm going to play it anytime soon, however.

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