Ok, I have played this game on countless frigging old computers and shit.
I tried the PCE one the other day. It looks really nice and cool, but still...
after all these years of playing the game, I would like to know something
What is the frigging appeal to it? Am I missing something?
You just grab treasure, dig holes, and run away from all the other goons?
I should ignore your post, since I am sleepy*.
Suffice it to say...
ONE OF THE BEST GAMES, EVER: LODE RUNNER. On the Apple ][, no less.
Let's pick it apart:
1. You have the "maze" component, but in its superior side-view "platformer" variant.
2. Clear screen of gold = SATISFYING, collect-a-thon.
3. You are crippled in a unique way (cannot shoot enemies directly), forcing you to devise strategies for pit-digging. NOTE: the bastards can climb out of the pits. Brilliant!
4. PLUS, you can RUN ON TOP OF "trapped" enemies in PIT(s)
5. Witnessing the PAINFUL death of enemies as brick materialize on their writhing husks of flesh=EXTREMELY SATISFYING.
6. Triumphantly NONsexy title: "Lode Runner" somehow manages to roll off the tongue without leaving a bad taste.
7. It's fun just to dig pits,mmmmmmmmmmadmmmammmmmmmmmmmmm, I compulsively dig pits, despite the danger it poses (trapping onesself, needlessly prolonging completion time of level). mmmmmmmmmmmmmmmmm, digging pits compulsively is an unintended "meta game" within Lode Runner. Plus, it's fun to manipulate the environment, to TERRAFORM it, as a game-within-a-game.
8. Apple ][ level editor allowed creation of new levels. Let's just admit it: Level editors are fun! PCE yay!
100. Put it all together and you have an incredibly flexible, vibrant, malleable game world that taunts you to "dominate"
*I have literally been falling asleep whilst reading.