Mudash vs. Turbobdash!
Really though, what "bit" thing was the thing they used? Some use the graphics chip, others the CPU, others just make shit up. What chip is the determiner?
Cause the C64 for example is an 8bit CPU, but has an uh... I think its 12bit graphics bus. So is it a 12 bit machine swimming in a sea of 8 bit competition? *shrug* Who cares. The games suck!
Muddy, chunky nonsense with drab colors!
Woo.
The Genesis has a 16bit CPU that operates at the same speed as the PCE. Give or take some hz that are negligible. 7mhz. That's cool and all. How many bits is the graphics chip.
The HuC6280A is "8bits", thats nice. It has 16 bit features inside since its a coked out 6502 variant, and addresses a 16 bit and a 21 bit bus, and the video chips are 16 bits. What the f*ck number are we using here? Most of it is pretty frigging irrelevant since the average player doesn't really know or care what kind of numbers are going on inside the machine.
Long story short, the bit-war comparisons are retarded. Use your frigging eyes. Pick the shinier, funner to play one. More often than not, I will pick a PCE version of a game over a Genesis one.
That doesn't mean I don't like the Genesis. I like them both. Usually it boils down to I prefer the PCE's sound over the Genesis.
The Genesis has way better hardware scrolling, and better processing since its a frigging 68k, but really, the color limitations usually result in ass on screen where there could have been magic. Some companies overcame this shit (Ristar). It also got cursed with FM, which when used wrong (IREM), results in some pretty frigging lame sound. It's great when done right (Microcabin!) but man... if you just wing it, you get scratchy, farty, awfulness.
Anyone else see the whole bit war thing as a total waste of time? I grew up with NES, TG, Genesis and SNES. I Just wanted to play games and didn't care wtf was going on inside the machine, lol.