Author Topic: Why the PCE? Why Not the Genesis or Snes???  (Read 9193 times)

SuperDeadite

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #225 on: March 29, 2011, 05:42:37 AM »
Don't forget the best one!
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Joe Redifer

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #226 on: March 29, 2011, 11:03:59 AM »
The SID can do some good sound but I am definitely not a fan of arpeggios.  They bring ANY sound far, far down.  That Last Ninja tune would be better without the high-pitched arpeggio thing that keeps happening.  I like NES music better.

Arkhan

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #227 on: March 29, 2011, 12:10:40 PM »
The SID can do some good sound but I am definitely not a fan of arpeggios.  They bring ANY sound far, far down.  That Last Ninja tune would be better without the high-pitched arpeggio thing that keeps happening.  I like NES music better.

Over arping is a European thing.  SO many euro games are arptastic abortions.


The SID had the least limitations of any of the era's chips.  I mean, its basically a fullblown synth without a keyboard to play it. (Easily fixed with a MIDI interface, one of the many programs out there, and a midi controller).

Its big problem is one volume register and filter so blending sounds right was tricky.

Hence RType having no SFX

and Double Dragon having no music

And Intergalactic Cage Match sounding like a retard camp took a field trip to guitar center.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mathius

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #228 on: March 29, 2011, 12:14:26 PM »
Your right Tats! I do love it! And guess what? I played Cybernoid at MGC! :D
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Joe Redifer

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #229 on: March 29, 2011, 12:59:31 PM »
Quote from: Arkhan

Over arping is a European thing.  SO many euro games are arptastic abortions.


I have noticed this.  However they are not abortions.  But they SHOULD have been aborted!

Tatsujin

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #230 on: March 29, 2011, 01:40:36 PM »
Don't forget the best one!



It's a very great one fo'sho, but not the best. Anyway there are sooo many great tunez out there. I can assemble a big best of some days, since i'm lissening to SIDs since mid 80s on a regular basis :)
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Tatsujin

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #231 on: March 29, 2011, 01:47:03 PM »
Your right Tats! I do love it! And guess what? I played Cybernoid at MGC! :D

On the c64? probably sx64 :D

Cybernoid 1 & 2 are two of my most fav. chip-tunez ever. Jeroen Tel was my hero back in the days, he made so many great tunez. And he was only two years older than me..lol. Speaken of o that, he was 16 when he made those both. And as you can imagine, at that time you even had to write your own routines and codes to be able to squeeze out such beautiful tones.
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ddd1234

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #232 on: March 29, 2011, 02:42:28 PM »
Hey i played space harrier 2, and it's kinda fun.
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spenoza

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #233 on: March 29, 2011, 04:58:55 PM »
I really don't like that fluttering thing Euro chiptunes composers do with many of the sound effects. I'm very glad it was not widespread here in the US. What a lot of those SID composers did required talent, but I don't personally like it much. Just not for me.
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Mathius

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #234 on: March 29, 2011, 05:01:25 PM »
I personally enjoy that aspect of it. And, I didn't grow up with it.
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Arkhan

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #235 on: March 29, 2011, 05:54:04 PM »
I really don't like that fluttering thing Euro chiptunes composers do with many of the sound effects. I'm very glad it was not widespread here in the US. What a lot of those SID composers did required talent, but I don't personally like it much. Just not for me.

that fluttering thing is the arp thing me and Joe are currently not liking.

in moderation, it is a nice little effect........ however, alot of the times, it is overused to hell.

Part of this is because in trackers, doing arps is pretty simple.  you just put a number next to the note more or less.  Theres a bit more to it thats not worth explaining, but safe to say, you can punch in fluttery arpcrap faster than you can type out the alphabet.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ccovell

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #236 on: March 30, 2011, 02:57:46 AM »
Arpeggios aren't just sound chip abuse -- they actually serve to form chords on sound chips that have few channels and need more oomph like the SID and SMS PSG.  They also lend a lot more personality to a note, something Japanese musicians often fail to do because they stick slavishly to melody, flat note on, flat note off.

Anyway, our favourite game Magical Chase has several arpeggio moments in its stellar soundtrack.  You can tell Hitoshi Sakimoto (or the other guy) was a bit enamoured with European game music.

nodtveidt

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #237 on: March 30, 2011, 03:31:54 AM »
Impossamole is loaded with them. :D

Tatsujin

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #238 on: March 30, 2011, 03:40:11 AM »
nice said chris :)
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Bonknuts

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Re: Why the PCE? Why Not the Genesis or Snes???
« Reply #239 on: March 30, 2011, 04:48:39 AM »
Arpeggios aren't just sound chip abuse -- they actually serve to form chords on sound chips that have few channels and need more oomph like the SID and SMS PSG.  They also lend a lot more personality to a note, something Japanese musicians often fail to do because they stick slavishly to melody, flat note on, flat note off.

 Yup. Though they never come anywhere near close enough to sounding like a real chord (in whatever instrument or waveform you chose). It does add personality to an otherwise extremely flat chip like the SMS PSG and related (no duty cycles, fixed waveforms, no triangle or sine, etc). But it's just soo over used on those chips that it's a personal turn off for me, most of time, as an otherwise saturating and distracting effect when too pronounced.
 
 SID composers might have used it for a chord effect originally since the chip is pretty limited in the number of channels, but SID has plenty of other methods to provide personality to a channels sound than resorting to something like Arps. An EU thing I guess.

Quote
Anyway, our favourite game Magical Chase has several arpeggio moments in its stellar soundtrack.  You can tell Hitoshi Sakimoto (or the other guy) was a bit enamoured with European game music.

 Yeah, I was surprised to learn that a number of years back too. A Japanese music developer using Arps :shock: Though in his defense, only about 3 songs used it out of all the tracks and only 1 song of those uses it for most of the song (other two only in opening bits and such). And it's not overly pronounced. I rather like it.