Author Topic: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.  (Read 9399 times)

peonpiate

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #225 on: February 09, 2011, 08:12:45 AM »
Your right, the Dungeon explorer music is not bad...The intro music had my ears bleeding though which is why I muted it after 15 sec.  #-o

sunteam_paul

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #226 on: February 09, 2011, 08:23:07 AM »
To my ears, SFII on the SNES is the worst of the three. The SNES often sounds like it's trying too hard and ends up coming off like a cheap (muffled) Casio keyboard, which is why I have trouble finding tunes I like for it on my podcast. The Mega Drive sounds closest to the arcade of the three.
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awack

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #227 on: February 09, 2011, 08:26:47 AM »
Yeah, stage 6 and 1 in dracula x use the shadow effect.


The closest thing to snes transparencies that i have found is from Metemor Jupiter, everything in the pic below animates, the vertical pink bar, the squiggly lines and the squares...unlike magical chase or dracx which just uses darker colors, this actually puts a pink tint over the BG shapes, making it a bit more interesting.



« Last Edit: February 09, 2011, 08:36:46 AM by awack »

Joe Redifer

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #228 on: February 09, 2011, 08:41:38 AM »
Quote from: Bonknuts

Quote
That looks like the SHADOW feature built in to the hardware of the Sega Genesis 16-bit videogame system.

Except it's not limited to just shadowing on the PCE. For instance, you could have GREEN shadows. Whatdaya think of that? Pretty fancy.


That's pretty damn fancy.  That reminds me of a demo I played on my Genesis the other day.  It is an unfinished platform game simply titled "MD Project".  One of the stages has RED "transparencies".  That's cool and all, but what was even cooler was that there was a pane of "glass" in front of that which used shadow that went on top of it as well.  So basically it was three independent layers, two of which had transparency.  

Dungeon Explorer has awesome music, but it's so quiet.  Even the CD sequel is recorded very low (probably due to the quiet sound effects).  Oh well, volume knob UP!
« Last Edit: February 09, 2011, 08:43:13 AM by Joe Redifer »

nodtveidt

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #229 on: February 09, 2011, 09:42:02 AM »
The Snes can produce near CD quality music with its SPC.
The Duo can produce perfect CD quality music. Oh that's right... because it has a CDROM drive. :D

Bonknuts

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #230 on: February 09, 2011, 10:04:46 AM »

Dont get me wrong, the PCE can produce decent chip tunes. Its not a god awful system for music and sound as the Genesis is in most cases. But compared to what the SNES could do it does not hold up well. And those examples you linked are exactly what I meant - that music sounds very NES like [to each their own I guess but I had to mute the sound rather fast for those links]. The Snes can produce near CD quality music with its SPC. A better comparison I had in mind was SF2's sound and music vs the Snes version. The sound for the PCE version, which was developed by pros I might add [awesome port] is not up to par with the SNES but it is above the Genesis.

Snes Music-
 Chrono Trigger
 Someones top 10 list [not mine], good selections though

SF2 Music comparison between PCE/SNES/Genny


The SF2 comparison is debatable I will admit, most prefer how the SNES sounds since it has more "ambience" to it, but the PCE is closer to the Arcade and still sounds nice.


 I think I know what you mean by NES-ish. I've seen other people describe the PCE's sound as such too, and even back in the day. Though I think it's more predominant in PCE music that uses simple square type sounds (like DE and others). PCE's chip is capable of a much wider range than NES, by far. One of these days, I need to make a 'what-the-f*ck-are-you-smoking-the-pce-doesn't-sound-like-the-nes-video-check-this-shit-out' video. I think what most people hear first, is the lack of extreme timbre bending of typical FM sound. That immediately separates the PCE's sound from FM. The second is it sounds nothing like sample-based synth, like the SNES or MODs. The closest thing people can relate to, is older PSG type sounds of the NES or similar systems. When PCE composers uses weak/thin drumkits and simple square-ish waveforms, I guess it doesn't help the PCE's case any.

 PCE's capable of all kinds of sounds, though I admit a lot are metallic or in the mid range. And low octave waveforms tend to sound very similar to each other, and high octave waveforms tend to loose their distinctive-ness from each other in much the same manner. But there are games with synthetic background voices (chorus/bending notes like a human voice - like Devils Crush theme), complex harmonics of FM-ish like bell-ish tones, a range of all kinds of bass (guitar) sounds, and from sharp saw; to simple square; to haunting wobbly sinewaves; to those distinct sounds only on pce (both low and high pitch at the same time - like 1943 Kai). It's also capable of changing the timbre to a wide range on a note by note basis, where the NES can't touch (though sadly almost no PCE game does this). To me, it's pretty distinct from NES sound.

 

 Try some of these: <- Listen to the whole thing. It's long, but worth it. <- rough of synth trumpet sound for most of the tracks. <- this I think embraces that classic PCE sound <- Bonk's Adventure's music has a pretty unique set of trumpet sounds that I've never heard used in any other PCE game. <- Blazing Lasers. Lots of variety of sounds through out the game's tracks <- more BL <- Rtype. Doesn't sound like NES. Actually sounds better than the arcade FM. <- Love it
<- a handful of tracks. Love the synthy saw sounds, among some other types of sounds in there. Shit, you don't even need to hear it. Just look at the waveform in the video - NES looks nothing like that.

 If you think PCE sounds like the NES (sans some PCE games that probably sound close. There's always shitty technical compositions on every sound hardware), you need more exposure and game time with the PCE system.

Quote
The Snes can produce near CD quality music with its SPC.


 Yeah, not quite. The sample ram is pretty small. Samples are compressed and on top of that have heavy filtering by the DSP. The small amount of sample ram means you have limited range of your sample to pitch output, before it starts having that off putting overstretched fake MOD sound. And to even fit them all in there, you end of using lower relative C-3 note resolution. You could actually replicate the PCE's tracks on the SPC, but they would sound pretty dull/filtered.Ys III on SNES sounds nothing like Ys III on TGCD, and that's not even taking into account filtering. I'm not saying it doesn't have its advantages, but it's not CD quality. It's strong point is the use of a single sample to replicate many channels (complex chords) and realistic sounds too, but they usually limited to trumpet and strings. Guitars and other stuff sound too tacky. Everything else it does, it replicating FM type sounds (sampled into waveforms). The would have been better off with 2xYM2151 and a few ADPCM channels (static playback). Or something along the lines of a real synth (with VCF's and such).


awack: Ohh, what stage is that? I don't remember that one.

Joe: got a link to that demo?
« Last Edit: February 09, 2011, 10:07:54 AM by Bonknuts »

Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #231 on: February 09, 2011, 10:08:50 AM »
Heres another comparison for you
SNES complete with Generic Orchestra Hit & Farty Trombone Bass 9000 SGFX (same sound chip as PC Engine), complete with smooth leads, a really thunky bass, and better layering.

Sometimes "more realistic" is not always better.  

See: Amiga games.

I dunno about you but I can't stand cheesy sampled guitar shit.
 WHAT IS THAT. STOP IT.  I HATE THE COMMODORE 64 MOSTLY BUT EVEN THIS IS BETTER THAN SAMPLED.


OBEY CHIPTUNES.

Also you don't even need to go to Aldynes stage 4.   Stage 1 is sufficient to realize the PCE pummels the NES.

Epic leads.
« Last Edit: February 09, 2011, 10:12:06 AM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #232 on: February 09, 2011, 10:25:02 AM »
awack: Ohh, what stage is that? I don't remember that one.


Skip ahead to about three minutes in: 
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SignOfZeta

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #233 on: February 09, 2011, 10:42:01 AM »
The sound chip thing is tricky. Back in the day Nintendo/Sega/NEC/Hudson didn't design these systems to be "retro" on purpose. They were actually trying to be as ass kickingly high end and realistic as possible. In that scenario, obviously the SNES chip just kicks the other's asses. The PCE/MD can't make anything even approaching "real" music.

Of course, now that all that shit is old the sounds of the PCE/MD are honestly more appealing. They aren't pretending (and failing) to sound like real instruments. They sound how they sound. Its very charming and not at all fake. The SNES just sounds like everything is underwater. I think its unfair to stereotype the system based on music from Lost Vikings or whatever though, its not the SNES fault that the soundtrack for Home Improvement sucked, and you can't fault Nintendo for trying. They were trying to make the best thing they could, which is how advances in technology come about most of the time.

A similar thing happened with synthesizers at the time. In 1987 most musicians wanted the cutting edge gear from Roland and Yamaha that sounded "real", and nobody was interested in those old junkers from ARP, Oberheim, etc. Of course now we love those fully analog instruments for what they are (btw, very $$$ right now) and every time we hear any 80s rock think, "f*cking hell, its that piece of shit Yamaha DX7 again. What the f*ck!?!?"

For an example of unashamedly composed SNES music (ie: can only be done on the SNES, but isn't fake guitar reverb hell):


My favorite track in the game is at 6:29.

Black Tiger

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #234 on: February 09, 2011, 10:51:26 AM »
Dont get me wrong, the PCE can produce decent chip tunes. Its not a god awful system for music and sound as the Genesis is in most cases. But compared to what the SNES could do it does not hold up well. And those examples you linked are exactly what I meant - that music sounds very NES like [to each their own I guess but I had to mute the sound rather fast for those links]. The Snes can produce near CD quality music with its SPC. A better comparison I had in mind was SF2's sound and music vs the Snes version. The sound for the PCE version, which was developed by pros I might add [awesome port] is not up to par with the SNES but it is above the Genesis.

Snes Music-
  Chrono Trigger
  Someones top 10 list [not mine], good selections though

SF2 Music comparison between PCE/SNES/Genny


The SF2 comparison is debatable I will admit, most prefer how the SNES sounds since it has more "ambience" to it, but the PCE is closer to the Arcade and still sounds nice.


Depends on what any one person appreciates out of music. Many people don't care about actual composition or how well a 16-bit music track is "performed" and only care about the instruments sounding a particular way. Some SNES and Genesis fans like to think that their system is better at sounding like real instruments or simply just plain better as a type of sound. The PCE port of SFII' may have been developed by people who were paid to do it, but they weren't "pros" in the sense of doing the best job with the actual sounds used. The sounds are very average by PCE standards, but I find the actual composition and performance to be noticeably better than the other home ports and the arcade.

Most people, even SNES fans, would disagree with your opinion that the Genesis sound is god awful. The SNES sucks at producing original non-sample based sound and music, since it's all sample based an that's why it more often features sounds that mimic real life instruments. I personally prefer system generated sound like the Genesis and TG-16, even if they mix in samples. I'm also not crazy about the SNES's overuse of reverb and often muffled sounds. Even if a game is using pretty decent quality samples for all of the channels, the slight distortion from each can add.

If you'd like to hear what the Genesis and PC Engine are capable of with all-sample based music, try listening to these-




That PCE example was uploaded back when YouTube had more restrictive sound quality limits and there is some buzzing that is result of loading the rom the way I did. The type of anomaly that sometimes happens during sound tests.
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awack

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #235 on: February 09, 2011, 11:01:38 AM »
Yeah, the stage after the fire level.

The first boss in Metamor Jupiter, actually looks like hardware scalling, it only has 12 frames though.

Bonknuts

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #236 on: February 09, 2011, 11:04:35 AM »
The sound chip thing is tricky. Back in the day Nintendo/Sega/NEC/Hudson didn't design these systems to be "retro" on purpose. They were actually trying to be as ass kickingly high end and realistic as possible. In that scenario, obviously the SNES chip just kicks the other's asses. The PCE/MD can't make anything even approaching "real" music.


 Yup. But the funny thing is, the SNES much more often than not - didn't use 'real' instrument samples. Most of the samples are just sampled synths. Even the so called 'realistic' sounds. Genesis has a very distinct sound to it, that was hard for any developer to get away from. A lot of Genesis fans embraced it, but a lot of gamers looked down upon it like they did the NES - for not being able to produce sound out of it's range. PCE falls into this same category.

 SNES offered the ability to really widen its range of sounds, although at a cost of frequency detail and some other side effects. Kind of funny that with such a wide range available, a lot of SNES games ended up sounding like they used stock/lib instruments (dev kits stuff). I thought Yuzo's Adventure Island on the SNES was pretty impressive for its time.

 And this talk of Genesis sounds... the most incredible thing I've ever heard from the Genesis chip: . Puts the released SNES game's music to shame. Love the use of pseudo filter control in that song too.

Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #237 on: February 09, 2011, 11:11:55 AM »
Yup. But the funny thing is, the SNES much more often than not - didn't use 'real' instrument samples. Most of the samples are just sampled synths. Even the so called 'realistic' sounds. Genesis has a very distinct sound to it, that was hard for any developer to get away from. A lot of Genesis fans embraced it, but a lot of gamers looked down upon it like they did the NES - for not being able to produce sound out of it's range. PCE falls into this same category.

At the time, those synths were all the rage, and often had very plastic sounding samples of real instruments that lacked the acoustic quality they would have if they were real.

So the SNES was playing sampled samples.  That's funny.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Joe Redifer

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #238 on: February 09, 2011, 11:39:47 AM »
Quote from: Black Tiger
That PCE example was uploaded back when YouTube had more restrictive sound quality limits and there is some buzzing that is result of loading the rom the way I did. The type of anomaly that sometimes happens during sound tests.

Tom and I are working something more impressive.  ;)

Quote
Joe: got a link to that demo?

Here is the ROM:
http://www.fileden.com/files/2006/12/22/543510/projmd.zip
Go to the stage called Binary Fury.  There are some flicker dither transparencies as well (in addition to the non-flicker non-dither ones).  Best seen on real hardware, of course.

Quote from: Bonknuts
the most incredible thing I've ever heard from the Genesis chip:
  .

I wish I could get a ROM file that just played that tune.  I'd love to hear it on real hardware.  That video sounds like it was recorded from a Genesis model 2 and many of those were known for having fubar'd sound hardware.
« Last Edit: February 09, 2011, 11:46:03 AM by Joe Redifer »

Black Tiger

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #239 on: February 09, 2011, 01:30:31 PM »
Yeah, stage 6 and 1 in dracula x use the shadow effect.


The closest thing to snes transparencies that i have found is from Metemor Jupiter, everything in the pic below animates, the vertical pink bar, the squiggly lines and the squares...unlike magical chase or dracx which just uses darker colors, this actually puts a pink tint over the BG shapes, making it a bit more interesting.






Isn't that section 3 independent scrolling layers that all perfectly scroll smoothly, in an only-possible-with-hardware-scrolling way, behind the main layer? So it's 4 overlapping layers of scrolling, with the horizontal red bars both scrolling and fading in and out. 8) Metamor Jupitor is a pretty crazy tech demo. :P
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