Author Topic: Sega Master System games: Did it hurt the Turbo?  (Read 2044 times)

Black Tiger

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #15 on: February 26, 2011, 02:48:39 PM »
Yeah, in terms of nice colors the SMS could kick some MD ass at the beginning. I still believe that Hang On looks so damn well colored on the SMS, or Aleste, Fantasy Zone II, Dragon's trap etc.

I still liked the look and feel of the early Genesis games, Ninja Spirit is the same way. But it made TG-16 stand out to me as a Genesis player, even with Keith Courage.
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Emerald Rocker

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #16 on: February 26, 2011, 02:55:08 PM »
All my buddies made fun of the Turbo because it had all those old Sega games that no one wanted to play (hence why they all got the NES).  Whereas the Genesis had the sweet new Sega games that EVERYONE wanted to play, like Altered Beast and Golden Axe.  But did they port those to the Turbo?  Of course not!

So yeah, I would say that the proliferation of Master System ports hurt the Turbo a lot.
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Arkhan

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #17 on: February 26, 2011, 03:35:56 PM »
The fact that there were SMS games first didn't hurt it all. Even if it could've turned some people off, it never happened because less people knew (or know now) what the SMS was than the TG-16.

Ys I & II to this day is one of the main draws of the Turbo/PCE and I don't think that it would've hurt Phantasy Star II if it also included a majorly enhanced port of the original. R-Type and Dragon's Curse are also favorite Turbo games of most non-hardcore Turbo players and Dynastic Hero isn't lessened by the SMS port. The fact that it Ys I - III, Valis, Altered Beast, Wizardries, Operation Wolf, Fantasy Zone, Parodius, Salamander, Gradius, Twinbee, Legend of Valkyrie, etc were also on Famicom/NES doesn't make a difference either. Even the Bonk ports didn't hurt as far as actual content, since they all felt so broken and didn't look as nice. The notion that Bonk was on other platforms might've affected the Turbo brand, but probably not much more than there being Sonic games for SMS, Game Gear and NGP.

The SMS only lessened the impact of the Genesis for me, since I'd played most SMS games up till the Genesis launched and what I most wanted out of graphics (vibrant color and shading) was weaker in the early Genesis games, which looked pale and two-toned.

Most SMS games that were also on NES already looked like a step above. Having Turbo versions that were so much more advanced only added to the next generation feel.
The SMS has some seriously vibrant color.  I love vibrant colored games.  It is one of the reasons why I dont like the C64 even though the RPG library demolished all the other of-the-time computers.  The SMS had really bright, vibrant games.  Even more than the NES usually (compare the double dragon releases).  The library wasn't as great. Not having a good Capcom and Konami base really sucks... :(

we have to remember though, some of the stuff we're mentioning was PCE only (Altered Beast, Wizardries, and stuff).  We are talking about the Turbo, so these don't properly fall into comparison.   We didn't get Wizardries, Altered Beast, Legend of valkyrie, and Parodius for example. 

So, I think what really hurt the turbo is not localizing all the severely amazing games in the PCE library.  If we had CD versions of the Llylgamyn saga (Wizardry!), holy damn.  We didn't even get a US Might and Magic 1.  The PCE CD ones pummel every other version of these games... mostly due to them being enhanced versions of ancient PC games....the classic dungeon crawler RPGs on PCE are top notch.

which brings me to my next thingy:

All my buddies made fun of the Turbo because it had all those old Sega games that no one wanted to play (hence why they all got the NES).  Whereas the Genesis had the sweet new Sega games that EVERYONE wanted to play, like Altered Beast and Golden Axe.  But did they port those to the Turbo?  Of course not!

So yeah, I would say that the proliferation of Master System ports hurt the Turbo a lot.

They ported them to the hardware....  What they didn't do, was localize them to the US.    Having Altered Beast on Turbo would have helped, I think.

same with a few other games we didn't get in the US that we should have.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Emerald Rocker

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #18 on: February 26, 2011, 03:39:55 PM »
Quote
They ported them to the hardware....  What they didn't do, was localize them to the US.    Having Altered Beast on Turbo would have helped, I think.

same with a few other games we didn't get in the US that we should have.

You're confused.  You're probably thinking of Jyuouki and Goruden Akkusu, and they really don't count since they never came to the US.

Altered Beast and Golden Axe were hella better than those two well-documented stinkers.
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Bonknuts

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #19 on: February 26, 2011, 03:43:31 PM »
TG16 might have debuted in late '89, but '90 was the real year for it. Master system? I didn't even remember it existed by 1990, let alone by 1989. If I did see games in magazines for it (reviews) like in Gamepro, VG&CE, EGM, I must have subconsciously skipped over them. I knew of one kid at school that had an SMS and we made fun of him for it. One kid in my whole grade (1988 I think, middle school). Or at least, he was the only one that admitted it. Bobby Sweetpea (or however the f*ck you spell his last name).

 Little off topic:
 Funny. In High school, people didn't talk casually about games much (unless you were a vidiot; video gaming idiot and usually a nerd. Generally uncool or a geek). It was considered 'cool' to put away childish things like the NES, act 'older', getting into trouble, and chasing ass. That was 1990 and I was a freshman. Sega didn't get that 'edgy' vibe yet, so video gaming was looked at as either computer gaming (very-very nerdish) or just NES which was seen as childish (the graphics weren't 'realistic' then were 'kiddie'. But that's because they were 8bit. The themes were kiddish. Etc). Not unlike those DnD kids. Arcade games seemed to be immune during that time because there were a little more mature looking and didn't require some strange obsession to play them in all your free time. There was no stigma attached to arcade gaming. Even considered desirable because it was a hang out. Strange how the gaming culture changed so much over just those two years (from 1990 to 1992).

Emerald Rocker

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #20 on: February 26, 2011, 03:45:36 PM »
So, I think what really hurt the turbo is not localizing all the severely amazing games in the PCE library.  If we had CD versions of the Llylgamyn saga (Wizardry!), holy damn.  We didn't even get a US Might and Magic 1.  The PCE CD ones pummel every other version of these games... mostly due to them being enhanced versions of ancient PC games....the classic dungeon crawler RPGs on PCE are top notch.


Sorry for the double post, but I missed this part!  If you think PCE Might & Magic is better than the original PC version, then you are sorely mistaken!

Here, read my review: Might & Magic PCE

It's got some colorful re-drawn artwork, but is much worse than the PC original.
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Emerald Rocker

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #21 on: February 26, 2011, 04:11:35 PM »
Funny. In High school, people didn't talk casually about games much (unless you were a vidiot; video gaming idiot and usually a nerd. Generally uncool or a geek). It was considered 'cool' to put away childish things like the NES, act 'older', getting into trouble, and chasing ass. That was 1990 and I was a freshman. Sega didn't get that 'edgy' vibe yet, so video gaming was looked at as either computer gaming (very-very nerdish) or just NES which was seen as childish

Totally bizarre story, but when I moved in 8th grade to a new state and therefore new school, I was seen as a nerd by this one guy who led his cool clique.  He didn't try to physically bully me or anything (he was "cool" but not a jock) but made fun of me for getting good grades.  So one day in gym when I'm changing back into my normal clothes, he grabs my wallet, rifles through it, and finds my NINTENDO FUN CLUB CARD.  Yeah, the lame thing I stuck in there back in 5th grade and for god knows what reason never removed from my wallet.

I was so humiliated.

But then he says: "whoa, you like Nintendo?  I always thought you were a nerd, but this is pretty cool."  We then became friends and that was the beginning of my rise to fame and glory.
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Arkhan

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #22 on: February 26, 2011, 04:30:35 PM »
Sorry for the double post, but I missed this part!  If you think PCE Might & Magic is better than the original PC version, then you are sorely mistaken!

Here, read my review: Might & Magic PCE

It's got some colorful re-drawn artwork, but is much worse than the PC original.

Presentation/quality wise its better.  Gameplay wise, its better.  It lacks customization, and yeah that definitely does suck.. but makes up for it in every other category, especially the magic portion.  The original PC one is a bit rough in that regard.  I blame the era and limitations of the release time.

I'm big into the Might and Magic games!  I like the PCE CD one alot more than the original DOS one, and I prefer it over the NES one too.  Some of it may have to do with the over-Japanification of it and with the fact that I never really used the lightning bow when I played the DOS one... :)

Isles of Terra ruled on PCE.  I wish World of Xeen was brought to PCE CD also.  I can only dream of how badass the tunes wouldve been.

This brings up an interesting thought.  Order of the Griffon took out character customizing too.  All of the other Goldbox games had customizing.  I wonder why they tried doing M&M 1, and OotG without it?


Quote
They ported them to the hardware....  What they didn't do, was localize them to the US.    Having Altered Beast on Turbo would have helped, I think.

same with a few other games we didn't get in the US that we should have.


You're confused.  You're probably thinking of Jyuouki and Goruden Akkusu, and they really don't count since they never came to the US.

Altered Beast and Golden Axe were hella better than those two well-documented stinkers.

 :clap:  Nice.


TG16 might have debuted in late '89, but '90 was the real year for it. Master system? I didn't even remember it existed by 1990, let alone by 1989. If I did see games in magazines for it (reviews) like in Gamepro, VG&CE, EGM, I must have subconsciously skipped over them. I knew of one kid at school that had an SMS and we made fun of him for it. One kid in my whole grade (1988 I think, middle school). Or at least, he was the only one that admitted it. Bobby Sweetpea (or however the f*ck you spell his last name).

I got picked on for getting a Dreamcast in 6th grade.  I even got punched in the face for it.  What is it with owning sega and getting made fun of, lol.

Quote
Little off topic:
 Funny. In High school, people didn't talk casually about games much (unless you were a vidiot; video gaming idiot and usually a nerd. Generally uncool or a geek). It was considered 'cool' to put away childish things like the NES, act 'older', getting into trouble, and chasing ass. That was 1990 and I was a freshman. Sega didn't get that 'edgy' vibe yet, so video gaming was looked at as either computer gaming (very-very nerdish) or just NES which was seen as childish (the graphics weren't 'realistic' then were 'kiddie'. But that's because they were 8bit. The themes were kiddish. Etc). Not unlike those DnD kids. Arcade games seemed to be immune during that time because there were a little more mature looking and didn't require some strange obsession to play them in all your free time. There was no stigma attached to arcade gaming. Even considered desirable because it was a hang out. Strange how the gaming culture changed so much over just those two years (from 1990 to 1992).


Everyone talked about video games when I was in school, even the jocks.  Gaming has evolved enough that almost everyone plays them now.  Jocks talked about sports, racing and FPS, all the dorks talked about RPGs, but everyone talked about stuff... and sometimes we could find middle ground and talk about fighting games in the midst of the jocks razzing the dorks/outcasts.  Pretty strange when you have an indepth conversation about street fighter with someone who just threw a bottle of gatorade at your head a few days earlier.... only to have him wing a twinkie at you hours after the conversation!

but, then we got picked on for playing D&D and stuff still...  #-o
« Last Edit: February 26, 2011, 04:55:26 PM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Joe Redifer

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #23 on: February 26, 2011, 07:50:00 PM »
Although I love Wonder Boy 3 with a passion, one thing about it that always bothered me about it is the crappy 30fps scrolling (like Gex on the 3DO).  I'm not sure why it doesn't scroll as smooth as it could.  There certainly didn't seem to be anything special going on technically that would limit it to half the rate it normally runs at.  The TurboGrafx-16 sprite hack of Wonder Boy 3 known as Dragon's Curse scrolls smoothly at 60fps and has very pleasing music, so I prefer that version.  Hell, it also lets you save instead of writing down a clumsy password so that makes it even better. 

TheClash603

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #24 on: February 27, 2011, 03:31:24 AM »
The SMS hurt the TG16 if the buyer wanted to play some kick ass Hang-On.

Otherwise, they co-existed painfully forgotten on the shelves with no real affect on each other.

Arkhan

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #25 on: February 27, 2011, 03:42:29 AM »
They formed a "The US sucks balls" support group, and played each others awesome games together.

They had a child, but noones seen or heard of it.

The Turbo Master Grafx-16 System
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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vestcoat

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #26 on: February 27, 2011, 05:43:22 AM »
Going back to the OP - yes, but only slightly.

Nintendo's exclusive development policies did the real damage that kept popular titles away from both systems.

After that, the shared Sega ports did give the TG16 a certain weirdnesss in the eyes of Nintendo kids.  To indicate how weird non-Nintendo games were perceived at the time in my area, I remember standing in a local rental store and picking up NES Shinobi, in all its crazy Tengen packaging, and asking my friend, "what the heck is this?" He said, "oh, that's a Sega game.  Ninja Gaiden is better."

People tend to lump new things into familiar categories.  While neither system was terribly well known, the shared ports probably led some to write the Turbo off as another loser system.  The initial TG16 launch included four ports shared with the SMS:  Fantasy Zone (featuring one-time Sega mascot Opa-Opa), Space Harrier (another big-name Sega title with both 3-D and regular versions on the SMS), R-Type (a new 4-mega game heavily advertised by SMS standards), and Vigilante.  Definitely enough to give a SMS connotation to those familiar with other systems.
« Last Edit: February 27, 2011, 05:46:33 AM by vestcoat »
STATUS: Try not to barf in your mouth.

Arkhan

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #27 on: February 27, 2011, 06:20:12 AM »
anyone who writes off the turbob as a loser system is a retart.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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turbogrfxfan

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #28 on: February 27, 2011, 07:35:42 AM »
anyone who writes off the turbob as a loser system is a retart.

*retard.
"is everyone from jersey a trolling douche?"

Arkhan

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Re: Sega Master System games: Did it hurt the Turbo?
« Reply #29 on: February 27, 2011, 07:48:26 AM »
anyone who writes off the turbob as a loser system is a retart.

*retard.

No, retart.

I typed it just like I wanted it to be spelled.

as in

BOBBY GIT DA SHOTGUN OUT YOUR MOUTH YOU GOT DAMNED RETART.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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