Author Topic: Why the PCE? Why Not the Genesis or Snes???  (Read 9200 times)

esteban

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #255 on: April 01, 2011, 09:20:45 AM »
Am I the only red-blooded American who is pro-arpeggio?!

Fellow North Americans, you have let down your continent.

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Arkhan

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #256 on: April 01, 2011, 01:00:31 PM »
C64 kicks ass. Back in those days I didn't really pay attention to music in games (didn't really listen to music much at all in my teens),  but even I knew there was something special about the Commodore.

the SID is what made the commodore succeed as far as games.  If you had any of the other bleepers, it would not have been nearly as distinguished or desirable over other machines.

Imagine it with your standard speccy bleep bloopity crap, on top of muddy, chunky graphics. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #257 on: April 01, 2011, 04:00:44 PM »
Sure the c64 was all about its music, that why I loved it so much even after I got me an Amiga, and still love it today. Sometimes music can be the motivation factor number 1 in a game, as far c64 games go, this was almost the case for every game.

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SignOfZeta

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #258 on: April 01, 2011, 06:06:37 PM »
anyone who actually hears chords from arpeggios must be listening through RF or ...

The chord is implicite when one hears the notes that comprise it. Music and the humans that make/hear it work together to make this happen. Its fundimental aspect of music. One plays chords on a bass guitar, even though usually only one note is played at a time.

Bonknuts

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #259 on: April 01, 2011, 06:33:46 PM »
anyone who actually hears chords from arpeggios must be listening through RF or ...

The chord is implicite when one hears the notes that comprise it. Music and the humans that make/hear it work together to make this happen. Its fundimental aspect of music. One plays chords on a bass guitar, even though usually only one note is played at a time.

 Yeah, but there are sound waves overlaying on top of each of the rapid plucked strings. On the C64 and other chips, they use a single channel. There's no overlaying of any of the notes on different channels.

SignOfZeta

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #260 on: April 01, 2011, 07:52:25 PM »
You don't need polyphony of any kind to depict a chord. The listener interpolates it.

Joe Redifer

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #261 on: April 01, 2011, 07:59:22 PM »
Something  must be wrong somewhere because I do not interpret chords from C64 arpeggios. They almost make me laugh because they sound so silly.

grahf

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #262 on: April 01, 2011, 10:07:43 PM »
You might have mono.

Tatsujin

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #263 on: April 02, 2011, 02:16:37 AM »
hahaha.
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esteban

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #264 on: April 02, 2011, 02:54:25 AM »

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Tatsujin

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #265 on: April 02, 2011, 02:56:53 AM »
WÖRD!!
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the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

sunteam_paul

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #266 on: April 02, 2011, 03:49:47 AM »
Truth.
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spenoza

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #267 on: April 02, 2011, 05:49:44 AM »
You don't need polyphony of any kind to depict a chord. The listener interpolates it.

I do not this this is consistent with natural human hearing and will pretty much vary based on individual perception. It is a kludge to make up for a deficiency. Used well it can produce some interesting variety. I perceive that it's not usually used well. I'm glad some of you like it. If it was widely hated it would probably not have been used to much, but I do think there's a cultural divide in how it is received.
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Joe Redifer

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #268 on: April 02, 2011, 07:53:19 AM »
It's appreciated in Europe, but Europe operates at 50Hz.  Why?  Because their brains are slower.  Since the average European's brain is so incredibly slow, the warbling arpeggios does interpolate into a single chord for them since they cannot think fast enough to perceive the warble.  :)

FACT:  The C64 has no music that can compete with the likes of Blaster Master, Batman, Mega Man 2, etc etc etc.

Tatsujin

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #269 on: April 02, 2011, 07:58:40 AM »
lol, LOL. TELL ME AGAIN HUMAIN.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^