Author Topic: Legend of Xanadu II Translation Patch announced!  (Read 13220 times)

Black Tiger

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #240 on: October 29, 2012, 04:04:16 PM »

A two-year delay at that point in the PCE's lifespan could only hurt overall sales, I would think...


One thing I remember reading is that during the more than two years between the original release date and the actual release date, another Monster Maker game was announced and released on the SNES. That's part of why I imagine NEC Avenue's execs would have demanded that they rush the game out after a certain point.

Now that's totally crazy/ridiculous. SFC announced. Released. PCE version? Nowhere to be found.



I'm pretty sure that the first SFC Monster Maker title was just a board game.
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SamIAm

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #241 on: October 29, 2012, 04:22:58 PM »
Nope, it's the second one. First one was Monster Maker III in Dec. 1993, then Monster Maker Kids (the board game) in Nov. 1994.

My bad about the PCE one, though - it came out in March 1994, not later in the year.

ParanoiaDragon

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #242 on: October 29, 2012, 05:57:18 PM »
Huzzah, just checked mine, & yes indeedy, it has the pink slip :D

SamIAm

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #243 on: November 02, 2012, 04:56:11 PM »
Weeee!



By the way, I don't know for sure, but I think the plan is to eventually use a variable-width-font.

EsperKnight

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #244 on: November 02, 2012, 05:07:48 PM »
Man your fast Sam :D  But yeah I'd say hopefully all of the kinks have been worked out of the compressor.  One big thing I forgot since I hadn't looked at it in so long (but was reminded when typing up about the RLE use in LZSS) was that I also implemented the RLE as well (this code is used by other projects).  This of course causes issue with Falcom's routine or can if you hit it just right with the RLE... oi.  So with that removed and a few other things I think it should be hopefully accurate enough to work through the whole game.  I did extensive testing this time and can at least confirm I can uncompress all my compressed versions of the chunks with 100% accuracy :D  So now that this is out of the way it's just tweaking the text extractor since I still haven't captured all the different codes and we have some messed up lines due to it.  This at least is much simpler to fix and just needs to be handled by a case by cases basis.  Also need to remove any junk output in the scripts themselves but at least it's easy.  Just tedious is all :)  So yeah I'd say from here on out it should be a lot easier to test and fix, yay :D

And yup, plan is to implement a VWF.  I just wanted to make sure everything else was working before hand before starting in on it again (I still have my old version for TMZ that I need to redo as it breaks on the real deal) and I'm thinking we may be there :D

And thanks all for the support everyone :D

dshadoff

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #245 on: November 02, 2012, 05:28:27 PM »
You don't even have to implement variable-width... fixed-width would be fine (as long as it's better than the system font).
Something like 8x12 could work really well, and require less code and effort.

EsperKnight

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #246 on: November 02, 2012, 05:36:25 PM »
Very true but you need a nice font for that I think...  Would you happen to have any that would fit?  I suck at font creation and usually just use the system font but VWFed :D

Bonknuts

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #247 on: November 02, 2012, 06:01:37 PM »
I'd say go with a 6x12 font. It looks great (Dracula X intro uses it). It's great in that it's easy because almost all PCE CD games use the 12x12 system card font, so hacking the 12x12 print routine to show FWF 6x12 is pretty minimal, with great results.

NightWolve

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #248 on: November 03, 2012, 03:02:42 AM »
Very true but you need a nice font for that I think...  Would you happen to have any that would fit?  I suck at font creation and usually just use the system font but VWFed :D

Well, if you can do 8x12, here go two Ys-related fonts attached. The first is Courrier and is what the current Ys IV patch uses. The 2nd one is a hacked version (converted to 8x12) taken from Ys Book Iⅈ it might be used on a future Ys IV patch, that or perhaps I give the user an option to choose between the two during the patching phase.

Arjak

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #249 on: November 03, 2012, 06:15:08 AM »
Awesome screens, SamIAm! I'm super excited about this project coming together. EsperKnight, you're doing an excellent job. Keep up the good work, you two! :D
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

Keranu

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #250 on: November 03, 2012, 06:40:44 AM »
it might be used on a future Ys IV patch, that or perhaps I give the user an option to choose between the two during the patching phase.
That would be rad if you could pull that off, I love the Ys I & II font!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

seieienbu

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #251 on: November 03, 2012, 06:09:21 PM »
Can't wait to play this game in English.  Also, the courier font looks pretty sharp, imo.
Current want list:  Bomberman 93

esteban

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #252 on: November 06, 2012, 08:45:32 AM »
Weeee!



By the way, I don't know for sure, but I think the plan is to eventually use a variable-width-font.



Thank you SamIAm and EsperKnight! Looks fantastic...

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Arjak

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #253 on: November 22, 2012, 11:31:54 AM »
I just thought I'd let you guys know that my copy of Legend of Xanadu II is in the mail out of anticipation! I can't wait! =P~
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

SamIAm

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #254 on: November 24, 2012, 05:30:49 AM »
Cool, Arjak! I hope you enjoy the game as much as I do.

A little status update: I finished manually putting the old dump into the new dump, and with Esperknight's recent inserter, we have all of the text going into the game and displaying. Now the only things to do are to settle on a font/print routine, and to get the menu hacked. There are a few other loose ends, but they're fairly minor.

With a little luck, I'll be doing some play testing before the year is out.