Seriously how is this game considered a classic? It blows, you control this slow piece of shit with no speed control and you have some of the least inspiring weapons in shooter history while flying over mostly generic backgrouds. I mean the bullet hell would be fine if your ship wasn't so slow, maybe that would have made the game too easy?
A question for the Raiden fans out there, were the other ports on other systems and the Arcade game have the ship this slow or is it something the Turbo/Engine just didn't get right? As a big shooter fan I was looking forward to playing this one finally and it was a huge letdown. Am I missing something here?
Disclaimer: At a certain point, and for no apparent reason, I go off on a rant. This rant is
not directed at you
. I guess I just needed to let some steam out.
Here's the deal with Raiden (believe me, you are not the first to ask why it is a "classic"):
(1) Raiden was
not groundbreaking (revolutionary) when it hit the arcade. It didn't break any molds -- it just took a popular shooter formula and executed it very nicely. If you've played a lot of old-skool vertical shooters, then Raiden will be nice, but straightforward and perhaps not as exciting. I feel that Raiden certainly deserves to be placed in the category of "classic" because it was (and remains) a very playable and symbolizes (represents) a certain type of shoot-em-up from a bygone era.
(2) Raiden, then, should be seen as a polished, evolution of Taito's Tiger-Heli and kin... In an old post I think I traced the history of Raiden to some other games, as well, but Tiger-Heli is a very popular, mainstream "landmark" to use as a reference post.
(3) Super Raiden (CD-ROM) -- in addition to Redbook Audio (absolutely lovely Redbook, by the way), has two (?) extra stages. I have yet to get to these stages, but rolins (an old member) said they were decent. Clearly, he is a better player than me.
I have beaten the HuCard, but CHOKED on some parts on the CD. They are identical parts, yet I messed up. I will have to try again (it's been a few years).
(4) Sluggish/slow ship speed. Believe it or not, the last few stages of the game proper (HuCard, not CD), get insanely challenging, but, and this is what separates the men from the boys, if you SIMPLY ACCEPT THE SHIP's SPEED, you begin learning how to dodge in time to save yourself. Yes, bullets and enemy craft come hurtling at you, yet you will find that you
can navigate through everything. EVEN WITH A WEAK WEAPON. Despite the naysayers, the checkpoint system is NOT fundamentally flawed, because MOST GAMES do give you a chance to recover (play defense, dodge, learn how to prioritize targets, then unleash the fury of your pea-shooter). The old-skool GRADIUS series, for example, TOTALLY allowed you to survive at a checkpoint, but you had to WORK (see aforementioned strategy).
(5) Yes, I do have a pet-peeve: the folks who complain about old-skool
shooter shoot-em-up mechanics (OK, whatever, I'll use the new-fangled terminology). Sure, some games DESERVE criticism. What I don't like is when the critique is applied with a paint bucket to entire eras/genres.