Author Topic: Jungle Bros: lord_cack's pet project! :)  (Read 7386 times)

nodtveidt

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #90 on: March 11, 2012, 06:15:58 PM »
Will this be another CD-only release, or may there be an AbCard version somewhere down the line?
It's definitely suited for an AbCard. Paranoia Dragon would have to learn MML though. :)

ParanoiaDragon

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #91 on: March 11, 2012, 06:21:48 PM »
At this time, I can't imagine a Hucard version, only in that I do redbook audio, not chiptunes.  Someone would have to redo the enormous soundtrack in chip form.  Also, there are 2 other people that had involvement in a few of the many tunes.  That would be Odonadon, & my brother Friend-Z, so they will also be credited appropriately.
« Last Edit: March 11, 2012, 06:24:18 PM by ParanoiaDragon »

nodtveidt

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #92 on: March 11, 2012, 06:23:24 PM »
That credit screen is just the quick one that can be seen from the demo menu. :) The full credit scroll will be a lot larger and will have everyone.

ParanoiaDragon

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #93 on: March 11, 2012, 06:25:46 PM »
Ah cool, just wanted to make sure it was publicly known.  Especially incase anyone involved looks at this thread & goes, WHAT THE HELL!!!??%$#%#$#$  :D

nodtveidt

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #94 on: March 11, 2012, 06:28:02 PM »
As with MSR, there's way more people involved than just the core team... many other people have already contributed, and many more will contribute in the future. This one pic also doesn't take into account our future beta testers, lc's "thank you" list, or anything else.

touko

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #95 on: March 11, 2012, 09:53:23 PM »
That credit screen is just the quick one that can be seen from the demo menu. :) The full credit scroll will be a lot larger and will have everyone.
Aaaah this is not a bad idea ..
Credits are an indivisible part of games, and it's nice to see how others developers see it .

nodtveidt

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #96 on: March 11, 2012, 11:04:56 PM »
We've been testing this a lot and it seems as if right out of the starting gate, the game is quite challenging. The main challenge is the lil bastard known as "Buggy"... that brat likes to hang out on cliff edges and knock you into bottomless pits. He will easily become the most hated of all the game's enemies.


Yeah you, ya lil pain in the ass... :lol:

spenoza

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #97 on: March 12, 2012, 09:08:34 AM »
Will this be another CD-only release, or may there be an AbCard version somewhere down the line?
It's definitely suited for an AbCard. Paranoia Dragon would have to learn MML though. :)

The way Arkhan talks up MML, you'd think many audio tools would allow export to MML, meaning it would be mostly about selecting proper waveforms and envelopes for the various instruments, and making sure the composition fits into the sound channels available.
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Arkhan

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #98 on: March 12, 2012, 09:19:57 AM »
The way Arkhan talks up MML, you'd think many audio tools would allow export to MML, meaning it would be mostly about selecting proper waveforms and envelopes for the various instruments, and making sure the composition fits into the sound channels available.

Export to MIDI and convert that to MML.    I don't know how many times I've said that now.  That's how I do my chiptunes.  It's not some great mystery. 

MML isn't an an industry standard, so nothing bothers to deal with it anymore except for this game Mabinogi. 

MML is electronic sheet music
MIDI is also electronic sheet music (but standardized and adopted all over the place).
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #99 on: March 13, 2012, 07:29:14 AM »
If I can work out how to make an MML from a midi file then anyone can do it.
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spenoza

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #100 on: March 13, 2012, 08:18:24 AM »
In that case, I look forward to an AbCard release of this game! Because then I might be able to buy it and play it on actual hardware! Unless someone can find me an affordable SuperCD unit...
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lord_cack

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #101 on: March 13, 2012, 09:19:17 AM »
In that case, I look forward to an AbCard release of this game! Because then I might be able to buy it and play it on actual hardware! Unless someone can find me an affordable SuperCD unit...

Don't feel to bad, I am the game designer (See: Jungle Bros.: lord_cack's pet project! :).... though now it is undoubtedly and for the better of the project, definitely a team project) and I will have to buy a Super CD unit (probably a Duo RX) to play it.... else its Magic Engine for me....
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Arkhan

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #102 on: March 13, 2012, 10:09:47 AM »
else its Magic Engine for me....

Ootake.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #103 on: March 13, 2012, 10:17:38 AM »
else its Magic Engine for me....

Ootake.

Seconded, at least until the bugs have been worked out of BizHawk.
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ParanoiaDragon

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Re: Jungle Bros: lord_cack's pet project! :)
« Reply #104 on: March 13, 2012, 11:44:23 AM »
Yeah, I have no way to even transfer midi files to my PC, as everything I do is hardware like in ye old PC Engine days of yore, with mostly Roland equipement.....like Ryo Yonemitsu :D  Seriously though, I barely understand midi, I understand it enough to get by, let alone the fact that I don't know how to play piano, I just figure out in my head where I want to go, & gradually bust it out on the sequencer(...that sounds kinda wrong!).  Plus, I'd have to narrow down my umpteen number of instrruemnts to only 3 or 4 in PSG.  Probably 3 instruments, & then use a 4th channel for the beats, to leave 2 channels for all the sound effects....which may not even be possible, seeing as how some of them are pcm like the beats would be, & I deffinitly wouldn't want the beat cutting out :-k

And that's not facturing in the time to make the rest of the soundtrack, as well as making PSG versions......this game would be MSR all over again(in regards to how long the game takes to be released)...but entirely on my shoulders!  As cool as it would be to make chiptunes, I won't be doing it for a looooooong time, if ever.  I have too many projects in the works, & others I'd like to put into the works, to even begin to think about it.  

So, in other words, excuses, excuses, EXCUSES!  ](*,) :D