Author Topic: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.  (Read 9364 times)

spenoza

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #270 on: February 10, 2011, 05:29:28 PM »
I thought of using the Uncanny Valley reference, and I think I did in one of my drafts before finally posting my earlier rambling mess of a thought process, but I'll quote myself here as I pretty much described my Uncanny Valley relationship to the SNES APU.

"PSG and FM sound tend to be very distinct and don't sound much like existing real world instruments, but SFC sampled sound could mimic said instruments closely enough that it was easy to compare to the real thing, and that sometimes led to disappointment, just as computer generated characters that look too much like real people actually create distance and seem creepier and less human than obviously unreal characters."

And yes, when I referred to "cheap MIDI" I was referring to crappy sound banks.
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SignOfZeta

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #271 on: February 10, 2011, 10:06:39 PM »
Unfortunately the end result is incredibly un-incredible.

Just like the "real" thing! :P


If this game looks as good as Macross or R-Type 3 on SFC to you then...you and I have a seriously different outlook on things. It looks horrible to me, and this is coming from a guy who actually kind of likes the game. Why would they...do what they did? Its that supposed to look that bad? I don't understand. I guess maybe they were trying to do a thing that looked like a SFC game but ended up with monkeys hitting rocks with sticks. Its crap.

Tatsujin

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #272 on: February 10, 2011, 11:20:27 PM »
As always some peeps could get out very nice sounds out of the SFC (synth and sample mix).

The speaking is of good old legend Tim Follin:


Composition wise, it just sounds so c64ish .
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BlueBMW

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #273 on: February 11, 2011, 03:50:41 AM »
The best music ever can be made with Mario Paint. :clap:
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Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #274 on: February 11, 2011, 03:54:09 AM »
The best music ever can be made with Mario Paint. :clap:

SQUIRREL.

I might change that project name to f*ckYEAH. lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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_joshuaTurbo

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #275 on: February 11, 2011, 04:26:35 AM »
As always some peeps could get out very nice sounds out of the SFC (synth and sample mix).

The speaking is of good old legend Tim Follin:



Composition wise, it just sounds so c64ish .

« Last Edit: February 11, 2011, 04:30:37 AM by turboStar »

Vecanti

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #276 on: February 11, 2011, 05:17:18 AM »
I don't think SNES music was better or worse.  At the time is was different than other game music.  The first time I played Mario and heard the echo it was awesome.  Zelda music I liked, Actraiser I thought was really awesome, but then everything sort of started sounding the same.  The keyboard reference is a good one.  It just seemed like a lot of the same instruments were always used like on a keyboard, Sound #2 Organ, Sound #17 Orchestra hit, and then the drums always seemed to some demo from a bad keyboard. 

It seemed more like it just had like these limited selection of default instruments that all game makers just selected from.  So everything just sound the same, but just musically arranged a littler different. 

Zelda is a good example.  I like the music, but it's a very typical MIDI music like feeling.  It's horns and strings, but not real smooth but more stepped/stuttered.


Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #277 on: February 11, 2011, 05:24:14 AM »
Zelda is a good example.  I like the music, but it's a very typical MIDI music like feeling.  It's horns and strings, but not real smooth but more stepped/stuttered.

I'm pretty sure there was a default set of sounds for the SNES with official devkits and crap to get you started.

Thats a big problem with sampled music. You hear it alot on the Amiga too..  You can hear definite retriggering.

Even when they sample PSG and stuff, it doesn't sound as smooth.

When real humans play acoustic instruments, its simple to blend things and not stutter/jerk around.


I like Mystic Quests tunes on SNES.   It was pretty rockin' even if it was corny.
and Secret of Mana
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #278 on: February 11, 2011, 05:54:32 AM »
Let's say most of the SFC/SNES musics have aged very badly. They were new and exciting back then, but if you lissen to them now, yo definitely can feel and recognize similarities and repeatings which more leeds to borings than excitement nowadays.

As already said, there are always exceptions from some mor talented musicians teams.
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Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #279 on: February 11, 2011, 05:56:55 AM »
Kinda funny that SID tunes aged fine but SFC didn't and SFC is half as old.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #280 on: February 11, 2011, 06:10:25 AM »
SID = analogue and therefore max. variable.
SPC = mostly given and therefore boring over time.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Joe Redifer

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #281 on: February 11, 2011, 10:43:07 AM »
Quote from: Tatsujin

The speaking is of good old legend Tim Follin:



Composition wise, it just sounds so c64ish .


That sounded good until the drums started.  The sound quality of the drum hit sounds very bad (re: muffled).  The rest of the tune has ACTUAL HIGH FREQUENCIES  which the SNES is not known to produce very well.

RyuHayabusa

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #282 on: February 12, 2011, 12:36:32 AM »
Come on, guys. I love the PC Engine too, but I think some of the fan boy talk is getting out of hand here. You show me a HuCard that sounds as good as Super Adventure Island, Axelay, Donkey Kong Country, or Chronotrigger and I'll eat my hat.

shubibiman

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #283 on: February 12, 2011, 12:45:15 AM »
I hate how the SNES sound chip sounds. Period. I'm not saying the PCE's one is better, it's just that I prefer the way it sounds.
This is not being a fanboy, it's just having different tastes.
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grahf

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #284 on: February 12, 2011, 12:59:59 AM »
I personally think the SFC sounds amazing.
Why do people always hate on the echo? It adds a lot to the atmosphere in some games.