Author Topic: Capcom Classics Collection  (Read 4912 times)

ParanoiaDragon

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« Reply #45 on: October 24, 2005, 05:51:21 PM »
There will deffinitly be a 2nd volume atleast, from what I understand.  As for the vertical modes, I thought for sure I found them in the options.  Maybe I'm wrong.  You might want to check around some more on the disc.  Maybe they're unlockable......but I thought for sure they are a normal option.

Ninja Spirit

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« Reply #46 on: October 25, 2005, 05:56:02 AM »
Somebody mention Black Tiger for NES?


TR0N

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« Reply #47 on: October 25, 2005, 12:22:34 PM »
Quote from: "Ninja Spirit"
Somebody mention Black Tiger for NES?


I think the guys here mean the arcade one.




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TR0N

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« Reply #48 on: October 25, 2005, 12:31:49 PM »
Quote from: "ParanoiaDragon"
There will deffinitly be a 2nd volume atleast, from what I understand.  As for the vertical modes, I thought for sure I found them in the options.  Maybe I'm wrong.  You might want to check around some more on the disc.  Maybe they're unlockable......but I thought for sure they are a normal option.

I'll check again, i herd so many rumors it didn't have tate mode so i wasn't sure on that.

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Jammaniaclord

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« Reply #49 on: October 27, 2005, 09:34:52 AM »
Quote from: "stevek666"
Would that be the arcade Bionic Commando or the NES version? The NES version is superior, IMO, but it would be neat to play the arcade version on a console (first time it was ever ported, I believe).




I remember the arcade version rather well. I beat it when it came out and i DID enjoy the arcade version.

When they released it for the NES i bought it without question...was i satisfied...no.........Did i like the arcade better....yes................Did i give the NES version a try.........yes.............did i end up loving the nes version way more than it's arcade version........HELL YES!!!!!


The NES version is a completely different game, but i am glad they took a fun game, and made it WAY more serious and cool! Now if only they would make a new 3-D one for the new systems.
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SNKNostalgia

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« Reply #50 on: October 28, 2005, 04:50:17 PM »
I finally been putting some time into playing all the games to unlock stuff. There are some neat optional things but nothing groundbreaking. It took hell for me to beat Ghouls n Ghost two times in a row to get the ending. Even Street Fighter 2 has gotten me a little ticked once you get to Bison. I forgot the strategy on how to beat him. I am using Ken or Ryu lately. Man fighting games are soft on us these days compared to back then. Play Art of Fighting 2 on Neo Geo, you will definitely see what I mean.

Its good to know that there will most likely be a volume 2 comming out. I really wanted to see the games that were in the trailer for the PSP version come for PS2. I hope that they put some CPS2 greats on the 3rd volume if they make it. Punisher, AvP, Dungeons and Dragons etc...

TR0N

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« Reply #51 on: October 31, 2005, 09:25:03 PM »
Quote from: "SNKNostalgia"
I finally been putting some time into playing all the games to unlock stuff. There are some neat optional things but nothing groundbreaking. It took hell for me to beat Ghouls n Ghost two times in a row to get the ending.

Trying to beat GnG myself also man is it hard....

I take it the second run is done to get the right, weapon you need to fight the last boss?

I'm asking becuse it's been... ages since i played GnG last :shock:

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SNKNostalgia

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« Reply #52 on: November 02, 2005, 08:05:20 AM »
Yep, some wierd magic fireball thing with shit for range. If you have the Gold Armor it will have a better range. The suggested strategy is best to get it early in the last stage but I just got it when you get to one of the last chests before the final battle. The final boss really isn't all too bad to beat really. Just gotta jump between his feet and shoot up and not get sucker shot by his lasers from his head.

TR0N

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« Reply #53 on: November 02, 2005, 05:51:06 PM »
Quote from: "SNKNostalgia"
Yep, some wierd magic fireball thing with shit for range. If you have the Gold Armor it will have a better range. The suggested strategy is best to get it early in the last stage but I just got it when you get to one of the last chests before the final battle. The final boss really isn't all too bad to beat really. Just gotta jump between his feet and shoot up and not get sucker shot by his lasers from his head.

I ment Ghost N' Goblins not Ghouls N' Ghost sorry :oops:

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SNKNostalgia

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« Reply #54 on: November 03, 2005, 08:06:53 PM »
I think that's the only one you do not have to beat twice. I know you have to do it with the other two.

TR0N

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« Reply #55 on: November 05, 2005, 05:53:55 PM »
Quote from: "SNKNostalgia"
I think that's the only one you do not have to beat twice. I know you have to do it with the other two.

Nope i check the, Ghost and Goblins faqs at gamefaqs you must play 'it twice to get the good ending.

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SNKNostalgia

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« Reply #56 on: November 10, 2005, 05:21:48 PM »
Awww, poop!! (French Accent)

TR0N

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« Reply #57 on: November 10, 2005, 06:35:11 PM »
Quote from: "SNKNostalgia"
Awww, poop!! (French Accent)

 :lol:  :lol:
No worrys any ways i beat it finally on to Legendary Wings for me next.

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supergrafxpcengine2

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« Reply #58 on: December 09, 2005, 01:04:22 PM »
The thing is: Street Fighter 2: TWW, CE, Turbo  , Ghouls N Ghosts and most of the other games are ports of the Playstation versions of the Capcom Generation series, which means most of these games are NOT arcade-perfect, although very very close.   The ending music in Ghouls N Ghosts is different.  there are a few frames of animation missing when Arther powers himself up with the golden armor.    In SF2 TWW, the arcade glitch tricks are all gone.  there is no proper arcade-operators test/ configuration menu as there is with say, arcade Tekken 1,2,3 that is included with PS2 Tekken 5.

the games that were not part of the Capcom Generation series such as Final Fight and Forgotten Worlds, seem to be of better quality, no major complaints, although you still don't have the original arcade ROM, but a port.

playing all of these games on MAME, or other CPS emulators, gives you a truer arcade experience.  but the Capcom Classics Collection games offers you a close-enough experience to the arcade without any real major downgrades such as those you would experience playing on a 16-bit era system like PC-Engine, Genesis, SuperGrafx, SNES, PC, Amiga, etc.

TR0N

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« Reply #59 on: December 09, 2005, 05:15:05 PM »
Quote from: "supergrafxpcengine2"
The thing is: Street Fighter 2: TWW, CE, Turbo  , Ghouls N Ghosts and most of the other games are ports of the Playstation versions of the Capcom Generation series, which means most of these games are NOT arcade-perfect, although very very close.   The ending music in Ghouls N Ghosts is different.  there are a few frames of animation missing when Arther powers himself up with the golden armor.    In SF2 TWW, the arcade glitch tricks are all gone.  there is no proper arcade-operators test/ configuration menu as there is with say, arcade Tekken 1,2,3 that is included with PS2 Tekken 5.

the games that were not part of the Capcom Generation series such as Final Fight and Forgotten Worlds, seem to be of better quality, no major complaints, although you still don't have the original arcade ROM, but a port.

playing all of these games on MAME, or other CPS emulators, gives you a truer arcade experience.  but the Capcom Classics Collection games offers you a close-enough experience to the arcade without any real major downgrades such as those you would experience playing on a 16-bit era system like PC-Engine, Genesis, SuperGrafx, SNES, PC, Amiga, etc.

Well pretty much you can't blame, Digital Eclipse how CCC turn out.

From what i herd, Capcom gave them... for what they had to work with :x

As for why, Capcom didn't give them the original programs for those games who knows.

Maybe becuse it was cheaper or becuse it was "quicker and easyer" to do.

You know i'm all ways for collection on old games but. Some times...... companys these days can be so cheap on the emulation part.

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