Author Topic: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.  (Read 9340 times)

Black Tiger

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #300 on: February 12, 2011, 12:24:46 PM »
BT - the only problem with that is I don't have a flash card.  Lemme borrow yours!  But you bring up an interesting question... does any music actually mix the ADPCM into it for instruments?  I know Sega CD games do this a lot when there is chip-based music on a CD game.  Also, if the interface unit is attached, why couldn't the ADPCM be played anyway?

Several games do mix adpcm with psg for music. The easiest example to listen to is Dragon Slayer. Just switch the music to PSG in the menu and towns and battles will be a mix of system generated sound. If you have the import version, play it with the Turbo CD system card and you can probably access them in a sound test.

My flashcard is a pain in the ass because it requires a one of those giant old scanner/printer port cables and I cant get the drivers to work on anything beyond Windows ME (even then it stops working after a while and I have to reinstall Windows). You're welcome to borrow it though. I've been planning on getting a Neo flash card once I have the time to make use of it.

Tom made a few nice adpcm HuCard roms that I tried out on real hardware. HuCard games could've included extra adpcm samples that could be optional or just kick in when the hardware is detected. But they also could've included sound enhancement chips, lots of regular samples or just larger sized games in general... But it wasn't worth the extra production costs versus a cheap to produce CD game that would likely sell better.


Quote
Wouldn't touting personal OPINION that the SNES kills the PCE sound wise be JUST as fanboyish?  :wink: :lol: :mrgreen:

I never said that the SNES kills the PCE soundwise. I am saying that the SNES sound hardware is superior, and in the right hands can do things that the PCE can't come close to. I'm not an SNES fanboy either. I have a Supergrafx in the box, a PCE CDRom2 in the box, Coregrafx in the box, white PCE, 2 Turbografx-16s, the Turbo CD, Arcade Card Pro, and a shit load of games. I love the PCE as much as anyone here, I just couldn't help but notice everybody poo-pooing the SNES not only in this thread but the MD/SFC/PCE comparison thread.

That's exactly what he was implying that you meant. :-P

If Nectarsis' Super Famicom collection is bigger than your PC Engine, does that mean that SFC sound isn't as good? ;-)

I agree that the SFC/SNES can do things with sound that the PCE & MD can't, but it goes both ways. Just like with graphics. Also, every game is different and even NES games can sound better than 16-bit versions (see Ys III).

All the tech in the world doesn't mean anything, the end result is what matters. Would CD games have sounded better if the music skipped eratically and used autotune just like the cutting edge music from decades in the future?

As I said before, I am also surprised just how much some people seem to outright dislike SNES sound in general. But you are once again the one throwing around "doesn't even compare!" type comments.
« Last Edit: February 12, 2011, 12:45:13 PM by Black Tiger »
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nectarsis

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #301 on: February 12, 2011, 01:48:16 PM »
EXACTLY Tiger...especially when someone says "You show me a HuCard that sounds as good as Super Adventure Island, Axelay, Donkey Kong Country, or Chronotrigger and I'll eat my hat."  Yes you ARE saying that no PCE game can hang with the "superior" SNES.  Tech is far from what makes a system (or MUCH more importantly the the GAMES) the "best"...as proven repeatedly.  

P.S.  If you notice there are some games that get praise in the PCE/MD/SNES thread.  But by your logic Drac X KILLS it's bastard SFC brother in animation frames  (let's loosey call that "tech") it would be "better" on that merit alone ;)
« Last Edit: February 13, 2011, 07:11:36 AM by nectarsis »
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Joe Redifer

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #302 on: February 12, 2011, 02:55:41 PM »
Quote from: Black Tiger
My flashcard is a pain in the ass because it requires a one of those giant old scanner/printer port cables and I cant get the drivers to work on anything beyond Windows ME (even then it stops working after a while and I have to reinstall Windows). You're welcome to borrow it though. I've been planning on getting a Neo flash card once I have the time to make use of it.
I believe I do have a PC with those ports, but it is running XP so I am probably out o' luck there.  That's why I like the Everdrive for the Genesis since it uses an SD card and doesn't rely on such ancient transfer means.  I have't checked out the Neo Flash yet, but I imagine it is probably pretty expensive.

Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #303 on: February 13, 2011, 06:27:11 AM »
Quote from: Black Tiger
My flashcard is a pain in the ass because it requires a one of those giant old scanner/printer port cables and I cant get the drivers to work on anything beyond Windows ME (even then it stops working after a while and I have to reinstall Windows). You're welcome to borrow it though. I've been planning on getting a Neo flash card once I have the time to make use of it.
I believe I do have a PC with those ports, but it is running XP so I am probably out o' luck there.  That's why I like the Everdrive for the Genesis since it uses an SD card and doesn't rely on such ancient transfer means.  I have't checked out the Neo Flash yet, but I imagine it is probably pretty expensive.

I use parallel port to send stuff to a C64 drive.  I would hope the PCE flash card that uses it (PCE Pro?) works fine if the C64 one does.

The NeoFlash is like, 149$ for the best one.

The cheapest ones like 60 or 70 maybe
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BlueBMW

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #304 on: February 13, 2011, 07:24:49 AM »
I remember when I built my current computer I had the hardest time finding a motherboard that still sported serial ports and a parallel port.  Harder yet was finding one that had a floppy connector inside lol.
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Bonknuts

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #305 on: February 13, 2011, 08:29:57 AM »
<- @ 11:30. Transparency non flicker. The sprites on the top transition line flicker (alternate - ala Sonic water levels) - but you can't see it in that video. But everything below the translation line isn't flicker transparency.

 Joe: Fiend Hunter used the ADPCM channel in chiptunes: http://www.megaupload.com/?d=YZLRDSH6

 Also, the Project MD demo is cool. I saw the effect you were talking about. But the game also does the Jackie Chan effect on the light bulbs (when the character walks behind them). It also does 60hz flicker on XOR patterns to increase the master palette. I bet it pretty decent on a real TV (emulators break the effect because they drop frames from time to time). He even uses it on a translucent area. Alternates the see through XOR pattern.

esteban

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #306 on: February 13, 2011, 09:00:46 AM »
Pick some SFC/Super Nintendo games that actually have a soundtrack worthy of the humble Dungeon Explorer and we will see. :)

How about Crystal Beans. :wink:

Indeed, I was thinking of Crystal Beans when I made that challenge: the SFC version of the soundtrack is nice, but it simply can't compare to the warm, smooth original PCE PSG.

OK, clearly, this is subjective, but the SFC version, for all of its nice flourishes (believe me, I am entirely grateful to have this "alternate"  SFC soundtrack), suffers from the "stilted staccato" effect on many instruments/samples. It is a pet peeve of mine and I can't help but wish the sound flowed smoothly:

(A) SFC's electric guitars just annoy me (e.g. "Knowledge Temple"). STOP IT!

vs.

(B) SFC's beautiful rendition of the MAIN THEME (with gorgeous church bells chiming and adding immensely to the overall atmosphere).

I can't fault "Main Theme"--it's divine, as are many other SFC tracks.

Some SFC tracks are "spoiled":  SFC's "Floating Tower" has a nice organ solo, but guitars spoil it.

SFC's "Overrun with Darkness" is overrun with a a horrendous, grating, staccato metronome. Then, when the solo kicks in, it is weak and frail compared to the mighty PCE "organ" and synth leads. The PCE tune (sub 7) is brooding, elegant, masterful. All the tracks complement each other and form a harmonious whole--the SFC version sounds muddled, the tracks are at the wrong levels (the mix is off).

BOTTOM LINE:
There are many truly lovely aspects to the SFC soundtrack and I love it, overall. I wish we had more music from Dungeon Explorer on other platforms, because it is a treat to hear different arrangements/variations. Staccato guitar will continue to irk me, but I've learned to look past it. :)

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Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #307 on: February 13, 2011, 09:12:56 AM »



This is pretty good.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #308 on: February 13, 2011, 09:40:37 AM »



This is pretty good.


But it sounds like it's being performed by a tiny synth orchestra at the bottom of a deep well, or perhaps from inside a metal dumpster. I think the problem is that some of the samples are actually really good, but some of them are kinda crappy, leaving me feeling like I've listened to something mismatched.
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Arkhan

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #309 on: February 13, 2011, 10:44:53 AM »



This is pretty good.


But it sounds like it's being performed by a tiny synth orchestra at the bottom of a deep well, or perhaps from inside a metal dumpster. I think the problem is that some of the samples are actually really good, but some of them are kinda crappy, leaving me feeling like I've listened to something mismatched.


yeah but... the maelstrom is a deep dark echoey dungeon....
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #310 on: February 13, 2011, 02:09:39 PM »
Another cool spotlight behind a pattern effect-




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ceti alpha

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #311 on: February 14, 2011, 07:07:11 AM »
Interesting. I forget if those spotlight enemies were in the original, as well.  :-k


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Black Tiger

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #312 on: February 14, 2011, 10:37:03 AM »
Interesting. I forget if those spotlight enemies were in the original, as well.  :-k

If you are talking about the screen shots I just posted, they are from the first Dungeon Explorer game.
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ceti alpha

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #313 on: February 14, 2011, 03:48:27 PM »
Interesting. I forget if those spotlight enemies were in the original, as well.  :-k

If you are talking about the screen shots I just posted, they are from the first Dungeon Explorer game.

hahaha. Wow. I guess I could have just taken a better look at the screen shots and read the "Dungeon Explorer" text. My bad. heh

I thought those spotlight things looked familiar...  #-o


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Tatsujin

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Re: I give up. The Genesis is true 16Bit and the PCE is a 16Bit imposter.
« Reply #314 on: February 14, 2011, 04:18:03 PM »
Ceti didn't take his supps today again.
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