Author Topic: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.  (Read 9414 times)

Bonknuts

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #210 on: February 07, 2011, 11:14:36 AM »
Magical Chase is another game with non flickering transparency shadows. Example here:
BG far layer is dynamic tiles, but the shadowing is tilemap subpalette layering.

Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #211 on: February 07, 2011, 11:27:52 AM »
Whoa man the genesis is clearly a 64 bits 24+ 32 for 32x + 10 for cd - 2 for being sega = 64

PCE is infinity bits.

8 for the CPU, and +INFINITY for TURBOB.

anything + infinity is infinity.

PCE = Winner.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #212 on: February 07, 2011, 11:32:42 AM »
Magical Chase is another game with non flickering transparency shadows. Example here:

BG far layer is dynamic tiles, but the shadowing is tilemap subpalette layering.


That's kinda like how Chrono Trigger sprinkles a transparency layer across the screen for all the little shadow bits. Plus it's doing 'technically impossible' layer-over-layer bg scrolling. :wink:

Doesn't Stage 6 of Dracula X do both as well? I'm sure that the alternate Stage 1 pre-boss area does.
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Tatsujin

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #213 on: February 07, 2011, 12:11:31 PM »
Quote
Also, I would have love to have heard what Yuzo Koshiro would have done with the PC Engine sound chip.

 Ehh, maybe. I rather hear what Tim Follin could have done :)

Hopefully something good to make me stop hating him for dicking up Ghouls and Ghosts so bad on the Amiga.

That dude rocked the NES hard

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Joe Redifer

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #214 on: February 07, 2011, 01:20:07 PM »
Quote from: Bonknuts
Magical Chase is another game with non flickering transparency shadows. Example here:

BG far layer is dynamic tiles, but the shadowing is tilemap subpalette layering.



That looks like the SHADOW feature built in to the hardware of the Sega Genesis 16-bit videogame system.  The shadow should not move with the front layer, though.  So it must be a transparent wall, because a real shadow would stay put on the far background.  Didn't the graphic designers know how light works?

Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #215 on: February 08, 2011, 10:55:54 AM »
Its magical shadows.

it can do whatever the hell it wants.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #216 on: February 08, 2011, 02:57:32 PM »


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Emerald Rocker

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #217 on: February 08, 2011, 04:07:37 PM »
If Blodia is the best thing going on PCE, then it falls behind even the lowly SNES.
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Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #218 on: February 08, 2011, 04:12:41 PM »
If Blodia is the best thing going on PCE, then it falls behind even the lowly SNES.

the SNES blodias huge balls.

OOOOO
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Vecanti

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #219 on: February 08, 2011, 04:52:31 PM »
If Blodia is the best thing going on PCE, then it falls behind even the lowly SNES.


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esteban

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #220 on: February 08, 2011, 05:08:31 PM »
If Blodia is the best thing going on PCE, then it falls behind even the lowly SNES.

OBEY BLODIA.

That is all.

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blueraven

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #221 on: February 08, 2011, 06:54:49 PM »



Please use another base photo that is equally funny and original :)
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Bonknuts

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #222 on: February 09, 2011, 06:11:49 AM »
Doesn't Stage 6 of Dracula X do both as well? I'm sure that the alternate Stage 1 pre-boss area does.

 From memory, I believe so.

 
Quote
That looks like the SHADOW feature built in to the hardware of the Sega Genesis 16-bit videogame system.

 Except it's not limited to just shadowing on the PCE. For instance, you could have GREEN shadows. Whatdaya think of that? Pretty fancy.

 

peonpiate

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #223 on: February 09, 2011, 08:00:03 AM »
In the PCE's case one of its drawback is its sound chip...Which is only a step up from what the NES could do.


I'm sorry.  What?

32 byte waveforms, 5-bit amplitudes, 6 channels with stereo panning, samples on every channel, and you say its only a step above what the NES can do?

WHAT?

It's on par and even surpasses the Konami SCC due to stereo panning, an extra channel, and sampling capabilities.  SCC has 8-bit amplitudes.  That's its only better part.

Either way.

WHAT?




I mean really, the NES can't touch the PC Engine sound wise.



Dont get me wrong, the PCE can produce decent chip tunes. Its not a god awful system for music and sound as the Genesis is in most cases. But compared to what the SNES could do it does not hold up well. And those examples you linked are exactly what I meant - that music sounds very NES like [to each their own I guess but I had to mute the sound rather fast for those links]. The Snes can produce near CD quality music with its SPC. A better comparison I had in mind was SF2's sound and music vs the Snes version. The sound for the PCE version, which was developed by pros I might add [awesome port] is not up to par with the SNES but it is above the Genesis.

Snes Music-  Chrono Trigger  Someones top 10 list [not mine], good selections though

SF2 Music comparison between PCE/SNES/Genny

The SF2 comparison is debatable I will admit, most prefer how the SNES sounds since it has more "ambience" to it, but the PCE is closer to the Arcade and still sounds nice.
« Last Edit: February 09, 2011, 08:11:26 AM by peonpiate »

Necromancer

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #224 on: February 09, 2011, 08:10:36 AM »
I'll agree that the SNES sound chip is fancier, but you're on your own thinking that Dungeon Explorer sounds like a NES tune and needing to press mute before it makes your ears bleed (or whatever that was supposed to mean).
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