Could EGM be the cause of TG16's demise?
I mean their ratings for some of the better TG16 games were just unfair.
For example, Super star soldier got 6.5/10, Soldier blade got 6/10, Terraforming got 4/10, Super Air zonk got 5.5/10, Buster bros got 5.5/10.
This mag was very harsh towards the Turbo.
In this context, I disagree completely.
Super Star Soldier - 6.5? This is a bit generous, in my opinion.
Soldier Blade - 6.0? I'll give you this one, Soldier Blade should be an 8 or 9.
Terraforming - 4.0? Probably a perfect score. If Terraforming had the gameplay to match the visuals, it'd be a 10. As it stands, it looks good, but no one's home.
Super Air Zonk - 5.5? Probably another perfect score.
Buster Bros. is the only game here I can't comment on, as I haven't played it beyond the five seconds I used to test out my copy when I bought it.
Based on these games alone, I'd say EGM was very fair in their ratings... Look, there are tons of great games in the US TurboGrafx-16 library. There are multitudes more, however, in the Japanese library that never even got a chance domestically. The TurboGrafx failed because NEC failed in one key area: understanding the American market.