Author Topic: tg-16 colors and graphics newb question  (Read 1545 times)

esteban

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tg-16 colors and graphics newb question
« Reply #15 on: August 23, 2005, 08:28:46 AM »
Quote from: "GUTS"
Yeah the Genesis was capable of some very colorful graphics, it just really wasn't until later in the systems life.  Compare something like Phantasy Star IV to Phantasy Star II for a HUGE difference in colors.

Also what the Genesis lacked in color, I always felt it made up for in the mad amounts of parallax and sprites that it could handle compared to it's competition.  Something like Lightning Force or Ranger X was just mind blowing to me graphically back in the day.
YUP. And furthermore, I think Genny's/Mega Drive's library of games is amazing. Tons of great stuff.
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Keranu

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tg-16 colors and graphics newb question
« Reply #16 on: August 23, 2005, 09:51:16 AM »
Quackshot is one of the best games ever made.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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tg-16 colors and graphics newb question
« Reply #17 on: August 23, 2005, 10:19:17 AM »
Quote from: "scuzzo84"
Lord cock why the eye rolling?

First of all, it's lord_cack, not Lord cock. And second of all...I believe he is referring to the number of Genny-nerds who continue to try to prove that their console is better than the PCE.

GUTS: Any time a console had a specific feature, that feature was often abused...for example, look at how much SNES games abused the hardware rotation/scaling/mosaic effects. :) The Genesis got colourful games late in its life by way of overdithering graphics like mad instead of using solid colour pools like the PCE was able to do...that was the only way games like PS4 were able to look very good. Take a look at them in an emulator without filters of any kind...they look like absolute crap...but on a TV they look awesome. :D

lord_cack

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tg-16 colors and graphics newb question
« Reply #18 on: August 23, 2005, 01:44:40 PM »
Quote from: "scuzzo84"
Quote from: "lord_cack"
Man it has been a while since I posted....sure am glad that somethings...never change  :roll:

 
Lord cock why the eye rolling?


hehe...wow you know I have never seen anyone make that crack on my screen name.... :roll: ....the eyes were being rolled to denote the sarcasm in my own comment....not to make a suggestion that I in anyway think the thread is somehow....stupid...for lack of a better word. We don't need another "Time Killer" here so lets all just lighten up...and have some fun....
A dark tide will rise and she will walk again. He is coming.....

lord_cack

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tg-16 colors and graphics newb question
« Reply #19 on: August 23, 2005, 01:51:18 PM »
Quote from: "nodtveidt"

GUTS: Any time a console had a specific feature, that feature was often abused...for example, look at how much SNES games abused the hardware rotation/scaling/mosaic effects. :) The Genesis got colourful games late in its life by way of overdithering graphics like mad instead of using solid colour pools like the PCE was able to do...that was the only way games like PS4 were able to look very good. Take a look at them in an emulator without filters of any kind...they look like absolute crap...but on a TV they look awesome. :D


I agree. But I think that what people ALWAYS forget about when one of these discussions come up is this....you look at the quality of the developers that were producing games for the Genesis and the SNES and you will see where the real line is drawn on this issue.

You give the PCE half the developers (and time with the hardware) that the SNES had and you would see what that machine could do. I mean the games that were made for the PCE/Duo NEVER to my knowledge ever really stretched that system to its limit....I don't think you can make that statement about the other two systems. Because I am quite sure that games like Dynamite Headdy and Donkey Kong Country 3 both pushed the Genesis and the SNES respectivly to there upper graphical limits.
A dark tide will rise and she will walk again. He is coming.....

nodtveidt

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tg-16 colors and graphics newb question
« Reply #20 on: August 23, 2005, 01:56:54 PM »
There were very few games on the PCE that pushed the limits of its capabilities. Coders today have had better luck with this though...Chris Covell and David Shadoff being two of the best at it.

GUTS

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tg-16 colors and graphics newb question
« Reply #21 on: August 23, 2005, 03:39:40 PM »
That's an interesting point about the PCE never being pushed to the max, it seems like every console except the PCE has at least one HOLY SHIT game that blows your mind by stretching the console beyond what you thought was possible.  I can't think of one time I've ever been blown away by the PCE graphically, but I can think of quite a few Genesis & SNES games that really dominate the hardware.  I'm not saying that I'm not impressed by the PCE since I think it pumps out some awesome graphics, I'm just saying that I've never been amazed by something that I didn't think the PCE was capable of.

EDIT* Actually the whole last level of Blood Gear was pretty amazing for the gigantic end boss and amount of sprites on screen, and Legend of Xanadu II is incredible looking with it's TONS of parallax.

Keranu

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tg-16 colors and graphics newb question
« Reply #22 on: August 24, 2005, 01:49:00 AM »
Gate of Thunder, Lords of Thunder, Legend of Xanadu games, and Dracula X do some limit pushin'.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nodtveidt

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tg-16 colors and graphics newb question
« Reply #23 on: August 24, 2005, 04:02:39 AM »
GoT and LoT both do some pretty cool parallax. :) Also, take a look at Violent Soldier/Sinistron in the first level...good parallax usage there too. But in particular...LoT...how did they do some of that? Inside the volcano in particular...

Dracula X doesn't push the hardware as much as you'd think it does really...it just LOOKS great. It's a great example of what a high-end company can produce. It does use a few nifty tricks though.

Keranu

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tg-16 colors and graphics newb question
« Reply #24 on: August 24, 2005, 05:44:57 AM »
I really liked Gate of Thunder's graphics. I thought the backgrounds in Gate of Thunder were even cooler than Lords of Thunder's.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

lord_cack

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tg-16 colors and graphics newb question
« Reply #25 on: August 24, 2005, 08:26:47 AM »
All those games have very impressive graphics. There are many others as well with very impressive graphics for the PCE....Sapphire, Spriggan Mark 2 (I thought so...large bosses at anyrate)....but are any of these titles the "Donkey Kong Country" of the PCE....I don't think so. But I am not sure of the hardware exactly it just doesn'st seem to me that they would be. Maybe I'm wrong.
A dark tide will rise and she will walk again. He is coming.....

Keranu

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tg-16 colors and graphics newb question
« Reply #26 on: August 24, 2005, 09:23:57 AM »
Can't believe I forgot Sapphire. That's doing some of the most "limit pushing" action for the system, although it's probably very possible to do something even better than that, because of the 480 colors at once thing as Nod has mentioned many times.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

RCduck7

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tg-16 colors and graphics newb question
« Reply #27 on: August 25, 2005, 04:51:57 AM »
This has been mentioned on a dedicated thread before but don't forget very good version of Streetfighter 2 for the PCE.
Graphically it was also most true to the arcade version.
The games for the megadrive that i remember for their graphics were Alien Soldier, Thunderforce 3 and 4, Flink (not well known, great graphics but not that colorful) and Strider.
Strider on megadrive has been beaten by the X68000 version and would propably be the better on the supergrafx if they hadn't canceled the project.
The PCE CD version of Wonder Boy in Monster Lair looks a bit better then the Megadrive version to i found out recently.
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Keranu

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tg-16 colors and graphics newb question
« Reply #28 on: August 25, 2005, 05:15:20 AM »
As far as I can think of, every game for both Genesis and TG16 always tend to look better on the TG16. Gameplay can be debatable depending on which game, of course.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

mikecox

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tg-16 colors and graphics newb question
« Reply #29 on: August 26, 2005, 04:05:44 AM »
Sega Genesis/Megadrive games:

Ristar:


Gunstar Heroes:


Yu Yu Hakusho: Makyo Toitsusen:


Crusader of Centy:


See next time.