I'd like to point out that the topic of this thread applies to half the games on the TurboGrafx (as for your PCE name droppers: go back to your own forum!
)
TurboGrafx games are so low-profile and rarely acknowledged, even among fans like us, that just about EVERY game gets "short shift" unless it falls into one of three categories:
*Games that were sequels or spawned sequels (Bonk/Zonk, GoT/LoT, Bomberman, Splatterhouse, Dungeon Explorer, Neutopia, Ys, the Wonderboy titles, etc)
*The Working Designs catalog (which, again, were mostly games in a series {CF2, Exile1-2, Vasteel 1, Bouble Bobble 3})
*Ports of arcade and PC blockbusters (R-Type, Raiden, Might and Magic...meanwhile, even blockbuster status on other platforms didn't save Chase HQ, Sim Earth, and Loom from TurboGrafx obscurity).
Those are the famous games everyone identifies with the TurboGrafx and runs out and buys right away.
The cool thing about the TurboGrafx is not that it didn't have shitty games - it did - but that it didn't have
too many of any particular kind. The SNES and Genesis were inundated with endless EA sports games, hasty movie licenses, terrible tournament fighters, shitty shooters, and bad beat-em-ups, while the Turbo only got one or two of each. Furthermore, these shitty Turbo titles are mostly unique and rarely found on the mainstream systems all of our friends were playing, making them easy to adopt as lovable little diamonds-in-the-rough, different than the bargain-bin SNES/Genesis carts we've seen over and over again for twenty years.
The TurboGrafx
did get too many shooters, but the hardware is well designed for such games and they tend to be a above par.
So yeah, I might not play a lot of Magical Dinosaur Tour, but I'd be hard pressed to eliminate any one game in the U.S. library.