Better off getting Forgotten Worlds on the new Capcom classics.
The home conversions really don't cut it to the arcade.
No 2 player on the Turbo CD, but uses the artificial "2-player" trick where the second controller moves Nameless' satellite option.
Some missing stages on the Sega Genesis version one of them being my favorite, the volcano cloud stage with the boss twin giants.
The Turbo version of Forgotton Worlds is one of the best arcade to home console ports of the 16-bit generation.
It may not have 2 player simultaneous play, but the gameplay is spot on(other than not having the arcade twisty sticks) and the graphics are pretty much identical(same with Sidearms).
I still prefer playing the Turbo version over my MAME cabinet(lying on a couch with a pad in my hands).
Its a much more faithful than the 'legendary' ports(Strider/GnG Genesis, SFII SNES).
I still can't wait to play the Capcom Classics Collection version though, but it also won't have the same controls as the arcade.
As for the Classics pack in general, it seems like most people point out titles that are missing, but lets face it... Konami and Midway have been ripping us off for years with their 'classics' sets, putting as little as 1 meg of (not so hot)games on a disc and charging full price.
I was grateful for the Saturn Capcom sets. But this is by far the greatest hits collection ever. I hope that enough people buy it that we'll get another one with the remaining games(like Black Tiger).
One thing that still puzzles me: why the hell isn't there a Gamecube version? It'd cost nothing to develop and Capcom still supports the system.