Author Topic: Raiden...  (Read 1865 times)

esteban

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Re: Raiden...
« Reply #15 on: January 29, 2011, 05:33:04 PM »
Let's also not forget that TG16 Raiden is off the charts in terms of sheer MEGA BITS.  We're talking, what, like 6 MEGA BITS?  f*ck.  That's like two average Turbochips combined.  Way too extreme for most people; they just can't handle it.




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ceti alpha

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Re: Raiden...
« Reply #16 on: January 29, 2011, 06:06:06 PM »
Let's also not forget that TG16 Raiden is off the charts in terms of sheer MEGA BITS.  We're talking, what, like 6 MEGA BITS?  f*ck.  That's like two average Turbochips combined.  Way too extreme for most people; they just can't handle it.








 
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sunteam_paul

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Re: Raiden...
« Reply #17 on: January 29, 2011, 08:14:53 PM »
The ship doesn't feel that slow to me. Odd, as I usually like a few speed-ups in shooters.
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Tatsujin

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Re: Raiden...
« Reply #18 on: January 30, 2011, 12:27:59 AM »
Raiden on PCE was a superb port and blasted anything like away at its time. The MD and SFC ports are big lulzing jokes against, and even a 64Bit jaguar megamachine couldn't do what the PCE has done many years before.

In all my honesty, PCE Raiden also plays a bit faster and more dynamic as its arcade pendant. But at the time of comparing them, I had only the PSx Raiden PJ to hands (sure NTSC-J). But that is considered as 99.999999999998495% arcade faithful.
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geise

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Re: Raiden...
« Reply #19 on: January 30, 2011, 01:11:23 AM »
I have always loved Raiden and playing it on the Turbo was amazing back in the day.  It's so close to the arcade for when it came out.  I actually like how slow your ship moves in Raiden.  Sometimes in most shooters I feel my ship moves too fast.  With a slower ship I feel that I can dodge more accurately.  I guess if a player sits down with Raiden now a days for the first time it some might not understand why it's considered a classic.  Well for it's time it was.  Not a perfect game but it was a very nice shooter for it's time.  Having such a nice port to the Turbo made it even better for us back in the day.  I cried when I rented the SFC version.  Well not really but then going out and buying the Turbo version I was  :dance:

rodek

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Re: Raiden...
« Reply #20 on: January 30, 2011, 03:31:02 AM »

Mathius

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Re: Raiden...
« Reply #21 on: January 30, 2011, 04:05:11 AM »
If I had to choose between Raiden and Fire Shark I'd choose Fire Shark. Fire Shark may be a Raiden clone, but it's much more balanced.
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sunteam_paul

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Re: Raiden...
« Reply #22 on: January 30, 2011, 08:44:34 AM »
"The sound and music of Raiden are good for a game of this type, which is usually below action-adventures but above role-playing games."

 :?:

 :-k

 [-(

And people got paid to write stuff like that?
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spenoza

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Re: Raiden...
« Reply #23 on: February 03, 2011, 07:51:17 AM »
I love Raiden and I have to confess that I never liked any of the home ports. Raiden may not have broken any molds in gameplay, but it was one of the more graphically intense shooters of the time, what with tanks leaving scars on the land and the way helicopters and such exploded. Further, some of the bosses were well animated. Raiden also had some fantastic sound effects that just didn't translate well to the consoles, like the bassy bomb explosion. I felt like Raiden was the epitome of that particular style of shooter, at least until Raiden II came out. Now that it has been pointed out, I do see clearly the debt owed to Tiger Heli. I really enjoyed that title in the arcade as well, and this is another case where the console ports just didn't feel compelling to me.

So I guess this makes me an outlier here. I love the game and I hate all the console ports (save the PS version).
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Tatsujin

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Re: Raiden...
« Reply #24 on: February 03, 2011, 11:18:45 AM »
hmm.. :-k
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ceti alpha

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Re: Raiden...
« Reply #25 on: February 04, 2011, 07:29:36 AM »
Raiden may not have broken any molds in gameplay, but it was one of the more graphically intense shooters of the time, what with tanks leaving scars on the land...



 
:wink:


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esteban

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Re: Raiden...
« Reply #26 on: February 04, 2011, 10:10:27 AM »
Tangent: I LOVE TIGER HELI. WHEN A BULLET GRAZES YOUR HELI, YOU ARE PENALIZED BY HAVING A BOMB TRIGGERED. IF YOU HAVE NO BOMBS, WELL, SORRY, YOU DIE.

Nuances like that are absolutely lovely. It shows the love and thoughtfulness of the developers :)

The implementation of the "Little Heli" power-ups is very nice as well: you can develop interesting strategies (forward-firing vs. side-firing configurations) based on your personal style of play.

Back on topic: Raiden.
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spenoza

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Re: Raiden...
« Reply #27 on: February 04, 2011, 03:57:16 PM »
Raiden may not have broken any molds in gameplay, but it was one of the more graphically intense shooters of the time, what with tanks leaving scars on the land...



 
:wink:



Destroying a stationary object and having it leave a mark is different in my mind than having moving objects that leave a trace.
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ceti alpha

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Re: Raiden...
« Reply #28 on: February 04, 2011, 04:13:09 PM »
Ah, you must mean how you could blow up the top of the tank and still have it moving? I couldn't find a screenshot of the moving tanks in Xevious that leave a mark.
« Last Edit: February 04, 2011, 04:14:56 PM by ceti alpha »


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spenoza

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Re: Raiden...
« Reply #29 on: February 04, 2011, 05:01:34 PM »
Ah, you must mean how you could blow up the top of the tank and still have it moving? I couldn't find a screenshot of the moving tanks in Xevious that leave a mark.

Stop destroying my illusions! My fake world is better than your real world! Lalalalalala! Just because other games can do it, too doesn't mean Raiden didn't do it BESTEST!
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