Author Topic: Legend of Xanadu II Translation Patch announced!  (Read 13139 times)

Sadler

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #330 on: August 26, 2014, 04:36:46 AM »
You've got the passion for the games, and you might be the single most capable PCE hacker around. I don't want to brag, but I've definitely got the Japanese credentials. We could be a very formidable team. Yes, teams can be dysfunctional, but one person getting a lot of shit done can motivate another person to get a lot of shit done, and we're just the right guys to get a whole lot of shit done.

If you've got anything else like Spriggan mk2, where you had a dumped script and working insertion/printing, send it my way. Did you dump those Cosmic Fantasy scripts? If there's something you would be interested in doing, you should let me know. I can't promise that I'll want to work on just anything, but I'm open to a lot.

By the way, seriously, let's finish Spriggan mk2. All I need is for the stage 4 text to insert properly so I can tweak it. Give me a fully working inserter and two hours and I'll have my end at 100%. Once that's in, we just get BurntLasagna to do the dub, and it's finished.

(PS: I am internetless for a few more days at least, but I'll be back. Like you, I just moved)

I grinned like an idiot reading this. I can't tell you guys how much I appreciate your efforts. Thank you! :D

deubeul

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #331 on: August 26, 2014, 07:26:18 AM »
Each time i see this thread updated, my heart misses a beat. This time more than ever!

pixeljunkie

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #332 on: August 26, 2014, 08:48:43 AM »
so much excite after reading this

roflmao

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #333 on: August 26, 2014, 03:28:49 PM »
EEEEEEEEEEEEE!!!!!

Arjak

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #334 on: August 27, 2014, 05:48:24 AM »
I am so moved by this turn of events that I just dramatically shed a single tear.

Well, not really, but I am totally f*cking pumped to see what comes of this partnership! :dance:
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

Bonknuts

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #335 on: August 27, 2014, 07:05:06 AM »
Quote
Once I get situated with school and place to live, I'll work on this to get a working print routine (might not be VWF though - depends on the time needed for it). This I promise. I REALLY want to play this game translated.

Bonknuts, man, if you ever want to do some translation projects, I am in.

I love Esperknight, but he's got a million projects going at once, and at this point all I really hope for from him is that he finishes Xanadu II someday. He loves games, but I don't think he was ever really that interested in Xanadu II. I, on the other hand, get a lump in my throat when I hear the intro music because it's still one of the best action RPGs I've ever played.

If you can help get Xanadu II out the door, that would be freaking awesome. The hacking side is just stagnant right now, and a few emails between you and Esperknight could be all it takes to make the wheels start turning again. There's not much I can say to motivate him anymore, but just talking with you could be a huge catalyst for him. He respects you a lot, and I think he would gladly accept your help. This stupid project has been so close to being done for so long, it's maddening.

But I'm not just talking about Xanadu II.

You've got the passion for the games, and you might be the single most capable PCE hacker around. I don't want to brag, but I've definitely got the Japanese credentials. We could be a very formidable team. Yes, teams can be dysfunctional, but one person getting a lot of shit done can motivate another person to get a lot of shit done, and we're just the right guys to get a whole lot of shit done.

If you've got anything else like Spriggan mk2, where you had a dumped script and working insertion/printing, send it my way. Did you dump those Cosmic Fantasy scripts? If there's something you would be interested in doing, you should let me know. I can't promise that I'll want to work on just anything, but I'm open to a lot.

By the way, seriously, let's finish Spriggan mk2. All I need is for the stage 4 text to insert properly so I can tweak it. Give me a fully working inserter and two hours and I'll have my end at 100%. Once that's in, we just get BurntLasagna to do the dub, and it's finished.

(PS: I am internetless for a few more days at least, but I'll be back. Like you, I just moved)

 On the Spriggan stuffs, might be a couple of weeks until I can get to the assets (my PC tower). But hell yeah! I hope Burt Lasagna is still interested.


 Slightly offtopic:
 EsperKnight and I had chatted about making an extended system card for translated games. I.e. a hucard rom+ram; something a little bit more than the 192k of the system card adds. I was thinking an additional 64k of ram. The problem was, no one was making hucards. So it would be limited to emulators. I still like this idea, and when that one guy from France started making those new hucards with the rom bump - the first thing I thought was SCD 3.0+ card. You'd just need another trace setup for another chip (or two more). So 512k rom, and 256k ram (or two 128k ram). Done and done. This would make CD translation hacking soooooooo much easier. There are a few unused bios functions entries in the system card; those could be easily used to point to the code in ram (indirection). The idea, is basically the same as ROM expansion.

 If I do a serious homebrew CD game, I'm probably gonna go this route (though maybe 512k rom + 512k ram for a sys card, or 256k rom + 768k ram).

 Anyway, let's get Xanadu II and Spriggan Mark 2 out of the way - since they are sooo close to being finished. My son, when he was 7 years old, played through and beat Xanadu II (he doesn't know any japanese, but he's a falcom fan). Not only for my own love of the game, I'd love for him to be able to play through it again in English.

shubibiman

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #336 on: August 27, 2014, 07:08:25 AM »
What about this :


Anyway, if you're looking for someone to translate such games as Cosmic Fantasy 1, I might do something for you as the game is not so long.

If the read and print routine is ready for this game, then don't hesitate and send me the script ;)

:wink:
Self proclamed Aldynes World Champion

Bonknuts

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #337 on: August 27, 2014, 07:14:31 AM »
What about this :


Anyway, if you're looking for someone to translate such games as Cosmic Fantasy 1, I might do something for you as the game is not so long.

If the read and print routine is ready for this game, then don't hesitate and send me the script ;)

:wink:

 I never handled the script dumping process, so I have no idea of the pointer table format. I do know the script is uncompressed. Esperknight had looked into the SegaCD version of the game and they appear to be near identical to that port. I'll be honest, script handling is not my preferred thing when it comes to translations (decompressors though, no problem). I know Esperknight is busy, but would be great if we could do a three man team on that one. Haha - 'cause basically my read/print routine is already done. But hey, if it comes down to it - I'll do the script work. It's gonna be a quirk and dirty kind of thing though (one town down at a time).

deubeul

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #338 on: August 27, 2014, 07:54:07 AM »
My son, when he was 7 years old, played through and beat Xanadu II (he doesn't know any japanese, but he's a falcom fan). Not only for my own love of the game, I'd love for him to be able to play through it again in English.

Beautiful story, and tough kid!  :shock:

esteban

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Legend of Xanadu II Translation Patch announced!
« Reply #339 on: August 27, 2014, 08:24:32 AM »
Bonknuts said .... then SamIAm said ... then Shubibiman said ...

I cannot stop the deluge of tears flowing...
« Last Edit: August 27, 2014, 08:27:01 AM by esteban »
  |    | 

seieienbu

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #340 on: August 27, 2014, 12:38:50 PM »
So much good news concentrated in one place.


 Slightly offtopic:
 EsperKnight and I had chatted about making an extended system card for translated games. I.e. a hucard rom+ram; something a little bit more than the 192k of the system card adds. I was thinking an additional 64k of ram. The problem was, no one was making hucards. So it would be limited to emulators. I still like this idea, and when that one guy from France started making those new hucards with the rom bump - the first thing I thought was SCD 3.0+ card. You'd just need another trace setup for another chip (or two more). So 512k rom, and 256k ram (or two 128k ram). Done and done. This would make CD translation hacking soooooooo much easier. There are a few unused bios functions entries in the system card; those could be easily used to point to the code in ram (indirection). The idea, is basically the same as ROM expansion.

 If I do a serious homebrew CD game, I'm probably gonna go this route (though maybe 512k rom + 512k ram for a sys card, or 256k rom + 768k ram).

Just a thought, but would it be more feasible to create a new system card or to simply make games compatible with the extra memory on an Arcade Card?
Current want list:  Bomberman 93

Bonknuts

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #341 on: August 27, 2014, 01:02:44 PM »
Just a thought, but would it be more feasible to create a new system card or to simply make games compatible with the extra memory on an Arcade Card?

 No, because ram isn't directly accessible on the Arcade Card (only indirectly). It's great for making new games, but almost useless for translations. It could help for font space (and even extra strings for in-game), but it can't help for code. And there in lies the problem :/

BigusSchmuck

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #342 on: August 28, 2014, 02:52:43 AM »
Quote
Once I get situated with school and place to live, I'll work on this to get a working print routine (might not be VWF though - depends on the time needed for it). This I promise. I REALLY want to play this game translated.

Bonknuts, man, if you ever want to do some translation projects, I am in.

I love Esperknight, but he's got a million projects going at once, and at this point all I really hope for from him is that he finishes Xanadu II someday. He loves games, but I don't think he was ever really that interested in Xanadu II. I, on the other hand, get a lump in my throat when I hear the intro music because it's still one of the best action RPGs I've ever played.

If you can help get Xanadu II out the door, that would be freaking awesome. The hacking side is just stagnant right now, and a few emails between you and Esperknight could be all it takes to make the wheels start turning again. There's not much I can say to motivate him anymore, but just talking with you could be a huge catalyst for him. He respects you a lot, and I think he would gladly accept your help. This stupid project has been so close to being done for so long, it's maddening.

But I'm not just talking about Xanadu II.

You've got the passion for the games, and you might be the single most capable PCE hacker around. I don't want to brag, but I've definitely got the Japanese credentials. We could be a very formidable team. Yes, teams can be dysfunctional, but one person getting a lot of shit done can motivate another person to get a lot of shit done, and we're just the right guys to get a whole lot of shit done.

If you've got anything else like Spriggan mk2, where you had a dumped script and working insertion/printing, send it my way. Did you dump those Cosmic Fantasy scripts? If there's something you would be interested in doing, you should let me know. I can't promise that I'll want to work on just anything, but I'm open to a lot.

By the way, seriously, let's finish Spriggan mk2. All I need is for the stage 4 text to insert properly so I can tweak it. Give me a fully working inserter and two hours and I'll have my end at 100%. Once that's in, we just get BurntLasagna to do the dub, and it's finished.

(PS: I am internetless for a few more days at least, but I'll be back. Like you, I just moved)

 On the Spriggan stuffs, might be a couple of weeks until I can get to the assets (my PC tower). But hell yeah! I hope Burt Lasagna is still interested.


 Slightly offtopic:
 EsperKnight and I had chatted about making an extended system card for translated games. I.e. a hucard rom+ram; something a little bit more than the 192k of the system card adds. I was thinking an additional 64k of ram. The problem was, no one was making hucards. So it would be limited to emulators. I still like this idea, and when that one guy from France started making those new hucards with the rom bump - the first thing I thought was SCD 3.0+ card. You'd just need another trace setup for another chip (or two more). So 512k rom, and 256k ram (or two 128k ram). Done and done. This would make CD translation hacking soooooooo much easier. There are a few unused bios functions entries in the system card; those could be easily used to point to the code in ram (indirection). The idea, is basically the same as ROM expansion.

 If I do a serious homebrew CD game, I'm probably gonna go this route (though maybe 512k rom + 512k ram for a sys card, or 256k rom + 768k ram).

 Anyway, let's get Xanadu II and Spriggan Mark 2 out of the way - since they are sooo close to being finished. My son, when he was 7 years old, played through and beat Xanadu II (he doesn't know any japanese, but he's a falcom fan). Not only for my own love of the game, I'd love for him to be able to play through it again in English.
Pardon me if this has been asked before, but why not use the arcade card? Or create repros of the arcade cards?

BigusSchmuck

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #343 on: August 29, 2014, 06:09:22 AM »
Pardon me if this has been asked before, but why not use the arcade card? Or create repros of the arcade cards?


Look one post above yours. :lol:

:lol:

:D

:lol:

In other news:

SamIAm + Bonknuts =

Yeah I didn't catch that until after the fact. :P

SamIAm

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Re: Legend of Xanadu II Translation Patch announced!
« Reply #344 on: August 30, 2014, 03:20:35 PM »
No internet at home until the 8th. I will try to respond from work. Bonknuts, feel free to contact Esperknight. Bye for now