Author Topic: Sega Master System games: Did it hurt the Turbo?  (Read 2054 times)

GAUGE

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Sega Master System games: Did it hurt the Turbo?
« on: February 26, 2011, 07:27:04 AM »
Do you think Master System games on the Turbo impacted sales and overall perception negatively?

I didn't realize it so much at the time, but it seems like there were an unusually large number of games that showed up at home on the Master System first (Vigilante, Dragon's Curse, Space Harrier, Ys - just off the top of my head).
« Last Edit: February 26, 2011, 05:30:26 PM by GAUGE »

Necromancer

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #1 on: February 26, 2011, 07:45:07 AM »
The games that showed up on both platforms were mostly ports of arcade and PC games where the Turbo game looked superior (as one would expect), so I don't think they made any difference, at least not negatively.
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turbogrfxfan

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #2 on: February 26, 2011, 08:37:56 AM »
 I think it made it more appealing.  better looking arcade games on a newer system.  Plus the systems new games.   ys having cd quality music and voice overs, better grafx.  I think it would of attracted people that had a nes and not a sms to get the pce.  Beccause now they could have some of the cool sega games they didnt get to play on a new system.
« Last Edit: February 26, 2011, 08:39:46 AM by turbogrfxfan »
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GAUGE

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #3 on: February 26, 2011, 09:24:14 AM »
I was generally just curious if it made an impact with anyone. It definitely didn't for me (I actually rented Ys on the Master System first, because I didn't have all the cash for the CD system - otherwise, I didn't notice the shared titles back then).

The Turbo versions are definitely upgrades, but thought that maybe someone familiar with the SMS library at the time thought it funny/odd to see so many SMS games on the Turbo.

Joe Redifer

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #4 on: February 26, 2011, 09:54:15 AM »
I didn't see Space Harrier on the Turbo as much of an upgrade.  It doesn't look as good because the graphics are so tiny and not very detailed, not to mention the floor looking, well, stupid.  It does move much, much better and it plays faster but that's it.  I think I even prefer the music on the SMS version better as well.

Necromancer

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #5 on: February 26, 2011, 10:14:45 AM »
I didn't see Space Harrier on the Turbo as much of an upgrade.  It doesn't look as good because the graphics are so tiny and not very detailed, not to mention the floor looking, well, stupid.  It does move much, much better and it plays faster but that's it.  I think I even prefer the music on the SMS version better as well.


For those who missed it the first go 'round, there's a fantastic discussion regarding Space Harrier in the comparison thread.  Read it now to discover why Joe is WRONG!  :P
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Tatsujin

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #6 on: February 26, 2011, 10:20:44 AM »
I didn't see Space Harrier on the Turbo as much of an upgrade.  It doesn't look as good because the graphics are so tiny and not very detailed, not to mention the floor looking, well, stupid.  It does move much, much better and it plays faster but that's it.  I think I even prefer the music on the SMS version better as well.


For those who missed it the first go 'round, there's a fantastic discussion regarding Space Harrier in the comparison thread.  Read it now to discover why Joe is WRONG!  :P


Lol, while reading Joes post, just the vey same idea came up. Well, there it already was.
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DesmondThe3rd

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #7 on: February 26, 2011, 10:38:09 AM »
Well, I personally think it was a mistake for NEC to release the TG-16 version of Space Harrier after Space Harrier 2 on the Genesis but it does blow away the choppy Master System edition at least.

Necromancer

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #8 on: February 26, 2011, 10:42:33 AM »
I actually agree that it ain't much of an upgrade over the SMS version.  It's coloring is closer to the arcade (did they even try on the SMS?), but the voices suck and where's the checkerboard?
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Bonknuts

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #9 on: February 26, 2011, 11:01:56 AM »
The Master system version of Space Harrier cuts the roof of your mouth. No good.

Tatsujin

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #10 on: February 26, 2011, 11:32:16 AM »
the missing checkerboard was the only bad thing in pce space harrier. beside of that, it was a very nice port at that time and had a fast pace, unlike the MD space harrier 2.
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DragonmasterDan

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #11 on: February 26, 2011, 12:19:32 PM »
Since the SMS failed in the US but was popular in Europe. And the TG barely got any European distribution I don't think the two systems effected each other too significantly.
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Arkhan

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #12 on: February 26, 2011, 01:14:20 PM »
Nah, it didn't hurt the Turbo much.   Most of the dual release games were better on the Turbob anyway.  Ys for TurboCD is notoriously the best classic version of the game.

and, Altered Beast on SMS was a disaster and a half.   So was Vigilante.  Vigilante for Turbo is a better play than the arcade version even!

Though, Space Harrier for the SMS is pretty damn good.  Its a beautiful SMS game.  Even if the ground is scaling kinda retarded.

All in all I would definitely say the SMS didn't have any effect on the Turbo. 
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Black Tiger

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #13 on: February 26, 2011, 01:30:16 PM »
The fact that there were SMS games first didn't hurt it all. Even if it could've turned some people off, it never happened because less people knew (or know now) what the SMS was than the TG-16.

Ys I & II to this day is one of the main draws of the Turbo/PCE and I don't think that it would've hurt Phantasy Star II if it also included a majorly enhanced port of the original. R-Type and Dragon's Curse are also favorite Turbo games of most non-hardcore Turbo players and Dynastic Hero isn't lessened by the SMS port. The fact that it Ys I - III, Valis, Altered Beast, Wizardries, Operation Wolf, Fantasy Zone, Parodius, Salamander, Gradius, Twinbee, Legend of Valkyrie, etc were also on Famicom/NES doesn't make a difference either. Even the Bonk ports didn't hurt as far as actual content, since they all felt so broken and didn't look as nice. The notion that Bonk was on other platforms might've affected the Turbo brand, but probably not much more than there being Sonic games for SMS, Game Gear and NGP.

The SMS only lessened the impact of the Genesis for me, since I'd played most SMS games up till the Genesis launched and what I most wanted out of graphics (vibrant color and shading) was weaker in the early Genesis games, which looked pale and two-toned.

Most SMS games that were also on NES already looked like a step above. Having Turbo versions that were so much more advanced only added to the next generation feel.
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Tatsujin

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Re: Sega Master System games: Did it hurt they Turbo?
« Reply #14 on: February 26, 2011, 02:16:23 PM »
Yeah, in terms of nice colors the SMS could kick some MD ass at the beginning. I still believe that Hang On looks so damn well colored on the SMS, or Aleste, Fantasy Zone II, Dragon's trap etc.
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