Author Topic: PC-FX Tome of Obey  (Read 5552 times)

Mishran

  • Hero Member
  • *****
  • Posts: 1440
Re: PC-FX Tome of Obey
« Reply #120 on: January 25, 2012, 03:37:41 AM »
I'm seeing alot of broken images. Is it really a problem or just place holders?

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: PC-FX Tome of Obey
« Reply #121 on: January 25, 2012, 03:49:37 AM »
placeholders

the broke images dont show up in firefox for me.   what pages did you see the broke images.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Mishran

  • Hero Member
  • *****
  • Posts: 1440
Re: PC-FX Tome of Obey
« Reply #122 on: January 25, 2012, 04:42:28 AM »
Some on Zeroigar, all Chip Chan Kick, and all Zork are missing with IE8 here. Those are the only pages I looked at though.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: PC-FX Tome of Obey
« Reply #123 on: January 25, 2012, 04:43:27 AM »
yeah thats about right then.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: PC-FX Tome of Obey
« Reply #124 on: January 26, 2012, 01:55:55 PM »
Fixed a few typos/goofups
Changed a rating for RRR to 2.5 instead of 3
Updated Detective Ladies (Gave the game another play recently, after Necromancer mentioned it)
Queued up the next bunch of stuff I will be making pages for.

yay updates
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

KiddoCabbusses

  • Jr. Member
  • **
  • Posts: 59
Re: PC-FX Tome of Obey
« Reply #125 on: January 31, 2012, 03:33:06 AM »
Hey, I just got around to checking the site. First review I checked was Battle Heat, because it's a game I analyzed very well....

Quote
No cheese exists in this game, that I have seen at least.




However since I found the CPU on hard mode pretty difficult otherwise, I'd say the blasted AI had it coming.

Here's a good question; has this game ever been seriously attempted in a competitive-scene sense to see whether the metagame is balanced or broken?

EDIT: Some other comments so far.

Some more details on the "Der Langrisser FX" review would be nice. Consider this from my perspective: I played the SFC Der Langrisser Fan Translation and the Megadrive Langrisser II Fan Translation, and I also own (though haven't played through) the Langrisser Tribute version of Langrisser Dramatic Edition. I feel a good review should compare these down to minute details. Since Der Langrisser has a FX, Saturn and PS version, doing direct, frame-by-frame cutscene comparisons for each one (Most likely in the form of direct rips from the ISOs of identical scenes) would be an excellent way to showcase how each system's video encoding compared to each other. It'd also be a good idea to compare the game dialogs, since I recall hearing rumors that -each version- has various differences in dialog with alterations in the plot accordingly.

I was kinda hoping to have DL FX by now so I could really try this kind of thing myself, but haven't gotten a copy yet.

EDIT 2: Reading more of the reviews.

You should probably cut down on the commentary about people calling the PC-FX a "Dating box" - especially on games that actually have a dating element, like Blue Breaker and Arubera's Maiden. Save it for games that avert even having the vague appearance of a dating sim.
« Last Edit: January 31, 2012, 04:13:34 AM by KiddoCabbusses »

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: PC-FX Tome of Obey
« Reply #126 on: January 31, 2012, 04:09:23 AM »
Not enough people own the game.  and those who do, not enough understand or want to play the game... lol

and no i never saw you do that.   That's hilarious.  I'll have to edit the writeup and show that off.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Bernie

  • Guest
Re: PC-FX Tome of Obey
« Reply #127 on: January 31, 2012, 04:10:59 AM »
I had Battle Heat before, with my last FX..  And I couldnt stand it.  lol.  Maybe if I understood what I was supposed to do I would like it better. 

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: PC-FX Tome of Obey
« Reply #128 on: January 31, 2012, 04:18:40 AM »
Yes not knowing what to do makes it feel like you're just watching a demo of the game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

KiddoCabbusses

  • Jr. Member
  • **
  • Posts: 59
Re: PC-FX Tome of Obey
« Reply #129 on: January 31, 2012, 04:26:56 AM »
I had Battle Heat before, with my last FX..  And I couldnt stand it.  lol.  Maybe if I understood what I was supposed to do I would like it better. 

I once had a very detailed guide (though poorly formated and a bit sloppy) on the late Rising Stuff website. It detailed a lot of things better than any prior guide I saw for the game, including major details into how the play mechanics worked, how the specials worked/whatever unique properties they had, and even strategies for how to beat the AI if you -don't- want to abuse jump-kicking.

I wish I saved that... It doesn't appear to have been archived. I may have to do a re-write of it sometime.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: PC-FX Tome of Obey
« Reply #130 on: January 31, 2012, 04:33:24 AM »
Please do rewrite it, so we can add it to the tome of obey.

Falling Junk, what a sad tale.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: PC-FX Tome of Obey
« Reply #131 on: January 31, 2012, 01:43:52 PM »
Apparently Rising Stuff forgot to take its Viagra. :/

KiddoCabbusses

  • Jr. Member
  • **
  • Posts: 59
Re: PC-FX Tome of Obey
« Reply #132 on: January 31, 2012, 04:36:19 PM »
Hmm... I still have a few of the old pictures I used on my webspace.



Yes, they can be rather ugly. Like I said, it wasn't the most polished article. That's a reference for what the (Default) button layout is.

Some of the things I remember off the top of my head;

1) The "Defend" button is probably the most important button in the whole game, because it's an almost-always-working failsafe if you're in trouble.

If you mash the defend button when you see an enemy attack coming, you will block it. You will be chipped, but as far as I've seen -Battle Heat has no Chip Death-, so you can theoretically block perpetually.
It's also the -only way- to get out of certain specials - if it looks like a grab-throw and it's a special, mash the defend button!
Note that some attacks do need to be defended -low- (Down + Defend). This includes being countered from a stomp and any down + attack commands.
The only attack that, to the best of my knowledge, can not be blocked are Kai and Alamis's counter-specials.

2) Obviously enough, the quickest way to beat the CPU is to master the jump-kick, but it kills the fun of the game very quickly;
http://kiddocabbusses.tryhappy.net/rstuf/quickedit.JPG
Press the "jump" button, and then down + the strong attack button. It'll work at any point while the jumping animation is playing. The CPU may try to cancel the jump animation with an attack, but if he tries a non-special he'll put himself at a disadvantage in the game's countering system, and like I said before, blocking always works.
If you're able to actually get into the jump-kick animation, there's nothing the CPU can do - it ALWAYS takes a hit.

You can also use this command to do a "Stomp" on an enemy that is knocked down. If you want to go for the extra damage, though, I suggest you try to position yourself "far", because the enemy can counter it if you're "near" and you'll be forced to defend or take the hit.

If you get knocked down yourself, and your opponent tries to stomp from near, you can counter by mashing the "Strong attack" button.

3) The cheat code commonly identified as "Extra Characters" does the following;
 A ) Allows you play as "The Holy Dark Empire" characters in single-player mode, fighting the Kriph-side characters. It appears they even have individual character endings just like the Kriph characters.
 B ) Allows the second player to play as the Boss characters in 2-player mode.

4) How the game's countering system works (If memory serves me correctly, I'll get back to analyzing this when I can go through the special moves again);
 A ) Moves have certain properties. For example, some can be done practically anytime, while some require having the player in a specific position or being caught in a particular status.
 B ) Obviously the receiving side can usually counter. The general rule is that moves can be countered with an identical type of move. IE. Low blows from near counter low blows from near. Projectiles counter projectiles. As far as I've seen, only "Grab" specials are un-counterable.
 C ) There are some specials where the attacker changes his position, so the defense has to counter with a special that can be executed under the changed condition. This can particularly be confusing if one can succeed in pulling this off in the middle of a special counter-string.
(IE. Kai does his somersault, which moves him from "near" to "far". The opponent has to counter with a "far" special instead of a "near" special.)
 D ) Counters can be countered back based on basically the same rules, but there is less time to execute it successfully. This is no big deal on basic attacks, but specials are hard to get down this way. After 3 counters, a normal attack will be impossible to counter, although defending might still be possible.
 E ) Kai an Alamis have unblockable counter-specials that appear to be randomly activated during a normal quick or strong attack counter string. With this in mind, try to avoid doing those types of attacks against them if they're your opponent.

4) Ah, yeah, since your "position" is important, I'll explain it;
 A ) Basically, you and your opponent can either be "near" or "far". You can tell just by looking at the top of the screen with the character icons what position they're in - "near" will be closer to the center of the screen while "Far" is near the edges". If you're idly standing in battle, that'll also give some visual cues.
 B ) You can use the commands up, up or down, down to try to switch positions, but it may leave you open for an attack.

(Anndd I'll get through more of this later.)
« Last Edit: January 31, 2012, 05:17:05 PM by KiddoCabbusses »

incrediblehark

  • Hero Member
  • *****
  • Posts: 638
Re: PC-FX Tome of Obey
« Reply #133 on: February 01, 2012, 10:37:41 AM »
awesome, might have to bust out the fx and see if i can stumble through battle heat now!

Bardoly

  • Hero Member
  • *****
  • Posts: 1953
Re: PC-FX Tome of Obey
« Reply #134 on: March 03, 2013, 01:46:13 PM »
So, what's the most recent update to the website?